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Lines Matching refs:lowestFloatLogicalBottom

1290     if (lowestFloatLogicalBottom() > (logicalHeight() - toAdd) && expandsToEncloseOverhangingFloats())
1291 setLogicalHeight(lowestFloatLogicalBottom() + toAdd);
1307 if (block->lowestFloatLogicalBottom() + block->logicalTop() > newHeight)
2007 int fb = max(previousFloatLogicalBottom, lowestFloatLogicalBottom());
2016 previousFloatLogicalBottom = max(previousFloatLogicalBottom, oldLogicalTop + childRenderBlock->lowestFloatLogicalBottom());
3319 logicalTop = max(lowestFloatLogicalBottom(FloatingObject::FloatLeft), logicalTop);
3321 logicalTop = max(lowestFloatLogicalBottom(FloatingObject::FloatRight), logicalTop);
3399 newY = lowestFloatLogicalBottom(FloatingObject::FloatLeft);
3402 newY = lowestFloatLogicalBottom(FloatingObject::FloatRight);
3405 newY = lowestFloatLogicalBottom();
3575 int RenderBlock::lowestFloatLogicalBottom(FloatingObject::Type floatType) const
3671 if (block->m_floatingObjects && block->lowestFloatLogicalBottom() > logicalTopOffset)
3728 int lowestFloatLogicalBottom = 0;
3737 lowestFloatLogicalBottom = max(lowestFloatLogicalBottom, logicalBottom);
3782 return lowestFloatLogicalBottom;
3912 bottom = lowestFloatLogicalBottom(FloatingObject::FloatLeft);
3915 bottom = lowestFloatLogicalBottom(FloatingObject::FloatRight);
3918 bottom = lowestFloatLogicalBottom();