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Lines Matching refs:shadedots

314 float	*shadedots = r_avertexnormal_dots[0];
386 l = shadedots[verts->lightnormalindex] * shadelight;
416 l = shadedots[verts->lightnormalindex] * shadelight;
657 shadedots = r_avertexnormal_dots[((int)(e->angles[1] * (SHADEDOT_QUANT / 360.0))) & (SHADEDOT_QUANT - 1)];