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Lines Matching refs:GLenum

119     GLenum mType;
146 GLenum cullMode;
147 GLenum frontFace;
149 GLenum depthFunc;
151 GLenum sourceBlendRGB;
152 GLenum destBlendRGB;
153 GLenum sourceBlendAlpha;
154 GLenum destBlendAlpha;
155 GLenum blendEquationRGB;
156 GLenum blendEquationAlpha;
159 GLenum stencilFunc;
162 GLenum stencilFail;
163 GLenum stencilPassDepthFail;
164 GLenum stencilPassDepthPass;
166 GLenum stencilBackFunc;
169 GLenum stencilBackFail;
170 GLenum stencilBackPassDepthFail;
171 GLenum stencilBackPassDepthPass;
185 GLenum generateMipmapHint;
186 GLenum fragmentShaderDerivativeHint;
242 void setCullMode(GLenum mode);
244 void setFrontFace(GLenum front);
249 void setDepthFunc(GLenum depthFunc);
256 void setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha);
258 void setBlendEquation(GLenum rgbEquation, GLenum alphaEquation);
263 void setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask);
264 void setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask);
267 void setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass);
268 void setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass);
291 void setGenerateMipmapHint(GLenum hint);
292 void setFragmentShaderDerivativeHint(GLenum hint);
311 void setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type,
326 GLuint createShader(GLenum type);
377 bool getFloatv(GLenum pname, GLfloat *params);
378 bool getIntegerv(GLenum pname, GLint *params);
379 bool getBooleanv(GLenum pname, GLboolean *params);
381 bool getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams);
384 void applyState(GLenum drawMode);
385 GLenum applyVertexBuffer(GLint first, GLsizei count);
386 GLenum applyIndexBuffer(const void *indices, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo);
390 void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
392 void drawArrays(GLenum mode, GLint first, GLsizei count);
393 void drawElements(GLenum mode, GLsizei count, GLenum type, const void *indices);
399 void drawClosingLine(GLsizei count, GLenum type, const void *indices);
407 GLenum getError();
451 bool cullSkipsDraw(GLenum drawMode);
452 bool isTriangleMode(GLenum drawMode);