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    Searched defs:AudioContext (Results 1 - 3 of 3) sorted by null

  /external/jmonkeyengine/engine/src/core/com/jme3/audio/
AudioContext.java 40 public class AudioContext {
  /external/webkit/Source/WebCore/webaudio/
AudioContext.cpp 29 #include "AudioContext.h"
71 PassRefPtr<AudioContext> AudioContext::create(Document* document)
73 return adoptRef(new AudioContext(document));
76 PassRefPtr<AudioContext> AudioContext::createOfflineContext(Document* document, unsigned numberOfChannels, size_t numberOfFrames, double sampleRate)
78 return adoptRef(new AudioContext(document, numberOfChannels, numberOfFrames, sampleRate));
82 AudioContext::AudioContext(Document* document)
103 // FIXME: for now default AudioContext does not need an explicit startRendering() call
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AudioContext.h 61 // AudioContext is the cornerstone of the web audio API and all AudioNodes are created from it.
64 class AudioContext : public ActiveDOMObject, public RefCounted<AudioContext>, public EventTarget {
66 // Create an AudioContext for rendering to the audio hardware.
67 static PassRefPtr<AudioContext> create(Document*);
69 // Create an AudioContext for offline (non-realtime) rendering.
70 static PassRefPtr<AudioContext> createOfflineContext(Document*, unsigned numberOfChannels, size_t numberOfFrames, double sampleRate);
72 virtual ~AudioContext();
165 AutoLocker(AudioContext* context)
178 AudioContext* m_context
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