Lines Matching refs:mProgramId
41 mProgramId = glCreateProgram();
43 glAttachShader(mProgramId, mVertexShader);
44 glAttachShader(mProgramId, mFragmentShader);
53 glLinkProgram(mProgramId);
56 glGetProgramiv(mProgramId, GL_LINK_STATUS, &status);
60 glGetProgramiv(mProgramId, GL_INFO_LOG_LENGTH, &infoLen);
63 glGetProgramInfoLog(mProgramId, infoLen, 0, &log[0]);
67 glDetachShader(mProgramId, mVertexShader);
68 glDetachShader(mProgramId, mFragmentShader);
73 glDeleteProgram(mProgramId);
90 glDetachShader(mProgramId, mVertexShader);
91 glDetachShader(mProgramId, mFragmentShader);
96 glDeleteProgram(mProgramId);
101 int slot = glGetAttribLocation(mProgramId, name);
107 glBindAttribLocation(mProgramId, bindingSlot, name);
121 int slot = glGetUniformLocation(mProgramId, name);
182 glUseProgram(mProgramId);