Lines Matching refs:shadelight
306 float shadelight, ambientlight;
386 l = shadedots[verts->lightnormalindex] * shadelight;
416 l = shadedots[verts->lightnormalindex] * shadelight;
617 ambientlight = shadelight = R_LightPoint (currententity->origin);
621 ambientlight = shadelight = 24;
635 shadelight += add;
643 if (ambientlight + shadelight > 192)
644 shadelight = 192 - ambientlight;
650 ambientlight = shadelight = 8;
655 ambientlight = shadelight = 256;
658 shadelight = shadelight / 200.0;
799 int ambientlight, shadelight;
828 shadelight = j;
848 diffuse[0] = diffuse[1] = diffuse[2] = diffuse[3] = (float)shadelight / 128;