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      1 /*
      2  * Copyright (C) 2007 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_SURFACE_FLINGER_H
     18 #define ANDROID_SURFACE_FLINGER_H
     19 
     20 #include <stdint.h>
     21 #include <sys/types.h>
     22 
     23 #include <EGL/egl.h>
     24 #include <GLES/gl.h>
     25 
     26 #include <cutils/compiler.h>
     27 
     28 #include <utils/Atomic.h>
     29 #include <utils/Errors.h>
     30 #include <utils/KeyedVector.h>
     31 #include <utils/RefBase.h>
     32 #include <utils/SortedVector.h>
     33 #include <utils/threads.h>
     34 
     35 #include <binder/BinderService.h>
     36 #include <binder/IMemory.h>
     37 
     38 #include <ui/PixelFormat.h>
     39 
     40 #include <gui/ISurfaceComposer.h>
     41 #include <gui/ISurfaceComposerClient.h>
     42 
     43 #include <hardware/hwcomposer_defs.h>
     44 
     45 #include <private/gui/LayerState.h>
     46 
     47 #include "Barrier.h"
     48 #include "DisplayDevice.h"
     49 #include "FrameTracker.h"
     50 #include "MessageQueue.h"
     51 
     52 #include "DisplayHardware/HWComposer.h"
     53 
     54 namespace android {
     55 
     56 // ---------------------------------------------------------------------------
     57 
     58 class Client;
     59 class DisplayEventConnection;
     60 class EventThread;
     61 class IGraphicBufferAlloc;
     62 class Layer;
     63 class LayerDim;
     64 class Surface;
     65 
     66 // ---------------------------------------------------------------------------
     67 
     68 enum {
     69     eTransactionNeeded        = 0x01,
     70     eTraversalNeeded          = 0x02,
     71     eDisplayTransactionNeeded = 0x04,
     72     eTransactionMask          = 0x07
     73 };
     74 
     75 class SurfaceFlinger : public BinderService<SurfaceFlinger>,
     76                        public BnSurfaceComposer,
     77                        private IBinder::DeathRecipient,
     78                        private Thread,
     79                        private HWComposer::EventHandler
     80 {
     81 public:
     82     static char const* getServiceName() {
     83         return "SurfaceFlinger";
     84     }
     85 
     86     SurfaceFlinger();
     87 
     88     enum {
     89         EVENT_VSYNC = HWC_EVENT_VSYNC
     90     };
     91 
     92     // post an asynchronous message to the main thread
     93     status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0,
     94         uint32_t flags = 0);
     95 
     96     // post a synchronous message to the main thread
     97     status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0,
     98         uint32_t flags = 0);
     99 
    100     // force full composition on all displays
    101     void repaintEverything();
    102 
    103     // returns the default Display
    104     sp<const DisplayDevice> getDefaultDisplayDevice() const {
    105         return getDisplayDevice(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]);
    106     }
    107 
    108     // utility function to delete a texture on the main thread
    109     void deleteTextureAsync(GLuint texture);
    110 
    111     // enable/disable h/w composer event
    112     // TODO: this should be made accessible only to EventThread
    113     void eventControl(int disp, int event, int enabled);
    114 
    115     // called on the main thread by MessageQueue when an internal message
    116     // is received
    117     // TODO: this should be made accessible only to MessageQueue
    118     void onMessageReceived(int32_t what);
    119 
    120     // for debugging only
    121     // TODO: this should be made accessible only to HWComposer
    122     const Vector< sp<Layer> >& getLayerSortedByZForHwcDisplay(int id);
    123 
    124 private:
    125     friend class Client;
    126     friend class DisplayEventConnection;
    127     friend class Layer;
    128     friend class SurfaceTextureLayer;
    129 
    130     // We're reference counted, never destroy SurfaceFlinger directly
    131     virtual ~SurfaceFlinger();
    132 
    133     /* ------------------------------------------------------------------------
    134      * Internal data structures
    135      */
    136 
    137     class LayerVector : public SortedVector< sp<Layer> > {
    138     public:
    139         LayerVector();
    140         LayerVector(const LayerVector& rhs);
    141         virtual int do_compare(const void* lhs, const void* rhs) const;
    142     };
    143 
    144     struct DisplayDeviceState {
    145         DisplayDeviceState();
    146         DisplayDeviceState(DisplayDevice::DisplayType type);
    147         bool isValid() const { return type >= 0; }
    148         bool isMainDisplay() const { return type == DisplayDevice::DISPLAY_PRIMARY; }
    149         bool isVirtualDisplay() const { return type >= DisplayDevice::DISPLAY_VIRTUAL; }
    150         DisplayDevice::DisplayType type;
    151         sp<IGraphicBufferProducer> surface;
    152         uint32_t layerStack;
    153         Rect viewport;
    154         Rect frame;
    155         uint8_t orientation;
    156         String8 displayName;
    157         bool isSecure;
    158     };
    159 
    160     struct State {
    161         LayerVector layersSortedByZ;
    162         DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays;
    163     };
    164 
    165     /* ------------------------------------------------------------------------
    166      * IBinder interface
    167      */
    168     virtual status_t onTransact(uint32_t code, const Parcel& data,
    169         Parcel* reply, uint32_t flags);
    170     virtual status_t dump(int fd, const Vector<String16>& args);
    171 
    172     /* ------------------------------------------------------------------------
    173      * ISurfaceComposer interface
    174      */
    175     virtual sp<ISurfaceComposerClient> createConnection();
    176     virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc();
    177     virtual sp<IBinder> createDisplay(const String8& displayName, bool secure);
    178     virtual sp<IBinder> getBuiltInDisplay(int32_t id);
    179     virtual void setTransactionState(const Vector<ComposerState>& state,
    180             const Vector<DisplayState>& displays, uint32_t flags);
    181     virtual void bootFinished();
    182     virtual bool authenticateSurfaceTexture(
    183         const sp<IGraphicBufferProducer>& bufferProducer) const;
    184     virtual sp<IDisplayEventConnection> createDisplayEventConnection();
    185     virtual status_t captureScreen(const sp<IBinder>& display,
    186             const sp<IGraphicBufferProducer>& producer,
    187             uint32_t reqWidth, uint32_t reqHeight,
    188             uint32_t minLayerZ, uint32_t maxLayerZ, bool isCpuConsumer);
    189     // called when screen needs to turn off
    190     virtual void blank(const sp<IBinder>& display);
    191     // called when screen is turning back on
    192     virtual void unblank(const sp<IBinder>& display);
    193     virtual status_t getDisplayInfo(const sp<IBinder>& display, DisplayInfo* info);
    194 
    195     /* ------------------------------------------------------------------------
    196      * DeathRecipient interface
    197      */
    198     virtual void binderDied(const wp<IBinder>& who);
    199 
    200     /* ------------------------------------------------------------------------
    201      * Thread interface
    202      */
    203     virtual bool threadLoop();
    204     virtual status_t readyToRun();
    205     virtual void onFirstRef();
    206 
    207     /* ------------------------------------------------------------------------
    208      * HWComposer::EventHandler interface
    209      */
    210     virtual void onVSyncReceived(int type, nsecs_t timestamp);
    211     virtual void onHotplugReceived(int disp, bool connected);
    212 
    213     /* ------------------------------------------------------------------------
    214      * Message handling
    215      */
    216     void waitForEvent();
    217     void signalTransaction();
    218     void signalLayerUpdate();
    219     void signalRefresh();
    220 
    221     // called on the main thread in response to initializeDisplays()
    222     void onInitializeDisplays();
    223     // called on the main thread in response to blank()
    224     void onScreenReleased(const sp<const DisplayDevice>& hw);
    225     // called on the main thread in response to unblank()
    226     void onScreenAcquired(const sp<const DisplayDevice>& hw);
    227 
    228     void handleMessageTransaction();
    229     void handleMessageInvalidate();
    230     void handleMessageRefresh();
    231 
    232     void handleTransaction(uint32_t transactionFlags);
    233     void handleTransactionLocked(uint32_t transactionFlags);
    234 
    235     /* handlePageFilp: this is were we latch a new buffer
    236      * if available and compute the dirty region.
    237      */
    238     void handlePageFlip();
    239 
    240     /* ------------------------------------------------------------------------
    241      * Transactions
    242      */
    243     uint32_t getTransactionFlags(uint32_t flags);
    244     uint32_t peekTransactionFlags(uint32_t flags);
    245     uint32_t setTransactionFlags(uint32_t flags);
    246     void commitTransaction();
    247     uint32_t setClientStateLocked(const sp<Client>& client,
    248         const layer_state_t& s);
    249     uint32_t setDisplayStateLocked(const DisplayState& s);
    250 
    251     /* ------------------------------------------------------------------------
    252      * Layer management
    253      */
    254     status_t createLayer(const String8& name, const sp<Client>& client,
    255             uint32_t w, uint32_t h, PixelFormat format, uint32_t flags,
    256             sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp);
    257 
    258     status_t createNormalLayer(const sp<Client>& client, const String8& name,
    259             uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format,
    260             sp<IBinder>* outHandle, sp<IGraphicBufferProducer>* outGbp,
    261             sp<Layer>* outLayer);
    262 
    263     status_t createDimLayer(const sp<Client>& client, const String8& name,
    264             uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle,
    265             sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer);
    266 
    267     // called in response to the window-manager calling
    268     // ISurfaceComposerClient::destroySurface()
    269     status_t onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle);
    270 
    271     // called when all clients have released all their references to
    272     // this layer meaning it is entirely safe to destroy all
    273     // resources associated to this layer.
    274     status_t onLayerDestroyed(const wp<Layer>& layer);
    275 
    276     // remove a layer from SurfaceFlinger immediately
    277     status_t removeLayer(const sp<Layer>& layer);
    278 
    279     // add a layer to SurfaceFlinger
    280     void addClientLayer(const sp<Client>& client,
    281             const sp<IBinder>& handle,
    282             const sp<IGraphicBufferProducer>& gbc,
    283             const sp<Layer>& lbc);
    284 
    285     /* ------------------------------------------------------------------------
    286      * Boot animation, on/off animations and screen capture
    287      */
    288 
    289     void startBootAnim();
    290 
    291     void renderScreenImplLocked(
    292             const sp<const DisplayDevice>& hw,
    293             uint32_t reqWidth, uint32_t reqHeight,
    294             uint32_t minLayerZ, uint32_t maxLayerZ,
    295             bool yswap);
    296 
    297     status_t captureScreenImplLocked(
    298             const sp<const DisplayDevice>& hw,
    299             const sp<IGraphicBufferProducer>& producer,
    300             uint32_t reqWidth, uint32_t reqHeight,
    301             uint32_t minLayerZ, uint32_t maxLayerZ);
    302 
    303     status_t captureScreenImplCpuConsumerLocked(
    304             const sp<const DisplayDevice>& hw,
    305             const sp<IGraphicBufferProducer>& producer,
    306             uint32_t reqWidth, uint32_t reqHeight,
    307             uint32_t minLayerZ, uint32_t maxLayerZ);
    308 
    309 
    310     /* ------------------------------------------------------------------------
    311      * EGL
    312      */
    313     static status_t selectConfigForAttribute(EGLDisplay dpy,
    314         EGLint const* attrs, EGLint attribute, EGLint value, EGLConfig* outConfig);
    315     static EGLConfig selectEGLConfig(EGLDisplay disp, EGLint visualId);
    316     static EGLContext createGLContext(EGLDisplay disp, EGLConfig config);
    317     void initializeGL(EGLDisplay display);
    318     uint32_t getMaxTextureSize() const;
    319     uint32_t getMaxViewportDims() const;
    320 
    321     /* ------------------------------------------------------------------------
    322      * Display and layer stack management
    323      */
    324     // called when starting, or restarting after system_server death
    325     void initializeDisplays();
    326 
    327     // Create an IBinder for a builtin display and add it to current state
    328     void createBuiltinDisplayLocked(DisplayDevice::DisplayType type);
    329 
    330     // NOTE: can only be called from the main thread or with mStateLock held
    331     sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const {
    332         return mDisplays.valueFor(dpy);
    333     }
    334 
    335     // NOTE: can only be called from the main thread or with mStateLock held
    336     sp<DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) {
    337         return mDisplays.valueFor(dpy);
    338     }
    339 
    340     // mark a region of a layer stack dirty. this updates the dirty
    341     // region of all screens presenting this layer stack.
    342     void invalidateLayerStack(uint32_t layerStack, const Region& dirty);
    343 
    344     // allocate a h/w composer display id
    345     int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type);
    346 
    347     /* ------------------------------------------------------------------------
    348      * H/W composer
    349      */
    350 
    351     HWComposer& getHwComposer() const { return *mHwc; }
    352 
    353     /* ------------------------------------------------------------------------
    354      * Compositing
    355      */
    356     void invalidateHwcGeometry();
    357     static void computeVisibleRegions(
    358             const LayerVector& currentLayers, uint32_t layerStack,
    359             Region& dirtyRegion, Region& opaqueRegion);
    360 
    361     void preComposition();
    362     void postComposition();
    363     void rebuildLayerStacks();
    364     void setUpHWComposer();
    365     void doComposition();
    366     void doDebugFlashRegions();
    367     void doDisplayComposition(const sp<const DisplayDevice>& hw,
    368             const Region& dirtyRegion);
    369     void doComposeSurfaces(const sp<const DisplayDevice>& hw,
    370             const Region& dirty);
    371 
    372     void postFramebuffer();
    373     void drawWormhole(const sp<const DisplayDevice>& hw,
    374             const Region& region) const;
    375     GLuint getProtectedTexName() const {
    376         return mProtectedTexName;
    377     }
    378 
    379     /* ------------------------------------------------------------------------
    380      * Display management
    381      */
    382 
    383 
    384     /* ------------------------------------------------------------------------
    385      * Debugging & dumpsys
    386      */
    387     void listLayersLocked(const Vector<String16>& args, size_t& index,
    388         String8& result, char* buffer, size_t SIZE) const;
    389     void dumpStatsLocked(const Vector<String16>& args, size_t& index,
    390         String8& result, char* buffer, size_t SIZE) const;
    391     void clearStatsLocked(const Vector<String16>& args, size_t& index,
    392         String8& result, char* buffer, size_t SIZE);
    393     void dumpAllLocked(String8& result, char* buffer, size_t SIZE) const;
    394     bool startDdmConnection();
    395     static void appendSfConfigString(String8& result);
    396 
    397     /* ------------------------------------------------------------------------
    398      * Attributes
    399      */
    400 
    401     // access must be protected by mStateLock
    402     mutable Mutex mStateLock;
    403     State mCurrentState;
    404     volatile int32_t mTransactionFlags;
    405     Condition mTransactionCV;
    406     bool mTransactionPending;
    407     bool mAnimTransactionPending;
    408     Vector< sp<Layer> > mLayersPendingRemoval;
    409     SortedVector< wp<IBinder> > mGraphicBufferProducerList;
    410 
    411     // protected by mStateLock (but we could use another lock)
    412     bool mLayersRemoved;
    413 
    414     // access must be protected by mInvalidateLock
    415     volatile int32_t mRepaintEverything;
    416 
    417     // constant members (no synchronization needed for access)
    418     HWComposer* mHwc;
    419     GLuint mProtectedTexName;
    420     nsecs_t mBootTime;
    421     bool mGpuToCpuSupported;
    422     sp<EventThread> mEventThread;
    423     GLint mMaxViewportDims[2];
    424     GLint mMaxTextureSize;
    425     EGLContext mEGLContext;
    426     EGLConfig mEGLConfig;
    427     EGLDisplay mEGLDisplay;
    428     EGLint mEGLNativeVisualId;
    429     sp<IBinder> mBuiltinDisplays[DisplayDevice::NUM_DISPLAY_TYPES];
    430 
    431     // Can only accessed from the main thread, these members
    432     // don't need synchronization
    433     State mDrawingState;
    434     bool mVisibleRegionsDirty;
    435     bool mHwWorkListDirty;
    436     bool mAnimCompositionPending;
    437 
    438     // this may only be written from the main thread with mStateLock held
    439     // it may be read from other threads with mStateLock held
    440     DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays;
    441 
    442     // don't use a lock for these, we don't care
    443     int mDebugRegion;
    444     int mDebugDDMS;
    445     int mDebugDisableHWC;
    446     int mDebugDisableTransformHint;
    447     volatile nsecs_t mDebugInSwapBuffers;
    448     nsecs_t mLastSwapBufferTime;
    449     volatile nsecs_t mDebugInTransaction;
    450     nsecs_t mLastTransactionTime;
    451     bool mBootFinished;
    452 
    453     // these are thread safe
    454     mutable MessageQueue mEventQueue;
    455     mutable Barrier mReadyToRunBarrier;
    456     FrameTracker mAnimFrameTracker;
    457 
    458     // protected by mDestroyedLayerLock;
    459     mutable Mutex mDestroyedLayerLock;
    460     Vector<Layer const *> mDestroyedLayers;
    461 
    462     /* ------------------------------------------------------------------------
    463      * Feature prototyping
    464      */
    465 
    466     sp<IBinder> mExtDisplayToken;
    467 };
    468 
    469 // ---------------------------------------------------------------------------
    470 }; // namespace android
    471 
    472 #endif // ANDROID_SURFACE_FLINGER_H
    473