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Lines Matching full:vrect

976 	vrect_t			vrect;
1178 x = r_refdef.vrect.x * glwidth/vid.width;
1179 x2 = (r_refdef.vrect.x + r_refdef.vrect.width) * glwidth/vid.width;
1180 y = (vid.height-r_refdef.vrect.y) * glheight/vid.height;
1181 y2 = (vid.height - (r_refdef.vrect.y + r_refdef.vrect.height)) * glheight/vid.height;
1203 screenaspect = (float)r_refdef.vrect.width/r_refdef.vrect.height;
1204 // yfov = 2*atan((float)r_refdef.vrect.height/r_refdef.vrect.width)*180/M_PI;