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    Searched defs:allocateTexture (Results 1 - 5 of 5) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/chromium/
VideoLayerChromium.cpp 207 allocateTexture(context, texture.id, requiredTextureSize, textureFormat);
241 void VideoLayerChromium::allocateTexture(GraphicsContext3D* context, unsigned textureId, const IntSize& dimensions, unsigned textureFormat) const
  /frameworks/base/libs/hwui/font/
CacheTexture.cpp 181 void CacheTexture::allocateTexture() {
  /external/replicaisland/src/com/replica/replicaisland/
TextureLibrary.java 34 * requesting parties via allocateTexture(). However, the texture data itself is not immediately
72 public Texture allocateTexture(int resourceID) {
83 Texture texture = allocateTexture(resourceID);
Game.java 169 new DrawableBitmap(longTermTextureLibrary.allocateTexture(
171 new DrawableBitmap(longTermTextureLibrary.allocateTexture(
173 hud.setFadeTexture(longTermTextureLibrary.allocateTexture(R.drawable.black));
175 new DrawableBitmap(longTermTextureLibrary.allocateTexture(
177 new DrawableBitmap(longTermTextureLibrary.allocateTexture(
179 new DrawableBitmap(longTermTextureLibrary.allocateTexture(
181 new DrawableBitmap(longTermTextureLibrary.allocateTexture(
183 new DrawableBitmap(longTermTextureLibrary.allocateTexture(
185 new DrawableBitmap(longTermTextureLibrary.allocateTexture(
187 new DrawableBitmap(longTermTextureLibrary.allocateTexture(
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  /frameworks/base/libs/hwui/
Layer.h 258 inline void allocateTexture() {

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