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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_HWUI_DISPLAY_LIST_RENDERER_H
     18 #define ANDROID_HWUI_DISPLAY_LIST_RENDERER_H
     19 
     20 #include <SkMatrix.h>
     21 #include <SkPaint.h>
     22 #include <SkPath.h>
     23 #include <cutils/compiler.h>
     24 
     25 #include "DisplayList.h"
     26 #include "DisplayListLogBuffer.h"
     27 #include "OpenGLRenderer.h"
     28 
     29 namespace android {
     30 namespace uirenderer {
     31 
     32 ///////////////////////////////////////////////////////////////////////////////
     33 // Defines
     34 ///////////////////////////////////////////////////////////////////////////////
     35 
     36 #define MIN_WRITER_SIZE 4096
     37 #define OP_MAY_BE_SKIPPED_MASK 0xff000000
     38 
     39 // Debug
     40 #if DEBUG_DISPLAY_LIST
     41     #define DISPLAY_LIST_LOGD(...) ALOGD(__VA_ARGS__)
     42 #else
     43     #define DISPLAY_LIST_LOGD(...)
     44 #endif
     45 
     46 ///////////////////////////////////////////////////////////////////////////////
     47 // Display list
     48 ///////////////////////////////////////////////////////////////////////////////
     49 
     50 class DeferredDisplayList;
     51 class DisplayListRenderer;
     52 class DisplayListOp;
     53 class DrawOp;
     54 class StateOp;
     55 
     56 /**
     57  * Records drawing commands in a display list for latter playback.
     58  */
     59 class DisplayListRenderer: public OpenGLRenderer {
     60 public:
     61     ANDROID_API DisplayListRenderer();
     62     virtual ~DisplayListRenderer();
     63 
     64     ANDROID_API DisplayList* getDisplayList(DisplayList* displayList);
     65 
     66     virtual bool isDeferred();
     67 
     68     virtual void setViewport(int width, int height);
     69     virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
     70     virtual void finish();
     71 
     72     virtual status_t callDrawGLFunction(Functor *functor, Rect& dirty);
     73 
     74     virtual void interrupt();
     75     virtual void resume();
     76 
     77     virtual int save(int flags);
     78     virtual void restore();
     79     virtual void restoreToCount(int saveCount);
     80 
     81     virtual int saveLayer(float left, float top, float right, float bottom,
     82             int alpha, SkXfermode::Mode mode, int flags);
     83 
     84     virtual void translate(float dx, float dy);
     85     virtual void rotate(float degrees);
     86     virtual void scale(float sx, float sy);
     87     virtual void skew(float sx, float sy);
     88 
     89     virtual void setMatrix(SkMatrix* matrix);
     90     virtual void concatMatrix(SkMatrix* matrix);
     91 
     92     virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
     93     virtual bool clipPath(SkPath* path, SkRegion::Op op);
     94     virtual bool clipRegion(SkRegion* region, SkRegion::Op op);
     95 
     96     virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t flags);
     97     virtual status_t drawLayer(Layer* layer, float x, float y);
     98     virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
     99     virtual status_t drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
    100     virtual status_t drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
    101             float srcRight, float srcBottom, float dstLeft, float dstTop,
    102             float dstRight, float dstBottom, SkPaint* paint);
    103     virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint);
    104     virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
    105             float* vertices, int* colors, SkPaint* paint);
    106     virtual status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
    107             const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
    108             float left, float top, float right, float bottom, SkPaint* paint);
    109     virtual status_t drawColor(int color, SkXfermode::Mode mode);
    110     virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint);
    111     virtual status_t drawRoundRect(float left, float top, float right, float bottom,
    112             float rx, float ry, SkPaint* paint);
    113     virtual status_t drawCircle(float x, float y, float radius, SkPaint* paint);
    114     virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint);
    115     virtual status_t drawArc(float left, float top, float right, float bottom,
    116             float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
    117     virtual status_t drawPath(SkPath* path, SkPaint* paint);
    118     virtual status_t drawLines(float* points, int count, SkPaint* paint);
    119     virtual status_t drawPoints(float* points, int count, SkPaint* paint);
    120     virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
    121             float hOffset, float vOffset, SkPaint* paint);
    122     virtual status_t drawPosText(const char* text, int bytesCount, int count,
    123             const float* positions, SkPaint* paint);
    124     virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
    125             const float* positions, SkPaint* paint, float length, DrawOpMode drawOpMode);
    126 
    127     virtual status_t drawRects(const float* rects, int count, SkPaint* paint);
    128 
    129     virtual void resetShader();
    130     virtual void setupShader(SkiaShader* shader);
    131 
    132     virtual void resetColorFilter();
    133     virtual void setupColorFilter(SkiaColorFilter* filter);
    134 
    135     virtual void resetShadow();
    136     virtual void setupShadow(float radius, float dx, float dy, int color);
    137 
    138     virtual void resetPaintFilter();
    139     virtual void setupPaintFilter(int clearBits, int setBits);
    140 
    141     ANDROID_API void reset();
    142 
    143     sp<DisplayListData> getDisplayListData() const {
    144         return mDisplayListData;
    145     }
    146 
    147     const Vector<SkBitmap*>& getBitmapResources() const {
    148         return mBitmapResources;
    149     }
    150 
    151     const Vector<SkBitmap*>& getOwnedBitmapResources() const {
    152         return mOwnedBitmapResources;
    153     }
    154 
    155     const Vector<SkiaColorFilter*>& getFilterResources() const {
    156         return mFilterResources;
    157     }
    158 
    159     const Vector<SkiaShader*>& getShaders() const {
    160         return mShaders;
    161     }
    162 
    163     const Vector<SkPaint*>& getPaints() const {
    164         return mPaints;
    165     }
    166 
    167     const Vector<SkPath*>& getPaths() const {
    168         return mPaths;
    169     }
    170 
    171     const SortedVector<SkPath*>& getSourcePaths() const {
    172         return mSourcePaths;
    173     }
    174 
    175     const Vector<SkRegion*>& getRegions() const {
    176         return mRegions;
    177     }
    178 
    179     const Vector<Layer*>& getLayers() const {
    180         return mLayers;
    181     }
    182 
    183     const Vector<SkMatrix*>& getMatrices() const {
    184         return mMatrices;
    185     }
    186 
    187     uint32_t getFunctorCount() const {
    188         return mFunctorCount;
    189     }
    190 
    191 private:
    192     void insertRestoreToCount();
    193     void insertTranslate();
    194 
    195     LinearAllocator& alloc() { return mDisplayListData->allocator; }
    196     void addStateOp(StateOp* op);
    197     void addDrawOp(DrawOp* op);
    198     void addOpInternal(DisplayListOp* op) {
    199         insertRestoreToCount();
    200         insertTranslate();
    201         mDisplayListData->displayListOps.add(op);
    202     }
    203 
    204     template<class T>
    205     inline T* refBuffer(const T* srcBuffer, int32_t count) {
    206         if (srcBuffer == NULL) return NULL;
    207         T* dstBuffer = (T*) mDisplayListData->allocator.alloc(count * sizeof(T));
    208         memcpy(dstBuffer, srcBuffer, count * sizeof(T));
    209         return dstBuffer;
    210     }
    211 
    212     inline char* refText(const char* text, size_t byteLength) {
    213         return (char*) refBuffer<uint8_t>((uint8_t*)text, byteLength);
    214     }
    215 
    216     inline SkPath* refPath(SkPath* path) {
    217         if (!path) return NULL;
    218 
    219         SkPath* pathCopy = mPathMap.valueFor(path);
    220         if (pathCopy == NULL || pathCopy->getGenerationID() != path->getGenerationID()) {
    221             pathCopy = new SkPath(*path);
    222             pathCopy->setSourcePath(path);
    223             // replaceValueFor() performs an add if the entry doesn't exist
    224             mPathMap.replaceValueFor(path, pathCopy);
    225             mPaths.add(pathCopy);
    226         }
    227         if (mSourcePaths.indexOf(path) < 0) {
    228             mCaches.resourceCache.incrementRefcount(path);
    229             mSourcePaths.add(path);
    230         }
    231         return pathCopy;
    232     }
    233 
    234     inline SkPaint* refPaint(SkPaint* paint) {
    235         if (!paint) {
    236             return paint;
    237         }
    238 
    239         SkPaint* paintCopy = mPaintMap.valueFor(paint);
    240         if (paintCopy == NULL || paintCopy->getGenerationID() != paint->getGenerationID()) {
    241             paintCopy = new SkPaint(*paint);
    242             // replaceValueFor() performs an add if the entry doesn't exist
    243             mPaintMap.replaceValueFor(paint, paintCopy);
    244             mPaints.add(paintCopy);
    245         }
    246 
    247         return paintCopy;
    248     }
    249 
    250     inline SkRegion* refRegion(SkRegion* region) {
    251         if (!region) {
    252             return region;
    253         }
    254 
    255         SkRegion* regionCopy = mRegionMap.valueFor(region);
    256         // TODO: Add generation ID to SkRegion
    257         if (regionCopy == NULL) {
    258             regionCopy = new SkRegion(*region);
    259             // replaceValueFor() performs an add if the entry doesn't exist
    260             mRegionMap.replaceValueFor(region, regionCopy);
    261             mRegions.add(regionCopy);
    262         }
    263 
    264         return regionCopy;
    265     }
    266 
    267     inline SkMatrix* refMatrix(SkMatrix* matrix) {
    268         // Copying the matrix is cheap and prevents against the user changing the original
    269         // matrix before the operation that uses it
    270         SkMatrix* copy = new SkMatrix(*matrix);
    271         mMatrices.add(copy);
    272         return copy;
    273     }
    274 
    275     inline Layer* refLayer(Layer* layer) {
    276         mLayers.add(layer);
    277         mCaches.resourceCache.incrementRefcount(layer);
    278         return layer;
    279     }
    280 
    281     inline SkBitmap* refBitmap(SkBitmap* bitmap) {
    282         // Note that this assumes the bitmap is immutable. There are cases this won't handle
    283         // correctly, such as creating the bitmap from scratch, drawing with it, changing its
    284         // contents, and drawing again. The only fix would be to always copy it the first time,
    285         // which doesn't seem worth the extra cycles for this unlikely case.
    286         mBitmapResources.add(bitmap);
    287         mCaches.resourceCache.incrementRefcount(bitmap);
    288         return bitmap;
    289     }
    290 
    291     inline SkBitmap* refBitmapData(SkBitmap* bitmap) {
    292         mOwnedBitmapResources.add(bitmap);
    293         mCaches.resourceCache.incrementRefcount(bitmap);
    294         return bitmap;
    295     }
    296 
    297     inline SkiaShader* refShader(SkiaShader* shader) {
    298         if (!shader) return NULL;
    299 
    300         SkiaShader* shaderCopy = mShaderMap.valueFor(shader);
    301         // TODO: We also need to handle generation ID changes in compose shaders
    302         if (shaderCopy == NULL || shaderCopy->getGenerationId() != shader->getGenerationId()) {
    303             shaderCopy = shader->copy();
    304             // replaceValueFor() performs an add if the entry doesn't exist
    305             mShaderMap.replaceValueFor(shader, shaderCopy);
    306             mShaders.add(shaderCopy);
    307             mCaches.resourceCache.incrementRefcount(shaderCopy);
    308         }
    309         return shaderCopy;
    310     }
    311 
    312     inline SkiaColorFilter* refColorFilter(SkiaColorFilter* colorFilter) {
    313         mFilterResources.add(colorFilter);
    314         mCaches.resourceCache.incrementRefcount(colorFilter);
    315         return colorFilter;
    316     }
    317 
    318     Vector<SkBitmap*> mBitmapResources;
    319     Vector<SkBitmap*> mOwnedBitmapResources;
    320     Vector<SkiaColorFilter*> mFilterResources;
    321 
    322     Vector<SkPaint*> mPaints;
    323     DefaultKeyedVector<SkPaint*, SkPaint*> mPaintMap;
    324 
    325     Vector<SkPath*> mPaths;
    326     DefaultKeyedVector<SkPath*, SkPath*> mPathMap;
    327 
    328     SortedVector<SkPath*> mSourcePaths;
    329 
    330     Vector<SkRegion*> mRegions;
    331     DefaultKeyedVector<SkRegion*, SkRegion*> mRegionMap;
    332 
    333     Vector<SkiaShader*> mShaders;
    334     DefaultKeyedVector<SkiaShader*, SkiaShader*> mShaderMap;
    335 
    336     Vector<SkMatrix*> mMatrices;
    337 
    338     Vector<Layer*> mLayers;
    339 
    340     int mRestoreSaveCount;
    341 
    342     Caches& mCaches;
    343     sp<DisplayListData> mDisplayListData;
    344 
    345     float mTranslateX;
    346     float mTranslateY;
    347     bool mHasTranslate;
    348     bool mHasDrawOps;
    349 
    350     uint32_t mFunctorCount;
    351 
    352     friend class DisplayList;
    353 
    354 }; // class DisplayListRenderer
    355 
    356 }; // namespace uirenderer
    357 }; // namespace android
    358 
    359 #endif // ANDROID_HWUI_DISPLAY_LIST_RENDERER_H
    360