Lines Matching refs:vright
56 vec3_t vright;
219 right = vright;
940 VectorAdd (vpn, vright, frustum[0].normal);
941 VectorSubtract (vpn, vright, frustum[1].normal);
953 RotatePointAroundVector( frustum[2].normal, vright, vpn, 90-r_refdef.fov_y / 2 );
955 RotatePointAroundVector( frustum[3].normal, vright, vpn, -( 90 - r_refdef.fov_y / 2 ) );
990 AngleVectors (r_refdef.viewangles, vpn, vright, vup);