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  /development/samples/devbytes/animation/ActivityAnimations/src/com/example/android/activityanim/
BitmapUtils.java 55 * Load pictures and descriptions. A real app wouldn't do it this way, but that's
60 ArrayList<PictureData> pictures = new ArrayList<PictureData>(); local
66 pictures.add(new PictureData(resourceId, description, thumbnail));
68 return pictures;
ActivityAnimations.java 70 ArrayList<PictureData> pictures = mBitmapUtils.loadPhotos(resources); local
71 for (int i = 0; i < pictures.size(); ++i) {
72 PictureData pictureData = pictures.get(i);
  /external/skia/legacy/src/core/
SkPicturePlayback.cpp 30 int pictures = record.pictures(&pictureBytes); local
42 if (pictures != 0)
43 SkDebugf("pictures size %zd (pictures:%d) ", pictureBytes, pictures);
120 const SkTDArray<SkPicture* >& pictures = record.getPictureRefs(); local
121 fPictureCount = pictures.count();
125 fPictureRefs[i] = pictures[i];
146 pictures = fPlayback->pictures(&pictureBytes)
    [all...]
  /external/skia/src/core/
SkPicturePlayback.cpp 39 int pictures = record.pictures(&pictureBytes); local
51 if (pictures != 0)
52 SkDebugf("pictures size %zd (pictures:%d) ", pictureBytes, pictures);
113 const SkTDArray<SkPicture* >& pictures = record.getPictureRefs(); local
114 fPictureCount = pictures.count();
119 fPictureRefs[i] = pictures[i]->clone();
121 fPictureRefs[i] = pictures[i]
    [all...]

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