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    Searched defs:Triangle (Results 1 - 10 of 10) sorted by null

  /external/clang/test/PCH/
enum.h 11 Triangle = 17,
  /external/jmonkeyengine/engine/src/core/com/jme3/effect/
ParticleMesh.java 63 Triangle;
  /external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9/
3d-raytrace.js 124 // Triangle intersection using barycentric coord method
125 function Triangle(p1, p2, p3) {
160 Triangle.prototype.intersect = function(orig, dir, near, far) {
192 var triangle = this.triangles[i];
193 var d = triangle.intersect(origin, dir, near, far);
197 closest = triangle;
248 var triangle = this.triangles[i];
249 var d = triangle.intersect(O, D, near, far);
331 triangles[i++] = new Triangle(tfl, tfr, bfr);
332 triangles[i++] = new Triangle(tfl, bfr, bfl)
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  /external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/
3d-raytrace.js 124 // Triangle intersection using barycentric coord method
125 function Triangle(p1, p2, p3) {
160 Triangle.prototype.intersect = function(orig, dir, near, far) {
192 var triangle = this.triangles[i];
193 var d = triangle.intersect(origin, dir, near, far);
197 closest = triangle;
248 var triangle = this.triangles[i];
249 var d = triangle.intersect(O, D, near, far);
331 triangles[i++] = new Triangle(tfl, tfr, bfr);
332 triangles[i++] = new Triangle(tfl, bfr, bfl)
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  /external/webkit/Source/WebCore/platform/graphics/gpu/
LoopBlinnLocalTriangulator.h 37 // Performs a localized triangulation of the triangle mesh
123 class Triangle {
125 Triangle()
139 // Returns true if this triangle contains the given vertex (by
147 // Sets the vertices of this triangle, potentially reordering them
164 // Reorders the vertices in this triangle to make them
204 // - If one of the vertices is contained in the triangle spanned
215 // Returns the computed triangle at index, 0 <= index < numberOfTriangles().
216 Triangle* getTriangle(int index)
239 // Adds a triangle to the triangulation
    [all...]
  /frameworks/native/opengl/tests/gldual/src/com/android/gldual/
TriangleRenderer.java 34 mTriangle = new Triangle();
107 private Triangle mTriangle;
110 class Triangle {
111 public Triangle() {
132 // A unit-sided equalateral triangle centered on the origin.
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
StaticTriangleRenderer.java 70 mTriangle = new Triangle();
183 private Triangle mTriangle;
207 static class Triangle {
208 public Triangle() {
230 // A unit-sided equilateral triangle centered on the origin.
TriangleRenderer.java 43 mTriangle = new Triangle();
171 private Triangle mTriangle;
175 class Triangle {
176 public Triangle() {
198 // A unit-sided equalateral triangle centered on the origin.
  /external/jmonkeyengine/engine/src/core/com/jme3/math/
Triangle.java 40 * <code>Triangle</code> defines an object for containing triangle information.
41 * The triangle is defined by a collection of three {@link Vector3f}
47 public class Triangle extends AbstractTriangle implements Savable, java.io.Serializable {
59 public Triangle() {
63 * Constructor instantiates a new <Code>Triangle</code> object with the
67 * @param p1 the first point of the triangle.
68 * @param p2 the second point of the triangle.
69 * @param p3 the third point of the triangle.
71 public Triangle(Vector3f p1, Vector3f p2, Vector3f p3) {
    [all...]
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
SpriteTextRenderer.java 45 mTriangle = new Triangle();
262 private Triangle mTriangle;
281 class Triangle {
282 public Triangle() {
347 // A unit-sided equalateral triangle centered on the origin.

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