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168     // zig zag between all previous points on the inside of the hull to create a
334 // generate alpha points - fill Alpha vertex gaps in between each point with
370 // zig zag between all previous points on the inside of the hull to create a
472 //copy most recent two points to first two points
536 * 'middlePts' is (number of points in the unclosed input vertex list, minus 2) times two
782 void PathTessellator::tessellateLines(const float* points, int count, SkPaint* paint,
803 bounds.set(points[0], points[1], points[0], points[1]);
805 Vertex::set(&(tempVerticesData[0]), points[i + 0], points[i + 1]);
806 Vertex::set(&(tempVerticesData[1]), points[i + 2], points[i + 3]);