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    Searched defs:SkBitmapProcShader (Results 1 - 4 of 4) sorted by null

  /external/skia/src/core/
SkBitmapProcShader.h 16 class SkBitmapProcShader : public SkShader {
18 SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty);
33 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader)
40 SkBitmapProcShader(SkFlattenableReadBuffer& );
SkBitmapProcShader.cpp 8 #include "SkBitmapProcShader.h"
13 bool SkBitmapProcShader::CanDo(const SkBitmap& bm, TileMode tx, TileMode ty) {
27 SkBitmapProcShader::SkBitmapProcShader(const SkBitmap& src,
35 SkBitmapProcShader::SkBitmapProcShader(SkFlattenableReadBuffer& buffer)
44 SkShader::BitmapType SkBitmapProcShader::asABitmap(SkBitmap* texture,
60 void SkBitmapProcShader::flatten(SkFlattenableWriteBuffer& buffer) const {
73 bool SkBitmapProcShader::isOpaque() const {
77 bool SkBitmapProcShader::setContext(const SkBitmap& device
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  /external/skia/legacy/src/core/
SkBitmapProcShader.h 16 class SkBitmapProcShader : public SkShader {
18 SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty);
34 return SkNEW_ARGS(SkBitmapProcShader, (buffer));
42 SkBitmapProcShader(SkFlattenableReadBuffer& );
SkBitmapProcShader.cpp 8 #include "SkBitmapProcShader.h"
12 bool SkBitmapProcShader::CanDo(const SkBitmap& bm, TileMode tx, TileMode ty) {
26 SkBitmapProcShader::SkBitmapProcShader(const SkBitmap& src,
34 SkBitmapProcShader::SkBitmapProcShader(SkFlattenableReadBuffer& buffer)
42 void SkBitmapProcShader::beginSession() {
48 void SkBitmapProcShader::endSession() {
54 SkShader::BitmapType SkBitmapProcShader::asABitmap(SkBitmap* texture,
71 void SkBitmapProcShader::flatten(SkFlattenableWriteBuffer& buffer)
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