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      1 
      2 /*
      3  * Copyright 2011 Google Inc.
      4  *
      5  * Use of this source code is governed by a BSD-style license that can be
      6  * found in the LICENSE file.
      7  */
      8 
      9 
     10 #include "gl/GrGLInterface.h"
     11 #include "../GrGLUtil.h"
     12 
     13 #define GL_GLEXT_PROTOTYPES
     14 #include "osmesa_wrapper.h"
     15 
     16 #define GR_GL_GET_PROC(F) interface->f ## F = (GrGL ## F ## Proc) \
     17         OSMesaGetProcAddress("gl" #F);
     18 #define GR_GL_GET_PROC_SUFFIX(F, S) interface->f ## F = (GrGL ## F ## Proc) \
     19         OSMesaGetProcAddress("gl" #F #S);
     20 
     21 // We use OSMesaGetProcAddress for every gl function to avoid accidentally using
     22 // non-Mesa gl functions.
     23 
     24 const GrGLInterface* GrGLCreateMesaInterface() {
     25     if (NULL != OSMesaGetCurrentContext()) {
     26         GrGLGetStringProc getString = (GrGLGetStringProc) OSMesaGetProcAddress("glGetString");
     27         const char* versionString = (const char*) getString(GL_VERSION);
     28         const char* extString = (const char*) getString(GL_EXTENSIONS);
     29         GrGLVersion glVer = GrGLGetVersionFromString(versionString);
     30 
     31         if (glVer < GR_GL_VER(1,5)) {
     32             // We must have array and element_array buffer objects.
     33             return NULL;
     34         }
     35         GrGLInterface* interface = new GrGLInterface();
     36 
     37         GR_GL_GET_PROC(ActiveTexture);
     38         GR_GL_GET_PROC(BeginQuery);
     39         GR_GL_GET_PROC(AttachShader);
     40         GR_GL_GET_PROC(BindAttribLocation);
     41         GR_GL_GET_PROC(BindBuffer);
     42         GR_GL_GET_PROC(BindFragDataLocation);
     43         GR_GL_GET_PROC(BindTexture);
     44         GR_GL_GET_PROC(BlendFunc);
     45 
     46         if (glVer >= GR_GL_VER(1,4) ||
     47             GrGLHasExtensionFromString("GL_ARB_imaging", extString) ||
     48             GrGLHasExtensionFromString("GL_EXT_blend_color", extString)) {
     49             GR_GL_GET_PROC(BlendColor);
     50         }
     51 
     52         GR_GL_GET_PROC(BufferData);
     53         GR_GL_GET_PROC(BufferSubData);
     54         GR_GL_GET_PROC(Clear);
     55         GR_GL_GET_PROC(ClearColor);
     56         GR_GL_GET_PROC(ClearStencil);
     57         GR_GL_GET_PROC(ColorMask);
     58         GR_GL_GET_PROC(CompileShader);
     59         GR_GL_GET_PROC(CompressedTexImage2D);
     60         GR_GL_GET_PROC(CreateProgram);
     61         GR_GL_GET_PROC(CreateShader);
     62         GR_GL_GET_PROC(CullFace);
     63         GR_GL_GET_PROC(DeleteBuffers);
     64         GR_GL_GET_PROC(DeleteProgram);
     65         GR_GL_GET_PROC(DeleteQueries);
     66         GR_GL_GET_PROC(DeleteShader);
     67         GR_GL_GET_PROC(DeleteTextures);
     68         GR_GL_GET_PROC(DepthMask);
     69         GR_GL_GET_PROC(Disable);
     70         GR_GL_GET_PROC(DisableVertexAttribArray);
     71         GR_GL_GET_PROC(DrawArrays);
     72         GR_GL_GET_PROC(DrawBuffer);
     73         GR_GL_GET_PROC(DrawBuffers);
     74         GR_GL_GET_PROC(DrawElements);
     75         GR_GL_GET_PROC(Enable);
     76         GR_GL_GET_PROC(EnableVertexAttribArray);
     77         GR_GL_GET_PROC(EndQuery);
     78         GR_GL_GET_PROC(Finish);
     79         GR_GL_GET_PROC(Flush);
     80         GR_GL_GET_PROC(FrontFace);
     81         GR_GL_GET_PROC(GenBuffers);
     82         GR_GL_GET_PROC(GenQueries);
     83         GR_GL_GET_PROC(GetBufferParameteriv);
     84         GR_GL_GET_PROC(GetError);
     85         GR_GL_GET_PROC(GetIntegerv);
     86         GR_GL_GET_PROC(GetProgramInfoLog);
     87         GR_GL_GET_PROC(GetProgramiv);
     88         if (glVer >= GR_GL_VER(3,3) ||
     89             GrGLHasExtensionFromString("GL_ARB_timer_query", extString)) {
     90             GR_GL_GET_PROC(GetQueryObjecti64v);
     91             GR_GL_GET_PROC(GetQueryObjectui64v)
     92             GR_GL_GET_PROC(QueryCounter);
     93         } else if (GrGLHasExtensionFromString("GL_EXT_timer_query", extString)) {
     94             GR_GL_GET_PROC_SUFFIX(GetQueryObjecti64v, EXT);
     95             GR_GL_GET_PROC_SUFFIX(GetQueryObjectui64v, EXT);
     96         }
     97         GR_GL_GET_PROC(GetQueryObjectiv);
     98         GR_GL_GET_PROC(GetQueryObjectuiv);
     99         GR_GL_GET_PROC(GetQueryiv);
    100         GR_GL_GET_PROC(GetShaderInfoLog);
    101         GR_GL_GET_PROC(GetShaderiv);
    102         GR_GL_GET_PROC(GetString);
    103         GR_GL_GET_PROC(GetTexLevelParameteriv);
    104         GR_GL_GET_PROC(GenTextures);
    105         GR_GL_GET_PROC(GetUniformLocation);
    106         GR_GL_GET_PROC(LineWidth);
    107         GR_GL_GET_PROC(LinkProgram);
    108         GR_GL_GET_PROC(MapBuffer);
    109         GR_GL_GET_PROC(PixelStorei);
    110         GR_GL_GET_PROC(ReadBuffer);
    111         GR_GL_GET_PROC(ReadPixels);
    112         GR_GL_GET_PROC(Scissor);
    113         GR_GL_GET_PROC(ShaderSource);
    114         GR_GL_GET_PROC(StencilFunc);
    115         GR_GL_GET_PROC(StencilFuncSeparate);
    116         GR_GL_GET_PROC(StencilMask);
    117         GR_GL_GET_PROC(StencilMaskSeparate);
    118         GR_GL_GET_PROC(StencilOp);
    119         GR_GL_GET_PROC(StencilOpSeparate);
    120         GR_GL_GET_PROC(TexImage2D)
    121         GR_GL_GET_PROC(TexParameteri);
    122         GR_GL_GET_PROC(TexParameteriv);
    123         GR_GL_GET_PROC(TexStorage2D);
    124         if (NULL == interface->fTexStorage2D) {
    125             GR_GL_GET_PROC_SUFFIX(TexStorage2D, EXT);
    126         }
    127         GR_GL_GET_PROC(TexSubImage2D);
    128         GR_GL_GET_PROC(Uniform1f);
    129         GR_GL_GET_PROC(Uniform1i);
    130         GR_GL_GET_PROC(Uniform1fv);
    131         GR_GL_GET_PROC(Uniform1iv);
    132         GR_GL_GET_PROC(Uniform2f);
    133         GR_GL_GET_PROC(Uniform2i);
    134         GR_GL_GET_PROC(Uniform2fv);
    135         GR_GL_GET_PROC(Uniform2iv);
    136         GR_GL_GET_PROC(Uniform3f);
    137         GR_GL_GET_PROC(Uniform3i);
    138         GR_GL_GET_PROC(Uniform3fv);
    139         GR_GL_GET_PROC(Uniform3iv);
    140         GR_GL_GET_PROC(Uniform4f);
    141         GR_GL_GET_PROC(Uniform4i);
    142         GR_GL_GET_PROC(Uniform4fv);
    143         GR_GL_GET_PROC(Uniform4iv);
    144         GR_GL_GET_PROC(UniformMatrix2fv);
    145         GR_GL_GET_PROC(UniformMatrix3fv);
    146         GR_GL_GET_PROC(UniformMatrix4fv);
    147         GR_GL_GET_PROC(UnmapBuffer);
    148         GR_GL_GET_PROC(UseProgram);
    149         GR_GL_GET_PROC(VertexAttrib4fv);
    150         GR_GL_GET_PROC(VertexAttribPointer);
    151         GR_GL_GET_PROC(Viewport);
    152 
    153         // First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since
    154         // GL_ARB_framebuffer_object doesn't use ARB suffix.)
    155         if (glVer >= GR_GL_VER(3,0) ||
    156             GrGLHasExtensionFromString("GL_ARB_framebuffer_object",
    157                                         extString)) {
    158             GR_GL_GET_PROC(GenFramebuffers);
    159             GR_GL_GET_PROC(GetFramebufferAttachmentParameteriv);
    160             GR_GL_GET_PROC(GetRenderbufferParameteriv);
    161             GR_GL_GET_PROC(BindFramebuffer);
    162             GR_GL_GET_PROC(FramebufferTexture2D);
    163             GR_GL_GET_PROC(CheckFramebufferStatus);
    164             GR_GL_GET_PROC(DeleteFramebuffers);
    165             GR_GL_GET_PROC(RenderbufferStorage);
    166             GR_GL_GET_PROC(GenRenderbuffers);
    167             GR_GL_GET_PROC(DeleteRenderbuffers);
    168             GR_GL_GET_PROC(FramebufferRenderbuffer);
    169             GR_GL_GET_PROC(BindRenderbuffer);
    170             GR_GL_GET_PROC(RenderbufferStorageMultisample);
    171             GR_GL_GET_PROC(BlitFramebuffer);
    172         } else if (GrGLHasExtensionFromString("GL_EXT_framebuffer_object",
    173                                               extString)) {
    174             GR_GL_GET_PROC_SUFFIX(GenFramebuffers, EXT);
    175             GR_GL_GET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT);
    176             GR_GL_GET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT);
    177             GR_GL_GET_PROC_SUFFIX(BindFramebuffer, EXT);
    178             GR_GL_GET_PROC_SUFFIX(FramebufferTexture2D, EXT);
    179             GR_GL_GET_PROC_SUFFIX(CheckFramebufferStatus, EXT);
    180             GR_GL_GET_PROC_SUFFIX(DeleteFramebuffers, EXT);
    181             GR_GL_GET_PROC_SUFFIX(RenderbufferStorage, EXT);
    182             GR_GL_GET_PROC_SUFFIX(GenRenderbuffers, EXT);
    183             GR_GL_GET_PROC_SUFFIX(DeleteRenderbuffers, EXT);
    184             GR_GL_GET_PROC_SUFFIX(FramebufferRenderbuffer, EXT);
    185             GR_GL_GET_PROC_SUFFIX(BindRenderbuffer, EXT);
    186             if (GrGLHasExtensionFromString("GL_EXT_framebuffer_multisample",
    187                                            extString)) {
    188                 GR_GL_GET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT);
    189             }
    190             if (GrGLHasExtensionFromString("GL_EXT_framebuffer_blit",
    191                                            extString)) {
    192                 GR_GL_GET_PROC_SUFFIX(BlitFramebuffer, EXT);
    193             }
    194         } else {
    195             // we must have FBOs
    196             delete interface;
    197             return NULL;
    198         }
    199         GR_GL_GET_PROC(BindFragDataLocationIndexed);
    200         interface->fBindingsExported = kDesktop_GrGLBinding;
    201         return interface;
    202     } else {
    203         return NULL;
    204     }
    205 }
    206