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Searched
defs:ShaderProgram
(Results
1 - 5
of
5
) sorted by null
/frameworks/base/media/mca/filterfw/native/core/
shader_program.cpp
63
ShaderProgram
::VertexAttrib::VertexAttrib()
76
//
ShaderProgram
implementation ////////////////////////////////////////////////
77
ShaderProgram
::
ShaderProgram
(GLEnv* gl_env, const std::string& fragment_shader)
99
ShaderProgram
::
ShaderProgram
(GLEnv* gl_env,
123
ShaderProgram
::~
ShaderProgram
() {
137
void
ShaderProgram
::SetDefaultCoords() {
163
ShaderProgram
* ShaderProgram::CreateIdentity(GLEnv* gl_env)
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shader_program.h
42
// A
ShaderProgram
is a Program object that holds a GLSL shader implementation.
46
// By default a
ShaderProgram
provides its own vertex shader. However, a custom
67
class
ShaderProgram
{
77
// Note, that the
ShaderProgram
does NOT take ownership of the GLEnv. The
80
explicit
ShaderProgram
(GLEnv* gl_env, const std::string& fragment_shader);
85
// Note, that the
ShaderProgram
does NOT take ownership of the GLEnv. The
88
ShaderProgram
(GLEnv* gl_env,
93
~
ShaderProgram
();
123
static
ShaderProgram
* CreateIdentity(GLEnv* env);
/frameworks/base/media/mca/filterfw/java/android/filterfw/core/
ShaderProgram.java
31
public class
ShaderProgram
extends Program {
48
private
ShaderProgram
() {
51
private
ShaderProgram
(NativeAllocatorTag tag) {
54
public
ShaderProgram
(FilterContext context, String fragmentShader) {
63
public
ShaderProgram
(FilterContext context, String vertexShader, String fragmentShader) {
72
public static
ShaderProgram
createIdentity(FilterContext context) {
73
ShaderProgram
program = nativeCreateIdentity(getGLEnvironment(context));
102
throw new RuntimeException("
ShaderProgram
got non-GL frame as input " + i + "!");
111
throw new RuntimeException("
ShaderProgram
got non-GL output frame!");
123
throw new RuntimeException("Error executing
ShaderProgram
!");
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/external/webkit/Source/WebCore/platform/graphics/android/rendering/
ShaderProgram.h
117
class
ShaderProgram
{
119
ShaderProgram
();
ShaderProgram.cpp
26
#define LOG_TAG "
ShaderProgram
"
30
#include "
ShaderProgram
.h"
190
GLuint
ShaderProgram
::loadShader(GLenum shaderType, const char* pSource)
216
GLint
ShaderProgram
::createProgram(const char* pVertexSource, const char* pFragmentSource)
260
void
ShaderProgram
::initProgram(ShaderType type)
270
ShaderProgram
::
ShaderProgram
()
284
void
ShaderProgram
::cleanupGLResources()
302
void
ShaderProgram
::initGLResources()
304
// To detect whether or not resources for
ShaderProgram
allocate
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Completed in 138 milliseconds