Lines Matching full:blen2
47 DWORD blen2
52 hr = glue (IFACE, _Unlock) (buf, p1, blen1, p2, blen2);
76 DWORD blen1 = 0, blen2 = 0;
92 &blen2,
118 if ((p1 && (blen1 & info->align)) || (p2 && (blen2 & info->align))) {
120 blen1, blen2);
121 glue (dsound_unlock_, TYPE) (buf, p1, p2, blen1, blen2);
130 if (!p2 && blen2) {
131 dolog ("warning: !p2 && blen2=%ld\n", blen2);
132 blen2 = 0;
138 *blen2p = blen2;