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88      * <code>intersect</code> determines if the Ray intersects a triangle.
96 * <code>intersect</code> determines if the Ray intersects a triangle
111 * <code>intersectWhere</code> determines if the Ray intersects a triangle. It then
124 * <code>intersectWhere</code> determines if the Ray intersects a triangle
141 return intersects(v0, v1, v2, loc, false, false);
145 * <code>intersectWherePlanar</code> determines if the Ray intersects a
162 * <code>intersectWherePlanar</code> determines if the Ray intersects a
181 return intersects(v0, v1, v2, loc, true, false);
185 * <code>intersects</code> does the actual intersection work.
198 * @return true if ray intersects triangle
200 private boolean intersects(Vector3f v0, Vector3f v1, Vector3f v2,
239 // ray intersects triangle
271 public float intersects(Vector3f v0, Vector3f v1, Vector3f v2) {
322 // ray intersects triangle
336 * <code>intersectWherePlanar</code> determines if the Ray intersects a
359 return intersects(v0, v1, v2, loc, true, true);
378 return false; // intersects behind origin
391 float d = intersects(tri.get1(), tri.get2(), tri.get3());