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Lines Matching refs:difficulty

69     private int difficulty, Score, colorInt, highCap, lowCap,diffHelp;
118 difficulty = highCap;
180 // float x = FastMath.nextRandomInt(playerX + difficulty + 10, playerX + difficulty + 150);
181 float x = FastMath.nextRandomInt(playerX + difficulty + 30, playerX + difficulty + 90);
182 float z = FastMath.nextRandomInt(playerZ - difficulty - 50, playerZ + difficulty + 50);
185 // playerX+difficulty+30,playerX+difficulty+90
249 //Subtract difficulty level in accordance to speed every 10 seconds
252 if(difficulty<=lowCap){
253 difficulty=lowCap;
255 else if(difficulty>lowCap){
256 difficulty-=5;
266 if (cubeField.size() > difficulty){
268 }else if (cubeField.size() != difficulty){