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    Searched defs:framesToProcess (Results 1 - 3 of 3) sorted by null

  /external/webkit/Source/WebCore/webaudio/
OfflineAudioDestinationNode.cpp 125 size_t framesToProcess = m_renderTarget->length();
129 while (framesToProcess > 0) {
133 size_t framesAvailableToCopy = min(framesToProcess, renderQuantumSize);
142 framesToProcess -= framesAvailableToCopy;
AudioBufferSourceNode.cpp 79 void AudioBufferSourceNode::process(size_t framesToProcess)
95 double quantumEndTime = quantumStartTime + framesToProcess / sampleRate;
124 m_resampler.process(this, outputBus, framesToProcess);
185 int framesToProcess = numberOfFrames;
191 ASSERT(m_schedulingFrameDelay <= framesToProcess);
192 if (m_schedulingFrameDelay <= framesToProcess) {
202 framesToProcess -= m_schedulingFrameDelay;
209 while (framesToProcess > 0) {
216 int framesThisTime = min(framesToProcess, framesAvailable);
232 framesToProcess -= framesThisTime
    [all...]
  /external/webkit/Source/WebCore/platform/audio/
AudioBus.cpp 259 int framesToProcess = length();
265 while (framesToProcess--) {
277 while (framesToProcess--) {
287 while (framesToProcess--) {
299 while (framesToProcess--) {
311 while (framesToProcess--) {
321 while (framesToProcess--) {

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