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    Searched defs:mST (Results 1 - 3 of 3) sorted by null

  /frameworks/av/libvideoeditor/lvpp/
NativeWindowRenderer.h 167 sp<GLConsumer> mST;
  /frameworks/native/libs/gui/tests/
SurfaceTextureClient_test.cpp 43 mST = new GLConsumer(123);
44 mSTC = new Surface(mST->getBufferQueue());
82 mST.clear();
106 sp<GLConsumer> mST;
187 mST->abandon();
283 sp<GLConsumer> st(mST);
301 EXPECT_EQ(OK, mST->setDefaultBufferSize(16, 8));
316 EXPECT_EQ(OK, mST->setDefaultBufferSize(16, 8));
340 ASSERT_EQ(OK, mST->setSynchronousMode(false));
345 EXPECT_EQ(OK, mST->updateTexImage())
    [all...]
SurfaceTexture_test.cpp 482 mST = new GLConsumer(TEX_ID);
483 mSTC = new Surface(mST->getBufferQueue());
485 mTextureRenderer = new TextureRenderer(TEX_ID, mST);
488 mST->setFrameAvailableListener(mFW);
494 mST.clear();
506 mST(st) {
584 mST->getTransformMatrix(texMatrix);
592 sp<GLConsumer> mST;
673 sp<GLConsumer> mST;
809 ASSERT_EQ(NO_ERROR, mST->updateTexImage())
    [all...]

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