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71 	SDL_Palette *palette;
139 #define SDL_HWPALETTE 0x20000000 /**< Surface has exclusive palette */
349 * at the video surface structure to determine the actual palette.
456 * it will return 0, and you should look at the surface palette to
457 * determine the actual color palette.
462 * will always return 1, and the palette is guaranteed to be set the way
472 * SDL_LOGPAL -- set logical palette, which controls how blits are mapped
474 * SDL_PHYSPAL -- set physical palette, which controls how pixels look on
521 * If the depth is 4 or 8 bits, an empty palette is allocated for the surface.