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Lines Matching refs:GLenum

22 int UniformComponentCount(GLenum type);
23 GLenum UniformComponentType(GLenum type);
24 size_t UniformTypeSize(GLenum type);
25 int VariableRowCount(GLenum type);
26 int VariableColumnCount(GLenum type);
30 int ComputePixelSize(GLenum format, GLenum type);
31 GLsizei ComputePitch(GLsizei width, GLenum format, GLenum type, GLint alignment);
32 GLsizei ComputeCompressedPitch(GLsizei width, GLenum format);
33 GLsizei ComputeCompressedSize(GLsizei width, GLsizei height, GLenum format);
34 bool IsCompressed(GLenum format);
35 bool IsCubemapTextureTarget(GLenum target);
36 bool IsTextureTarget(GLenum target);
37 bool CheckTextureFormatType(GLenum format, GLenum type);
39 bool IsColorRenderable(GLenum internalformat);
40 bool IsDepthRenderable(GLenum internalformat);
41 bool IsStencilRenderable(GLenum internalformat);
48 D3DCMPFUNC ConvertComparison(GLenum comparison);
50 D3DBLEND ConvertBlendFunc(GLenum blend);
51 D3DBLENDOP ConvertBlendOp(GLenum blendOp);
52 D3DSTENCILOP ConvertStencilOp(GLenum stencilOp);
53 D3DTEXTUREADDRESS ConvertTextureWrap(GLenum wrap);
54 D3DCULL ConvertCullMode(GLenum cullFace, GLenum frontFace);
56 D3DTEXTUREFILTERTYPE ConvertMagFilter(GLenum magFilter);
57 void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter);
64 bool ConvertPrimitiveType(GLenum primitiveType, GLsizei elementCount,
66 D3DFORMAT ConvertRenderbufferFormat(GLenum format);
75 GLenum ConvertBackBufferFormat(D3DFORMAT format);
76 GLenum ConvertDepthStencilFormat(D3DFORMAT format);