1 /* 2 * Copyright (C) 2009 Apple Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26 #ifndef BinaryPropertyList_h 27 #define BinaryPropertyList_h 28 29 #include <CoreFoundation/CoreFoundation.h> 30 31 #include <wtf/Forward.h> 32 #include <wtf/Vector.h> 33 34 namespace WebCore { 35 36 // Writes a limited subset of binary property lists. 37 // Covers only what's needed for writing browser history as of this writing. 38 class BinaryPropertyListObjectStream { 39 public: 40 // Call writeBooleanTrue to write the boolean true value. 41 // A single shared object will be used in the serialized list. 42 virtual void writeBooleanTrue() = 0; 43 44 // Call writeInteger to write an integer value. 45 // A single shared object will be used for each integer in the serialized list. 46 virtual void writeInteger(int) = 0; 47 48 // Call writeString to write a string value. 49 // A single shared object will be used for each string in the serialized list. 50 virtual void writeString(const String&) = 0; 51 52 // Call writeUniqueString instead of writeString when it's unlikely the 53 // string will be written twice in the same property list; this saves hash 54 // table overhead for such strings. A separate object will be used for each 55 // of these strings in the serialized list. 56 virtual void writeUniqueString(const String&) = 0; 57 virtual void writeUniqueString(const char*) = 0; 58 59 // Call writeIntegerArray instead of writeArrayStart/writeArrayEnd for 60 // arrays entirely composed of integers. A single shared object will be used 61 // for each identical array in the serialized list. Warning: The integer 62 // pointer must remain valid until the writeBinaryPropertyList function 63 // returns, because these lists are put into a hash table without copying 64 // them -- that's OK if the client already has a Vector<int>. 65 virtual void writeIntegerArray(const int*, size_t) = 0; 66 67 // After calling writeArrayStart, write array elements. 68 // Then call writeArrayEnd, passing in the result from writeArrayStart. 69 // A separate object will be used for each of these arrays in the serialized list. 70 virtual size_t writeArrayStart() = 0; 71 virtual void writeArrayEnd(size_t resultFromWriteArrayStart) = 0; 72 73 // After calling writeDictionaryStart, write all keys, then all values. 74 // Then call writeDictionaryEnd, passing in the result from writeDictionaryStart. 75 // A separate object will be used for each dictionary in the serialized list. 76 virtual size_t writeDictionaryStart() = 0; 77 virtual void writeDictionaryEnd(size_t resultFromWriteDictionaryStart) = 0; 78 79 protected: 80 virtual ~BinaryPropertyListObjectStream() { } 81 }; 82 83 class BinaryPropertyListWriter { 84 public: 85 // Calls writeObjects once to prepare for writing and determine how big a 86 // buffer is required. Then calls buffer to get the appropriately-sized 87 // buffer, then calls writeObjects a second time and writes the property list. 88 void writePropertyList(); 89 90 protected: 91 virtual ~BinaryPropertyListWriter() { } 92 93 private: 94 // Called by writePropertyList. 95 // Must call the object stream functions for the objects to be written 96 // into the property list. 97 virtual void writeObjects(BinaryPropertyListObjectStream&) = 0; 98 99 // Called by writePropertyList. 100 // Returns the buffer that the writer should write into. 101 virtual UInt8* buffer(size_t) = 0; 102 103 friend class BinaryPropertyListPlan; 104 friend class BinaryPropertyListSerializer; 105 }; 106 107 } 108 109 #endif 110