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    Searched defs:Playing (Results 1 - 4 of 4) sorted by null

  /external/jmonkeyengine/engine/src/core/com/jme3/cinematic/
PlayState.java 42 Playing,
  /external/qemu/distrib/sdl-1.2.15/src/audio/symbian/
streamplayer.cpp 256 TBool CStreamPlayer::Playing() const
  /external/jmonkeyengine/engine/src/core/com/jme3/audio/
AudioNode.java 49 * An <code>AudioNode</code> is used in jME3 for playing audio files.
53 * scene, its location will influence the position it is playing from relative
91 * The audio node is currently playing. This will be set if
94 Playing,
118 * @param audioRenderer The audio renderer to use for playing. Cannot be null.
128 * @param audioRenderer The audio renderer to use for playing. Cannot be null.
151 * @param audioRenderer The audio renderer to use for playing. Cannot be null.
188 * @param audioRenderer The audio renderer to use for playing. Cannot be null.
215 * @param audioRenderer The audio renderer to use for playing. Cannot be null.
243 * Start playing the audio
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  /development/samples/RandomMusicPlayer/src/com/example/android/musicplayer/
MusicService.java 88 Playing, // playback active (media player ready!). (but the media player may actually be
96 // if in Retrieving mode, this flag indicates whether we should start playing immediately
101 // start playing when we are ready. If null, we should play a random song from the device
120 // title of the song we are currently playing
123 // whether the song we are playing is streaming from the network
163 // Make sure the media player will acquire a wake-lock while playing. If we don't do
164 // that, the CPU might go to sleep while the song is playing, causing playback to stop.
171 // playing:
236 // If we are still retrieving media, just set the flag to start playing when we're
248 // If we're stopped, just go ahead to the next song and start playing
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