Lines Matching refs:shadedots
314 float *shadedots = r_avertexnormal_dots[0];386 l = shadedots[verts->lightnormalindex] * shadelight;416 l = shadedots[verts->lightnormalindex] * shadelight;657 shadedots = r_avertexnormal_dots[((int)(e->angles[1] * (SHADEDOT_QUANT / 360.0))) & (SHADEDOT_QUANT - 1)];