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Lines Matching refs:Vertex

41 bool LoopBlinnLocalTriangulator::Triangle::contains(LoopBlinnLocalTriangulator::Vertex* v)
46 LoopBlinnLocalTriangulator::Vertex* LoopBlinnLocalTriangulator::Triangle::nextVertex(LoopBlinnLocalTriangulator::Vertex* current, bool traverseCounterClockwise)
61 int LoopBlinnLocalTriangulator::Triangle::indexForVertex(LoopBlinnLocalTriangulator::Vertex* vertex)
64 if (m_vertices[i] == vertex)
74 // start to the end vertex.
110 // being filled. We ignore the interior vertex unless it is also
111 // the ending vertex, and skip the edges shared between two
113 Vertex* v = &m_vertices[0];
117 // Find the next vertex according to the above rules
122 Vertex* next = tri->nextVertex(v, sideToFill == LoopBlinnConstants::RightSide);
135 // vertex to the interior vertices anyway. (FIXME: should we
181 // Produce three triangles surrounding this interior vertex.
186 // Mark the interior vertex so we ignore it if trying to trace
250 void LoopBlinnLocalTriangulator::addTriangle(Vertex* v0, Vertex* v1, Vertex* v2)
256 void LoopBlinnLocalTriangulator::addInteriorVertex(Vertex* v)
263 bool LoopBlinnLocalTriangulator::isSharedEdge(Vertex* v0, Vertex* v1)