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  /cts/tests/tests/openglperf/src/android/openglperf/cts/
Sphere.java 26 * Class for generating a sphere model for given input params
30 * Indices store vertex indices for the whole sphere.
31 * Formula for generating sphere is originally coming from source code of
36 public class Sphere {
49 * @param x,y,z the origin of the sphere
50 * @param r the radius of the sphere
52 public Sphere(int nSlices, float x, float y, float z, float r, int numIndexBuffers) {
  /external/jmonkeyengine/engine/src/core/com/jme3/bounding/
BoundingVolume.java 59 Sphere,
130 * sphere to store result in
260 * determines if this bounding volume and a given bounding sphere are
264 * the bounding sphere to test against.
265 * @return true if this volume intersects the given bounding sphere.
  /external/v8/benchmarks/
raytrace.js 65 // flog/shape/sphere.js
417 Flog.RayTracer.Shape.Sphere = Class.create();
419 Flog.RayTracer.Shape.Sphere.prototype = {
459 return 'Sphere [position=' + this.position + ', radius=' + this.radius + ']';
825 var sphere = new Flog.RayTracer.Shape.Sphere(
837 var sphere1 = new Flog.RayTracer.Shape.Sphere(
863 scene.shapes.push(sphere);
  /external/webkit/PerformanceTests/SunSpider/tests/v8-v4/
v8-raytrace.js 60 // flog/shape/sphere.js
443 Flog.RayTracer.Shape.Sphere = Class.create();
445 Flog.RayTracer.Shape.Sphere.prototype = {
485 return 'Sphere [position=' + this.position + ', radius=' + this.radius + ']';
851 var sphere = new Flog.RayTracer.Shape.Sphere(
863 var sphere1 = new Flog.RayTracer.Shape.Sphere(
889 scene.shapes.push(sphere);
  /external/webkit/PerformanceTests/SunSpider/tests/v8-v5/
v8-raytrace.js 60 // flog/shape/sphere.js
443 Flog.RayTracer.Shape.Sphere = Class.create();
445 Flog.RayTracer.Shape.Sphere.prototype = {
485 return 'Sphere [position=' + this.position + ', radius=' + this.radius + ']';
851 var sphere = new Flog.RayTracer.Shape.Sphere(
863 var sphere1 = new Flog.RayTracer.Shape.Sphere(
889 scene.shapes.push(sphere);
  /external/webkit/PerformanceTests/SunSpider/tests/v8-v6/
v8-raytrace.js 60 // flog/shape/sphere.js
412 Flog.RayTracer.Shape.Sphere = Class.create();
414 Flog.RayTracer.Shape.Sphere.prototype = {
454 return 'Sphere [position=' + this.position + ', radius=' + this.radius + ']';
820 var sphere = new Flog.RayTracer.Shape.Sphere(
832 var sphere1 = new Flog.RayTracer.Shape.Sphere(
858 scene.shapes.push(sphere);
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/
Sphere.java 32 // $Id: Sphere.java 4163 2009-03-25 01:14:55Z matt.yellen $
50 * <code>Sphere</code> represents a 3D object with all points equidistance
56 public class Sphere extends Mesh {
87 public Sphere() {
91 * Constructs a sphere. All geometry data buffers are updated automatically.
93 * sphere.
100 * The radius of the sphere.
102 public Sphere(int zSamples, int radialSamples, float radius) {
107 * Constructs a sphere. Additional arg to evenly space latitudinal slices
114 * The radius of the sphere.
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