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Searched
defs:Playing
(Results
1 - 4
of
4
) sorted by null
/external/jmonkeyengine/engine/src/core/com/jme3/cinematic/
PlayState.java
42
Playing
,
/external/qemu/distrib/sdl-1.2.15/src/audio/symbian/
streamplayer.cpp
256
TBool CStreamPlayer::
Playing
() const
/external/jmonkeyengine/engine/src/core/com/jme3/audio/
AudioNode.java
49
* An <code>AudioNode</code> is used in jME3 for
playing
audio files.
53
* scene, its location will influence the position it is
playing
from relative
91
* The audio node is currently
playing
. This will be set if
94
Playing
,
118
* @param audioRenderer The audio renderer to use for
playing
. Cannot be null.
128
* @param audioRenderer The audio renderer to use for
playing
. Cannot be null.
151
* @param audioRenderer The audio renderer to use for
playing
. Cannot be null.
188
* @param audioRenderer The audio renderer to use for
playing
. Cannot be null.
215
* @param audioRenderer The audio renderer to use for
playing
. Cannot be null.
243
* Start
playing
the audio
[
all
...]
/development/samples/RandomMusicPlayer/src/com/example/android/musicplayer/
MusicService.java
88
Playing
, // playback active (media player ready!). (but the media player may actually be
96
// if in Retrieving mode, this flag indicates whether we should start
playing
immediately
101
// start
playing
when we are ready. If null, we should play a random song from the device
120
// title of the song we are currently
playing
123
// whether the song we are
playing
is streaming from the network
163
// Make sure the media player will acquire a wake-lock while
playing
. If we don't do
164
// that, the CPU might go to sleep while the song is
playing
, causing playback to stop.
171
//
playing
:
236
// If we are still retrieving media, just set the flag to start
playing
when we're
248
// If we're stopped, just go ahead to the next song and start
playing
[
all
...]
Completed in 595 milliseconds