Home | History | Annotate | Download | only in WinQuake

Lines Matching refs:SHADEDOT_QUANT

309 #define SHADEDOT_QUANT 16
310 float r_avertexnormal_dots[SHADEDOT_QUANT][256] =
657 shadedots = r_avertexnormal_dots[((int)(e->angles[1] * (SHADEDOT_QUANT / 360.0))) & (SHADEDOT_QUANT - 1)];