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Lines Matching refs:GLenum

24 void GLTrace_glActiveTexture(GLenum texture);
27 void GLTrace_glBindBuffer(GLenum target, GLuint buffer);
28 void GLTrace_glBindFramebuffer(GLenum target, GLuint framebuffer);
29 void GLTrace_glBindRenderbuffer(GLenum target, GLuint renderbuffer);
30 void GLTrace_glBindTexture(GLenum target, GLuint texture);
32 void GLTrace_glBlendEquation(GLenum mode);
33 void GLTrace_glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
34 void GLTrace_glBlendFunc(GLenum sfactor, GLenum dfactor);
35 void GLTrace_glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
36 void GLTrace_glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
37 void GLTrace_glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
38 GLenum GLTrace_glCheckFramebufferStatus(GLenum target);
45 void GLTrace_glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
46 void GLTrace_glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
47 void GLTrace_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
48 void GLTrace_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
50 GLuint GLTrace_glCreateShader(GLenum type);
51 void GLTrace_glCullFace(GLenum mode);
58 void GLTrace_glDepthFunc(GLenum func);
62 void GLTrace_glDisable(GLenum cap);
64 void GLTrace_glDrawArrays(GLenum mode, GLint first, GLsizei count);
65 void GLTrace_glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
66 void GLTrace_glEnable(GLenum cap);
70 void GLTrace_glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
71 void GLTrace_glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
72 void GLTrace_glFrontFace(GLenum mode);
74 void GLTrace_glGenerateMipmap(GLenum target);
78 void GLTrace_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
79 void GLTrace_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
82 void GLTrace_glGetBooleanv(GLenum pname, GLboolean* params);
83 void GLTrace_glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
84 GLenum GLTrace_glGetError(void);
85 void GLTrace_glGetFloatv(GLenum pname, GLfloat* params);
86 void GLTrace_glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params);
87 void GLTrace_glGetIntegerv(GLenum pname, GLint* params);
88 void GLTrace_glGetProgramiv(GLuint program, GLenum pname, GLint* params);
90 void GLTrace_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params);
91 void GLTrace_glGetShaderiv(GLuint shader, GLenum pname, GLint* params);
93 void GLTrace_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
95 const GLubyte* GLTrace_glGetString(GLenum name);
96 void GLTrace_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params);
97 void GLTrace_glGetTexParameteriv(GLenum target, GLenum pname, GLint* params);
101 void GLTrace_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params);
102 void GLTrace_glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params);
103 void GLTrace_glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer);
104 void GLTrace_glHint(GLenum target, GLenum mode);
106 GLboolean GLTrace_glIsEnabled(GLenum cap);
114 void GLTrace_glPixelStorei(GLenum pname, GLint param);
116 void GLTrace_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
118 void GLTrace_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
121 void GLTrace_glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
123 void GLTrace_glStencilFunc(GLenum func, GLint ref, GLuint mask);
124 void GLTrace_glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
126 void GLTrace_glStencilMaskSeparate(GLenum face, GLuint mask);
127 void GLTrace_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
128 void GLTrace_glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
129 void GLTrace_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
130 void GLTrace_glTexParameterf(GLenum target, GLenum pname, GLfloat param);
131 void GLTrace_glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params);
132 void GLTrace_glTexParameteri(GLenum target, GLenum pname, GLint param);
133 void GLTrace_glTexParameteriv(GLenum target, GLenum pname, const GLint* params);
134 void GLTrace_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
164 void GLTrace_glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
166 void GLTrace_glReadBuffer(GLenum mode);
167 void GLTrace_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices);
168 void GLTrace_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
169 void GLTrace_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
170 void GLTrace_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
171 void GLTrace_glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
172 void GLTrace_glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
176 void GLTrace_glBeginQuery(GLenum target, GLuint id);
177 void GLTrace_glEndQuery(GLenum target);
178 void GLTrace_glGetQueryiv(GLenum target, GLenum pname, GLint* params);
179 void GLTrace_glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params);
180 GLboolean GLTrace_glUnmapBuffer(GLenum target);
181 void GLTrace_glGetBufferPointerv(GLenum target, GLenum pname, GLvoid** params);
182 void GLTrace_glDrawBuffers(GLsizei n, const GLenum* bufs);
189 void GLTrace_glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
190 void GLTrace_glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
191 void GLTrace_glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
192 GLvoid* GLTrace_glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
193 void GLTrace_glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
198 void GLTrace_glGetIntegeri_v(GLenum target, GLuint index, GLint* data);
199 void GLTrace_glBeginTransformFeedback(GLenum primitiveMode);
201 void GLTrace_glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
202 void GLTrace_glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
203 void GLTrace_glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode);
204 void GLTrace_glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name);
205 void GLTrace_glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
206 void GLTrace_glGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params);
207 void GLTrace_glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params);
222 void GLTrace_glClearBufferiv(GLenum
223 void GLTrace_glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value);
224 void GLTrace_glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value);
225 void GLTrace_glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
226 const GLubyte* GLTrace_glGetStringi(GLenum name, GLuint index);
227 void GLTrace_glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
229 void GLTrace_glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
231 void GLTrace_glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
234 void GLTrace_glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
235 void GLTrace_glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount);
236 GLsync GLTrace_glFenceSync(GLenum condition, GLbitfield flags);
239 GLenum GLTrace_glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
241 void GLTrace_glGetInteger64v(GLenum pname, GLint64* params);
242 void GLTrace_glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
243 void GLTrace_glGetInteger64i_v(GLenum target, GLuint index, GLint64* data);
244 void GLTrace_glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params);
249 void GLTrace_glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
250 void GLTrace_glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param);
251 void GLTrace_glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
252 void GLTrace_glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param);
253 void GLTrace_glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params);
254 void GLTrace_glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params);
256 void GLTrace_glBindTransformFeedback(GLenum target, GLuint id);
262 void GLTrace_glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);
263 void GLTrace_glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length);
264 void GLTrace_glProgramParameteri(GLuint program, GLenum pname, GLint value);
265 void GLTrace_glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments);
266 void GLTrace_glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
267 void GLTrace_glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
268 void GLTrace_glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
269 void GLTrace_glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);
273 void GLTrace_glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
274 void GLTrace_glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
275 void GLTrace_glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
276 void GLTrace_glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
277 void* GLTrace_glMapBufferOES(GLenum target, GLenum access);
278 GLboolean GLTrace_glUnmapBufferOES(GLenum target);
279 void GLTrace_glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid** params);
280 void GLTrace_glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
281 void GLTrace_glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
282 void GLTrace_glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
283 void GLTrace_glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
284 void GLTrace_glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
285 void GLTrace_glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
294 void GLTrace_glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid *data);
300 void GLTrace_glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
301 void GLTrace_glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
302 void GLTrace_glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
303 void GLTrace_glRenderbufferStorageMultisampleAPPLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
305 void GLTrace_glLabelObjectEXT(GLenum type, GLuint object, GLsizei length, const GLchar *label);
306 void GLTrace_glGetObjectLabelEXT(GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
310 void GLTrace_glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum *attachments);
311 void GLTrace_glRenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
312 void GLTrace_glFramebufferTexture2DMultisampleEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
313 void GLTrace_glMultiDrawArraysEXT(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
314 void GLTrace_glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
318 void GLTrace_glBeginQueryEXT(GLenum target, GLuint id);
319 void GLTrace_glEndQueryEXT(GLenum target);
320 void GLTrace_glGetQueryivEXT(GLenum target, GLenum pname, GLint *params);
321 void GLTrace_glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params);
322 GLenum GLTrace_glGetGraphicsResetStatusEXT(void);
323 void GLTrace_glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
328 GLuint GLTrace_glCreateShaderProgramvEXT(GLenum type, GLsizei count, const GLchar **strings);
333 void GLTrace_glProgramParameteriEXT(GLuint program, GLenum pname, GLint value);
334 void GLTrace_glGetProgramPipelineivEXT(GLuint pipeline, GLenum pname, GLint *params);
356 void GLTrace_glTexStorage1DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
357 void GLTrace_glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
358 void GLTrace_glTexStorage3DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
359 void GLTrace_glTextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
360 void GLTrace_glTextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
361 void GLTrace_glTextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
362 void GLTrace_glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
363 void GLTrace_glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
365 void GLTrace_glCoverageOperationNV(GLenum operation);
366 void GLTrace_glDrawBuffersNV(GLsizei n, const GLenum *bufs);
371 void GLTrace_glGetFenceivNV(GLuint fence, GLenum pname, GLint *params);
373 void GLTrace_glSetFenceNV(GLuint fence, GLenum condition);
374 void GLTrace_glReadBufferNV(GLenum mode);
375 void GLTrace_glAlphaFuncQCOM(GLenum func, GLclampf ref);
384 void GLTrace_glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
385 void GLTrace_glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param);
386 void GLTrace_glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
387 void GLTrace_glExtGetBufferPointervQCOM(GLenum target, GLvoid **params);
391 void GLTrace_glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar *source, GLint *length);
397 void GLTrace_glAlphaFunc(GLenum func, GLclampf ref);
398 void GLTrace_glClipPlanef(GLenum plane, const GLfloat *equation);
400 void GLTrace_glFogf(GLenum pname, GLfloat param);
401 void GLTrace_glFogfv(GLenum pname, const GLfloat *params);
403 void GLTrace_glGetClipPlanef(GLenum pname, GLfloat eqn[4]);
404 void GLTrace_glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
405 void GLTrace_glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
406 GLenum env, GLenum pname, GLfloat *params);
407 void GLTrace_glLightModelf(GLenum pname, GLfloat param);
408 void GLTrace_glLightModelfv(GLenum pname, const GLfloat *params);
409 void GLTrace_glLightf(GLenum light, GLenum pname, GLfloat param);
410 void GLTrace_glLightfv(GLenum light, GLenum pname, const GLfloat *params);
412 void GLTrace_glMaterialf(GLenum face, GLenum pname, GLfloat param);
413 void GLTrace_glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
415 void GLTrace_glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
418 void GLTrace_glPointParameterf(GLenum pname, GLfloat param);
419 void GLTrace_glPointParameterfv(GLenum pname, const GLfloat *params);
423 void GLTrace_glTexEnvf(GLenum target, GLenum pname, GLfloat param);
424 void GLTrace_glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
426 void GLTrace_glAlphaFuncx(GLenum func, GLclampx ref);
429 void GLTrace_glClientActiveTexture(GLenum texture);
430 void GLTrace_glClipPlanex(GLenum plane, const GLfixed *equation);
433 void GLTrace_glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
435 void GLTrace_glDisableClientState(GLenum array);
436 void GLTrace_glEnableClientState(GLenum array);
437 void GLTrace_glFogx(GLenum pname, GLfixed param);
438 void GLTrace_glFogxv(GLenum pname, const GLfixed *params);
440 void GLTrace_glGetClipPlanex(GLenum pname, GLfixed eqn[4]);
441 void GLTrace_glGetFixedv(GLenum pname, GLfixed *params);
442 void GLTrace_glGetLightxv(GLenum light, GLenum pname, GLfixed *params);
443 void GLTrace_glGetMaterialxv(GLenum face, GLenum pname, GLfixed *params);
444 void GLTrace_glGetPointerv(GLenum pname, GLvoid **params);
445 void GLTrace_glGetTexEnviv(GLenum env, GLenum pname, GLint *params);
446 void GLTrace_glGetTexEnvxv(GLenum env, GLenum pname, GLfixed *params);
447 void GLTrace_glGetTexParameterxv(GLenum target, GLenum pname, GLfixed *params);
448 void GLTrace_glLightModelx(GLenum pname, GLfixed param);
449 void GLTrace_glLightModelxv(GLenum pname, const GLfixed *params);
450 void GLTrace_glLightx(GLenum light, GLenum pname, GLfixed param);
451 void GLTrace_glLightxv(GLenum light, GLenum pname, const GLfixed *params);
455 void GLTrace_glLogicOp(GLenum opcode);
456 void GLTrace_glMaterialx(GLenum face, GLenum pname, GLfixed param);
457 void GLTrace_glMaterialxv(GLenum face, GLenum pname, const GLfixed *params);
458 void GLTrace_glMatrixMode(GLenum mode);
460 void GLTrace_glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
462 void GLTrace_glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
464 void GLTrace_glPointParameterx(GLenum pname, GLfixed param);
465 void GLTrace_glPointParameterxv(GLenum pname, const GLfixed *params);
473 void GLTrace_glShadeModel(GLenum mode);
474 void GLTrace_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
475 void GLTrace_glTexEnvi(GLenum target, GLenum pname, GLint param);
476 void GLTrace_glTexEnvx(GLenum target, GLenum pname, GLfixed param);
477 void GLTrace_glTexEnviv(GLenum target, GLenum pname, const GLint *params);
478 void GLTrace_glTexEnvxv(GLenum target, GLenum pname, const GLfixed *params);
479 void GLTrace_glTexParameterx(GLenum target, GLenum pname, GLfixed param);
480 void GLTrace_glTexParameterxv(GLenum target, GLenum pname, const GLfixed *params);
482 void GLTrace_glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
483 void GLTrace_glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *pointer);
487 void GLTrace_glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha);
488 void GLTrace_glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
489 void GLTrace_glBlendEquationOES(GLenum mode);
498 void GLTrace_glAlphaFuncxOES(GLenum func, GLclampx ref);
501 void GLTrace_glClipPlanexOES(GLenum plane, const GLfixed *equation);
504 void GLTrace_glFogxOES(GLenum pname, GLfixed param);
505 void GLTrace_glFogxvOES(GLenum pname, const GLfixed *params);
507 void GLTrace_glGetClipPlanexOES(GLenum pname, GLfixed eqn[4]);
508 void GLTrace_glGetFixedvOES(GLenum pname, GLfixed *params);
509 void GLTrace_glGetLightxvOES(GLenum light, GLenum pname, GLfixed *params);
510 void GLTrace_glGetMaterialxvOES(GLenum face, GLenum pname, GLfixed *params);
511 void GLTrace_glGetTexEnvxvOES(GLenum env, GLenum pname, GLfixed *params);
512 void GLTrace_glGetTexParameterxvOES(GLenum target, GLenum pname, GLfixed *params);
513 void GLTrace_glLightModelxOES(GLenum pname, GLfixed param);
514 void GLTrace_glLightModelxvOES(GLenum pname, const GLfixed *params);
515 void GLTrace_glLightxOES(GLenum light, GLenum pname, GLfixed param);
516 void GLTrace_glLightxvOES(GLenum light, GLenum pname, const GLfixed *params);
519 void GLTrace_glMaterialxOES(GLenum face, GLenum pname, GLfixed param);
520 void GLTrace_glMaterialxvOES(GLenum face, GLenum pname, const GLfixed *params);
522 void GLTrace_glMultiTexCoord4xOES(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
525 void GLTrace_glPointParameterxOES(GLenum pname, GLfixed param);
526 void GLTrace_glPointParameterxvOES(GLenum pname, const GLfixed *params);
532 void GLTrace_glTexEnvxOES(GLenum target, GLenum pname, GLfixed param);
533 void GLTrace_glTexEnvxvOES(GLenum target, GLenum pname, const GLfixed *params);
534 void GLTrace_glTexParameterxOES(GLenum target, GLenum pname, GLfixed param);
535 void GLTrace_glTexParameterxvOES(GLenum target, GLenum pname, const GLfixed *params);
538 void GLTrace_glBindRenderbufferOES(GLenum target, GLuint renderbuffer);
541 void GLTrace_glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
542 void GLTrace_glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params);
544 void GLTrace_glBindFramebufferOES(GLenum target, GLuint framebuffer);
547 GLenum GLTrace_glCheckFramebufferStatusOES(GLenum target);
548 void GLTrace_glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
549 void GLTrace_glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
550 void GLTrace_glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint* params);
551 void GLTrace_glGenerateMipmapOES(GLenum target);
554 void GLTrace_glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
555 void GLTrace_glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
560 void GLTrace_glClipPlanefOES(GLenum plane, const GLfloat *equation);
561 void GLTrace_glGetClipPlanefOES(GLenum pname, GLfloat eqn[4]);
563 void GLTrace_glTexGenfOES(GLenum coord, GLenum pname, GLfloat param);
564 void GLTrace_glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat *params);
565 void GLTrace_glTexGeniOES(GLenum coord, GLenum pname, GLint param);
566 void GLTrace_glTexGenivOES(GLenum coord, GLenum pname, const GLint *params);
567 void GLTrace_glTexGenxOES(GLenum coord, GLenum pname, GLfixed param);
568 void GLTrace_glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed *params);
569 void GLTrace_glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat *params);
570 void GLTrace_glGetTexGenivOES(GLenum coord, GLenum pname, GLint *params);
571 void GLTrace_glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed *params);
572 void GLTrace_glClipPlanefIMG(GLenum p, const GLfloat *eqn);
573 void GLTrace_glClipPlanexIMG(GLenum p, const GLfixed *eqn);