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Lines Matching refs:lheight

450 	float	height, lheight;
453 lheight = currententity->origin[2] - lightspot[2];
460 height = -lheight + 1.0;
496 pVertex[0] -= shadevector[0]*(pVertex[2]+lheight);
497 pVertex[1] -= shadevector[1]*(pVertex[2]+lheight);
532 point[0] -= shadevector[0]*(point[2]+lheight);
533 point[1] -= shadevector[1]*(point[2]+lheight);