1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_HWUI_PROPERTIES_H 18 #define ANDROID_HWUI_PROPERTIES_H 19 20 #include <cutils/properties.h> 21 #include <stdlib.h> 22 23 /** 24 * This file contains the list of system properties used to configure 25 * the OpenGLRenderer. 26 */ 27 28 /////////////////////////////////////////////////////////////////////////////// 29 // Compile-time properties 30 /////////////////////////////////////////////////////////////////////////////// 31 32 // If turned on, text is interpreted as glyphs instead of UTF-16 33 #define RENDER_TEXT_AS_GLYPHS 1 34 35 // Indicates whether to remove the biggest layers first, or the smaller ones 36 #define LAYER_REMOVE_BIGGEST_FIRST 0 37 38 // Textures used by layers must have dimensions multiples of this number 39 #define LAYER_SIZE 64 40 41 // Defines the size in bits of the stencil buffer for the framebuffer 42 // Note: Only 1 bit is required for clipping but more bits are required 43 // to properly implement overdraw debugging 44 #define STENCIL_BUFFER_SIZE 8 45 46 /////////////////////////////////////////////////////////////////////////////// 47 // Debug properties 48 /////////////////////////////////////////////////////////////////////////////// 49 50 /** 51 * Debug level for app developers. The value is a numeric value defined 52 * by the DebugLevel enum below. 53 */ 54 #define PROPERTY_DEBUG "debug.hwui.level" 55 56 /** 57 * Debug levels. Debug levels are used as flags. 58 */ 59 enum DebugLevel { 60 kDebugDisabled = 0, 61 kDebugMemory = 1, 62 kDebugCaches = 2, 63 kDebugMoreCaches = kDebugMemory | kDebugCaches 64 }; 65 66 /** 67 * Used to enable/disable layers update debugging. The accepted values are 68 * "true" and "false". The default value is "false". 69 */ 70 #define PROPERTY_DEBUG_LAYERS_UPDATES "debug.hwui.show_layers_updates" 71 72 /** 73 * Used to enable/disable overdraw debugging. The accepted values are 74 * "true" and "false". The default value is "false". 75 */ 76 #define PROPERTY_DEBUG_OVERDRAW "debug.hwui.show_overdraw" 77 78 /** 79 * Used to enable/disable non-rectangular clipping debugging. 80 * 81 * The accepted values are: 82 * "highlight", drawing commands clipped by the stencil will 83 * be colored differently 84 * "region", renders the clipping region on screen whenever 85 * the stencil is set 86 * "hide", don't show the clip 87 * 88 * The default value is "hide". 89 */ 90 #define PROPERTY_DEBUG_STENCIL_CLIP "debug.hwui.show_non_rect_clip" 91 92 /** 93 * Disables draw operation deferral if set to "true", forcing draw 94 * commands to be issued to OpenGL in order, and processed in sequence 95 * with state-manipulation canvas commands. 96 */ 97 #define PROPERTY_DISABLE_DRAW_DEFER "debug.hwui.disable_draw_defer" 98 99 /** 100 * Used to disable draw operation reordering when deferring draw operations 101 * Has no effect if PROPERTY_DISABLE_DRAW_DEFER is set to "true" 102 */ 103 #define PROPERTY_DISABLE_DRAW_REORDER "debug.hwui.disable_draw_reorder" 104 105 /////////////////////////////////////////////////////////////////////////////// 106 // Runtime configuration properties 107 /////////////////////////////////////////////////////////////////////////////// 108 109 /** 110 * Used to enable/disable scissor optimization. The accepted values are 111 * "true" and "false". The default value is "false". 112 * 113 * When scissor optimization is enabled, OpenGLRenderer will attempt to 114 * minimize the use of scissor by selectively enabling and disabling the 115 * GL scissor test. 116 * When the optimization is disabled, OpenGLRenderer will keep the GL 117 * scissor test enabled and change the scissor rect as needed. 118 * Some GPUs (for instance the SGX 540) perform better when changing 119 * the scissor rect often than when enabling/disabling the scissor test 120 * often. 121 */ 122 #define PROPERTY_DISABLE_SCISSOR_OPTIMIZATION "ro.hwui.disable_scissor_opt" 123 124 /** 125 * Indicates whether PBOs can be used to back pixel buffers. 126 * Accepted values are "true" and "false". 127 */ 128 #define PROPERTY_ENABLE_GPU_PIXEL_BUFFERS "hwui.use_gpu_pixel_buffers" 129 130 // These properties are defined in mega-bytes 131 #define PROPERTY_TEXTURE_CACHE_SIZE "ro.hwui.texture_cache_size" 132 #define PROPERTY_LAYER_CACHE_SIZE "ro.hwui.layer_cache_size" 133 #define PROPERTY_RENDER_BUFFER_CACHE_SIZE "ro.hwui.r_buffer_cache_size" 134 #define PROPERTY_GRADIENT_CACHE_SIZE "ro.hwui.gradient_cache_size" 135 #define PROPERTY_PATH_CACHE_SIZE "ro.hwui.path_cache_size" 136 #define PROPERTY_DROP_SHADOW_CACHE_SIZE "ro.hwui.drop_shadow_cache_size" 137 #define PROPERTY_FBO_CACHE_SIZE "ro.hwui.fbo_cache_size" 138 139 // These properties are defined in percentage (range 0..1) 140 #define PROPERTY_TEXTURE_CACHE_FLUSH_RATE "ro.hwui.texture_cache_flushrate" 141 142 // These properties are defined in pixels 143 #define PROPERTY_TEXT_SMALL_CACHE_WIDTH "ro.hwui.text_small_cache_width" 144 #define PROPERTY_TEXT_SMALL_CACHE_HEIGHT "ro.hwui.text_small_cache_height" 145 #define PROPERTY_TEXT_LARGE_CACHE_WIDTH "ro.hwui.text_large_cache_width" 146 #define PROPERTY_TEXT_LARGE_CACHE_HEIGHT "ro.hwui.text_large_cache_height" 147 148 // Indicates whether gamma correction should be applied in the shaders 149 // or in lookup tables. Accepted values: 150 // 151 // - "lookup3", correction based on lookup tables. Gamma correction 152 // is different for black and white text (see thresholds below) 153 // 154 // - "lookup", correction based on a single lookup table 155 // 156 // - "shader3", correction applied by a GLSL shader. Gamma correction 157 // is different for black and white text (see thresholds below) 158 // 159 // - "shader", correction applied by a GLSL shader 160 // 161 // See PROPERTY_TEXT_GAMMA, PROPERTY_TEXT_BLACK_GAMMA_THRESHOLD and 162 // PROPERTY_TEXT_WHITE_GAMMA_THRESHOLD for more control. 163 #define PROPERTY_TEXT_GAMMA_METHOD "hwui.text_gamma_correction" 164 #define DEFAULT_TEXT_GAMMA_METHOD "lookup" 165 166 // Gamma (>= 1.0, <= 10.0) 167 #define PROPERTY_TEXT_GAMMA "hwui.text_gamma" 168 // Luminance threshold below which black gamma correction is applied. Range: [0..255] 169 #define PROPERTY_TEXT_BLACK_GAMMA_THRESHOLD "hwui.text_gamma.black_threshold" 170 // Lumincance threshold above which white gamma correction is applied. Range: [0..255] 171 #define PROPERTY_TEXT_WHITE_GAMMA_THRESHOLD "hwui.text_gamma.white_threshold" 172 173 /////////////////////////////////////////////////////////////////////////////// 174 // Default property values 175 /////////////////////////////////////////////////////////////////////////////// 176 177 #define DEFAULT_TEXTURE_CACHE_SIZE 24.0f 178 #define DEFAULT_LAYER_CACHE_SIZE 16.0f 179 #define DEFAULT_RENDER_BUFFER_CACHE_SIZE 2.0f 180 #define DEFAULT_PATH_CACHE_SIZE 10.0f 181 #define DEFAULT_PATCH_CACHE_SIZE 512 182 #define DEFAULT_GRADIENT_CACHE_SIZE 0.5f 183 #define DEFAULT_DROP_SHADOW_CACHE_SIZE 2.0f 184 #define DEFAULT_FBO_CACHE_SIZE 16 185 186 #define DEFAULT_TEXTURE_CACHE_FLUSH_RATE 0.6f 187 188 #define DEFAULT_TEXT_GAMMA 1.4f 189 #define DEFAULT_TEXT_BLACK_GAMMA_THRESHOLD 64 190 #define DEFAULT_TEXT_WHITE_GAMMA_THRESHOLD 192 191 192 /////////////////////////////////////////////////////////////////////////////// 193 // Misc 194 /////////////////////////////////////////////////////////////////////////////// 195 196 // Converts a number of mega-bytes into bytes 197 #define MB(s) s * 1024 * 1024 198 199 static DebugLevel readDebugLevel() { 200 char property[PROPERTY_VALUE_MAX]; 201 if (property_get(PROPERTY_DEBUG, property, NULL) > 0) { 202 return (DebugLevel) atoi(property); 203 } 204 return kDebugDisabled; 205 } 206 207 #endif // ANDROID_HWUI_PROPERTIES_H 208