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Lines Matching refs:Tile

47  * An individual tile that is used to construct part of a webpage's BaseLayer of
48 * content. Each tile is assigned to a TiledPage and is responsible for drawing
49 * and displaying their section of the page. The lifecycle of a tile is:
51 * 1. Each tile is created on the main GL thread and assigned to a specific
53 * 2. When needed the tile is passed to the background thread where it paints
57 * tile's drawGL() function to display the tile to the screen.
59 * 5. The tile is destroyed when the user navigates to a new page.
62 class Tile : public TextureOwner {
66 // that a tile that's continually marked dirty from animation should still
92 Tile(bool isLayerTile = false);
93 ~Tile();
132 // only used for prioritization - the higher, the more relevant the tile is
158 // used to signal that the that the tile is out-of-date and needs to be
176 // the most recent GL draw before this tile was prepared. used for
181 // Tracks the state of painting for the tile. High level overview: