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Lines Matching refs:GLenum

1 void glActiveTexture ( GLenum texture )
4 void glBindBuffer ( GLenum target, GLuint buffer )
5 void glBindFramebuffer ( GLenum target, GLuint framebuffer )
6 void glBindRenderbuffer ( GLenum target, GLuint renderbuffer )
7 void glBindTexture ( GLenum target, GLuint texture )
9 void glBlendEquation ( GLenum mode )
10 void glBlendEquationSeparate ( GLenum modeRGB, GLenum modeAlpha )
11 void glBlendFunc ( GLenum sfactor, GLenum dfactor )
12 void glBlendFuncSeparate ( GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha )
13 void glBufferData ( GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage )
14 void glBufferSubData ( GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data )
15 GLenum glCheckFramebufferStatus ( GLenum target )
22 void glCompressedTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data )
23 void glCompressedTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data )
24 void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
25 void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height )
27 GLuint glCreateShader ( GLenum type )
28 void glCullFace ( GLenum mode )
35 void glDepthFunc ( GLenum func )
39 void glDisable ( GLenum cap )
41 void glDrawArrays ( GLenum mode, GLint first, GLsizei count )
42 void glDrawElements ( GLenum mode, GLsizei count, GLenum type, GLint offset )
43 void glDrawElements ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices )
44 void glEnable ( GLenum cap )
48 void glFramebufferRenderbuffer ( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer )
49 void glFramebufferTexture2D ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level )
50 void glFrontFace ( GLenum mode )
52 void glGenerateMipmap ( GLenum target )
56 void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
57 void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
60 void glGetBooleanv ( GLenum pname, GLboolean *params )
61 void glGetBufferParameteriv ( GLenum target, GLenum pname, GLint *params )
62 GLenum glGetError ( void )
63 void glGetFloatv ( GLenum pname, GLfloat *params )
64 void glGetFramebufferAttachmentParameteriv ( GLenum target, GLenum attachment, GLenum pname, GLint *params )
65 void glGetIntegerv ( GLenum pname, GLint *params )
66 void glGetProgramiv ( GLuint program, GLenum pname, GLint *params )
68 void glGetRenderbufferParameteriv ( GLenum target, GLenum pname, GLint *params )
69 void glGetShaderiv ( GLuint shader, GLenum pname, GLint *params )
71 void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )
73 const GLubyte * glGetString ( GLenum name )
74 void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params )
75 void glGetTexParameteriv ( GLenum target, GLenum pname, GLint *params )
79 void glGetVertexAttribfv ( GLuint index, GLenum pname, GLfloat *params )
80 void glGetVertexAttribiv ( GLuint index, GLenum pname, GLint *params )
81 // void glGetVertexAttribPointerv ( GLuint index, GLenum pname, void **pointer )
82 void glHint ( GLenum target, GLenum mode )
84 GLboolean glIsEnabled ( GLenum cap )
92 void glPixelStorei ( GLenum pname, GLint param )
94 void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels )
96 void glRenderbufferStorage ( GLenum target, GLenum internalformat, GLsizei width, GLsizei height )
99 void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length )
101 void glStencilFunc ( GLenum func, GLint ref, GLuint mask )
102 void glStencilFuncSeparate ( GLenum face, GLenum func, GLint ref, GLuint mask )
104 void glStencilMaskSeparate ( GLenum face, GLuint mask )
105 void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass )
106 void glStencilOpSeparate ( GLenum face, GLenum fail, GLenum zfail, GLenum zpass )
107 void glTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels )
108 void glTexParameterf ( GLenum target, GLenum pname, GLfloat param )
109 void glTexParameterfv ( GLenum target, GLenum pname, const GLfloat *params )
110 void glTexParameteri ( GLenum target, GLenum pname, GLint param )
111 void glTexParameteriv ( GLenum target, GLenum pname, const GLint *params )
112 void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels )
142 void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLint offset )
143 void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr )