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Lines Matching refs:Tile

39 class Tile;
52 // While in the queue, the Tile can be re-used, the updated bitmap
54 // the Tile's Info to make the comparison.
55 // At the time of base tile's dtor or webview destroy, we want to discard
63 pendingBlit = 1, // Ready for bliting into tile's GL Tex.
93 Tile* savedTilePtr;
94 TilePainter* savedTilePainter; // Ref count the tilePainter to keep the tile alive.
116 // insert the bitmap into the queue, mark the tile dirty if failing
183 GLuint m_fboID; // The FBO used for copy the SurfTex to each tile
213 // The non-pure-color tile are 1 to 1 mapping with Surface Texture which is
215 // the pure color tile into another queue.