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      1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef APP_SQL_STATEMENT_H_
      6 #define APP_SQL_STATEMENT_H_
      7 #pragma once
      8 
      9 #include <string>
     10 #include <vector>
     11 
     12 #include "app/sql/connection.h"
     13 #include "base/basictypes.h"
     14 #include "base/memory/ref_counted.h"
     15 #include "base/string16.h"
     16 
     17 namespace sql {
     18 
     19 // Possible return values from ColumnType in a statement. These should match
     20 // the values in sqlite3.h.
     21 enum ColType {
     22   COLUMN_TYPE_INTEGER = 1,
     23   COLUMN_TYPE_FLOAT = 2,
     24   COLUMN_TYPE_TEXT = 3,
     25   COLUMN_TYPE_BLOB = 4,
     26   COLUMN_TYPE_NULL = 5,
     27 };
     28 
     29 // Normal usage:
     30 //   sql::Statement s(connection_.GetUniqueStatement(...));
     31 //   if (!s)  // You should check for errors before using the statement.
     32 //     return false;
     33 //
     34 //   s.BindInt(0, a);
     35 //   if (s.Step())
     36 //     return s.ColumnString(0);
     37 //
     38 // Step() and Run() just return true to signal success. If you want to handle
     39 // specific errors such as database corruption, install an error handler in
     40 // in the connection object using set_error_delegate().
     41 class Statement {
     42  public:
     43   // Creates an uninitialized statement. The statement will be invalid until
     44   // you initialize it via Assign.
     45   Statement();
     46 
     47   explicit Statement(scoped_refptr<Connection::StatementRef> ref);
     48   ~Statement();
     49 
     50   // Initializes this object with the given statement, which may or may not
     51   // be valid. Use is_valid() to check if it's OK.
     52   void Assign(scoped_refptr<Connection::StatementRef> ref);
     53 
     54   // Returns true if the statement can be executed. All functions can still
     55   // be used if the statement is invalid, but they will return failure or some
     56   // default value. This is because the statement can become invalid in the
     57   // middle of executing a command if there is a serioud error and the database
     58   // has to be reset.
     59   bool is_valid() const { return ref_->is_valid(); }
     60 
     61   // These operators allow conveniently checking if the statement is valid
     62   // or not. See the pattern above for an example.
     63   operator bool() const { return is_valid(); }
     64   bool operator!() const { return !is_valid(); }
     65 
     66   // Running -------------------------------------------------------------------
     67 
     68   // Executes the statement, returning true on success. This is like Step but
     69   // for when there is no output, like an INSERT statement.
     70   bool Run();
     71 
     72   // Executes the statement, returning true if there is a row of data returned.
     73   // You can keep calling Step() until it returns false to iterate through all
     74   // the rows in your result set.
     75   //
     76   // When Step returns false, the result is either that there is no more data
     77   // or there is an error. This makes it most convenient for loop usage. If you
     78   // need to disambiguate these cases, use Succeeded().
     79   //
     80   // Typical example:
     81   //   while (s.Step()) {
     82   //     ...
     83   //   }
     84   //   return s.Succeeded();
     85   bool Step();
     86 
     87   // Resets the statement to its initial condition. This includes clearing all
     88   // the bound variables and any current result row.
     89   void Reset();
     90 
     91   // Returns true if the last executed thing in this statement succeeded. If
     92   // there was no last executed thing or the statement is invalid, this will
     93   // return false.
     94   bool Succeeded() const;
     95 
     96   // Binding -------------------------------------------------------------------
     97 
     98   // These all take a 0-based argument index and return true on failure. You
     99   // may not always care about the return value (they'll DCHECK if they fail).
    100   // The main thing you may want to check is when binding large blobs or
    101   // strings there may be out of memory.
    102   bool BindNull(int col);
    103   bool BindBool(int col, bool val);
    104   bool BindInt(int col, int val);
    105   bool BindInt64(int col, int64 val);
    106   bool BindDouble(int col, double val);
    107   bool BindCString(int col, const char* val);
    108   bool BindString(int col, const std::string& val);
    109   bool BindString16(int col, const string16& value);
    110   bool BindBlob(int col, const void* value, int value_len);
    111 
    112   // Retrieving ----------------------------------------------------------------
    113 
    114   // Returns the number of output columns in the result.
    115   int ColumnCount() const;
    116 
    117   // Returns the type associated with the given column.
    118   //
    119   // Watch out: the type may be undefined if you've done something to cause a
    120   // "type conversion." This means requesting the value of a column of a type
    121   // where that type is not the native type. For safety, call ColumnType only
    122   // on a column before getting the value out in any way.
    123   ColType ColumnType(int col) const;
    124 
    125   // These all take a 0-based argument index.
    126   bool ColumnBool(int col) const;
    127   int ColumnInt(int col) const;
    128   int64 ColumnInt64(int col) const;
    129   double ColumnDouble(int col) const;
    130   std::string ColumnString(int col) const;
    131   string16 ColumnString16(int col) const;
    132 
    133   // When reading a blob, you can get a raw pointer to the underlying data,
    134   // along with the length, or you can just ask us to copy the blob into a
    135   // vector. Danger! ColumnBlob may return NULL if there is no data!
    136   int ColumnByteLength(int col) const;
    137   const void* ColumnBlob(int col) const;
    138   bool ColumnBlobAsString(int col, std::string* blob);
    139   void ColumnBlobAsVector(int col, std::vector<char>* val) const;
    140   void ColumnBlobAsVector(int col, std::vector<unsigned char>* val) const;
    141 
    142   // Diagnostics --------------------------------------------------------------
    143 
    144   // Returns the original text of sql statement. Do not keep a pointer to it.
    145   const char* GetSQLStatement();
    146 
    147  private:
    148   // This is intended to check for serious errors and report them to the
    149   // connection object. It takes a sqlite error code, and returns the same
    150   // code. Currently this function just updates the succeeded flag, but will be
    151   // enhanced in the future to do the notification.
    152   int CheckError(int err);
    153 
    154   // The actual sqlite statement. This may be unique to us, or it may be cached
    155   // by the connection, which is why it's refcounted. This pointer is
    156   // guaranteed non-NULL.
    157   scoped_refptr<Connection::StatementRef> ref_;
    158 
    159   // See Succeeded() for what this holds.
    160   bool succeeded_;
    161 
    162   DISALLOW_COPY_AND_ASSIGN(Statement);
    163 };
    164 
    165 }  // namespace sql
    166 
    167 #endif  // APP_SQL_STATEMENT_H_
    168