Home | History | Annotate | Download | only in hwui

Lines Matching full:vec2

46         "attribute vec2 texCoords;\n";
62 "uniform mediump vec2 textureDimension;\n";
64 "varying vec2 outTexCoords;\n";
70 "varying highp vec2 outBitmapTexCoords;\n";
72 "varying highp vec2 outPointBitmapTexCoords;\n";
75 "varying highp vec2 linear;\n"
76 "varying vec2 ditherTexCoords;\n",
78 "varying vec2 ditherTexCoords;\n",
81 "varying highp vec2 circular;\n"
82 "varying vec2 ditherTexCoords;\n",
83 "varying highp vec2 circular;\n"
84 "varying vec2 ditherTexCoords;\n",
87 "varying highp vec2 sweep;\n"
88 "varying vec2 ditherTexCoords;\n",
89 "varying highp vec2 sweep;\n"
90 "varying vec2 ditherTexCoords;\n",
102 " linear = vec2((screenSpace * position).x, 0.5);\n"
145 "uniform vec2 textureDimension;\n"
182 " highp vec2 outBitmapTexCoords = outPointBitmapTexCoords + "
183 "((gl_PointCoord - vec2(0.5, 0.5)) * textureDimension * vec2(pointSize, pointSize));\n";
269 " vec4 gradientColor = texture2D(gradientSampler, vec2(length(circular), 0.5));\n",
275 " vec4 gradientColor = texture2D(gradientSampler, vec2(index - floor(index), 0.5));\n",
781 shader.append("\nhighp vec2 wrap(highp vec2 texCoords) {\n");
790 shader.append(" return vec2(");