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Lines Matching refs:format

69 /** Everything in the pixel format structure is read-only */
98 SDL_PixelFormat *format; /**< Read-only */
117 /** format version, bumped at every change to invalidate blit maps */
138 #define SDL_ANYFORMAT 0x10000000 /**< Allow any video depth/pixel-format */
185 SDL_PixelFormat *vfmt; /**< Value: The format of the video surface */
209 Uint32 format; /**< Read-only */
268 * pixel format, but does not initialize a window or graphics mode.
288 * If SDL is doing format conversion on the display surface, this
297 * member of the returned structure will contain the pixel format of the
317 * given format and video flags, sorted largest to smallest. Returns
318 * NULL if there are no dimensions available for a particular format,
319 * or (SDL_Rect **)-1 if any dimension is okay for the given format.
321 * If 'format' is NULL, the mode list will be for the format given
324 extern DECLSPEC SDL_Rect ** SDLCALL SDL_ListModes(SDL_PixelFormat *format, Uint32 flags);
332 * requested bits-per-pixel, but will return whatever video pixel format is
333 * available. The default is to emulate the requested pixel format if it
490 * Maps an RGB triple to an opaque pixel value for a given pixel format
493 (const SDL_PixelFormat * const format,
497 * Maps an RGBA quadruple to a pixel value for a given pixel format
500 (const SDL_PixelFormat * const format,
504 * Maps a pixel value into the RGB components for a given pixel format
511 * Maps a pixel value into the RGBA components for a given pixel format
522 * If the depth is greater than 8 bits, the pixel format is set using the
529 * with the same format as the display surface. This is useful for surfaces
545 * but the surface format must be identical to the video surface format,
565 * to and read from 'surface->pixels', using the pixel format stored in
566 * 'surface->format'. Once you are done accessing the surface, you should
571 * pixel format of the surface will not change. In particular, if the
657 * Creates a new surface of the specified format, and then copies and maps
763 * The color should be a pixel of the format used by the surface, and
772 * pixel format and colors of the video framebuffer, suitable for fast
785 * pixel format and colors of the video framebuffer (if possible),
808 Uint32 format, SDL_Surface *display);
894 * It takes an icon surface, and a mask in MSB format.