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      1 /*
      2     SDL - Simple DirectMedia Layer
      3     Copyright (C) 1997-2012 Sam Lantinga
      4 
      5     This library is free software; you can redistribute it and/or
      6     modify it under the terms of the GNU Lesser General Public
      7     License as published by the Free Software Foundation; either
      8     version 2.1 of the License, or (at your option) any later version.
      9 
     10     This library is distributed in the hope that it will be useful,
     11     but WITHOUT ANY WARRANTY; without even the implied warranty of
     12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     13     Lesser General Public License for more details.
     14 
     15     You should have received a copy of the GNU Lesser General Public
     16     License along with this library; if not, write to the Free Software
     17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
     18 
     19     Sam Lantinga
     20     slouken (at) libsdl.org
     21 */
     22 #include "SDL_config.h"
     23 
     24 /* This is the implementation of the YUV video surface support */
     25 
     26 #include "SDL_video.h"
     27 #include "SDL_sysvideo.h"
     28 #include "SDL_yuvfuncs.h"
     29 #include "SDL_yuv_sw_c.h"
     30 
     31 
     32 SDL_Overlay *SDL_CreateYUVOverlay(int w, int h, Uint32 format,
     33                                   SDL_Surface *display)
     34 {
     35 	SDL_VideoDevice *video = current_video;
     36 	SDL_VideoDevice *this  = current_video;
     37 	const char *yuv_hwaccel;
     38 	SDL_Overlay *overlay;
     39 
     40 	if ( (display->flags & SDL_OPENGL) == SDL_OPENGL ) {
     41 		SDL_SetError("YUV overlays are not supported in OpenGL mode");
     42 		return NULL;
     43 	}
     44 
     45 	/* Display directly on video surface, if possible */
     46 	if ( SDL_getenv("SDL_VIDEO_YUV_DIRECT") ) {
     47 		if ( (display == SDL_PublicSurface) &&
     48 		     ((SDL_VideoSurface->format->BytesPerPixel == 2) ||
     49 		      (SDL_VideoSurface->format->BytesPerPixel == 4)) ) {
     50 			display = SDL_VideoSurface;
     51 		}
     52 	}
     53 	overlay = NULL;
     54         yuv_hwaccel = SDL_getenv("SDL_VIDEO_YUV_HWACCEL");
     55 	if ( ((display == SDL_VideoSurface) && video->CreateYUVOverlay) &&
     56 	     (!yuv_hwaccel || (SDL_atoi(yuv_hwaccel) > 0)) ) {
     57 		overlay = video->CreateYUVOverlay(this, w, h, format, display);
     58 	}
     59 	/* If hardware YUV overlay failed ... */
     60 	if ( overlay == NULL ) {
     61 		overlay = SDL_CreateYUV_SW(this, w, h, format, display);
     62 	}
     63 	return overlay;
     64 }
     65 
     66 int SDL_LockYUVOverlay(SDL_Overlay *overlay)
     67 {
     68 	if ( overlay == NULL ) {
     69 		SDL_SetError("Passed NULL overlay");
     70 		return -1;
     71 	}
     72 	return overlay->hwfuncs->Lock(current_video, overlay);
     73 }
     74 
     75 void SDL_UnlockYUVOverlay(SDL_Overlay *overlay)
     76 {
     77 	if ( overlay == NULL ) {
     78 		return;
     79 	}
     80 	overlay->hwfuncs->Unlock(current_video, overlay);
     81 }
     82 
     83 int SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect)
     84 {
     85 	SDL_Rect src, dst;
     86 	int srcx, srcy, srcw, srch;
     87 	int dstx, dsty, dstw, dsth;
     88 
     89 	if ( overlay == NULL || dstrect == NULL ) {
     90 		SDL_SetError("Passed NULL overlay or dstrect");
     91 		return -1;
     92 	}
     93 
     94 	/* Clip the rectangle to the screen area */
     95 	srcx = 0;
     96 	srcy = 0;
     97 	srcw = overlay->w;
     98 	srch = overlay->h;
     99 	dstx = dstrect->x;
    100 	dsty = dstrect->y;
    101 	dstw = dstrect->w;
    102 	dsth = dstrect->h;
    103 	if ( dstx < 0 ) {
    104 		srcw += (dstx * overlay->w) / dstrect->w;
    105 		dstw += dstx;
    106 		srcx -= (dstx * overlay->w) / dstrect->w;
    107 		dstx = 0;
    108 	}
    109 	if ( (dstx+dstw) > current_video->screen->w ) {
    110 		int extra = (dstx+dstw - current_video->screen->w);
    111 		srcw -= (extra * overlay->w) / dstrect->w;
    112 		dstw -= extra;
    113 	}
    114 	if ( dsty < 0 ) {
    115 		srch += (dsty * overlay->h) / dstrect->h;
    116 		dsth += dsty;
    117 		srcy -= (dsty * overlay->h) / dstrect->h;
    118 		dsty = 0;
    119 	}
    120 	if ( (dsty+dsth) > current_video->screen->h ) {
    121 		int extra = (dsty+dsth - current_video->screen->h);
    122 		srch -= (extra * overlay->h) / dstrect->h;
    123 		dsth -= extra;
    124 	}
    125 	if ( srcw <= 0 || srch <= 0 ||
    126 	     srch <= 0 || dsth <= 0 ) {
    127 		return 0;
    128 	}
    129 	/* Ugh, I can't wait for SDL_Rect to be int values */
    130 	src.x = srcx;
    131 	src.y = srcy;
    132 	src.w = srcw;
    133 	src.h = srch;
    134 	dst.x = dstx;
    135 	dst.y = dsty;
    136 	dst.w = dstw;
    137 	dst.h = dsth;
    138 	return overlay->hwfuncs->Display(current_video, overlay, &src, &dst);
    139 }
    140 
    141 void SDL_FreeYUVOverlay(SDL_Overlay *overlay)
    142 {
    143 	if ( overlay == NULL ) {
    144 		return;
    145 	}
    146 	if ( overlay->hwfuncs ) {
    147 		overlay->hwfuncs->FreeHW(current_video, overlay);
    148 	}
    149 	SDL_free(overlay);
    150 }
    151