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Searched
defs:playerState
(Results
1 - 2
of
2
) sorted by null
/frameworks/wilhelm/tests/automated/
BufferQueue_test.cpp
88
SLuint32
playerState
;
198
res = (*playerPlay)->GetPlayState(playerPlay, &
playerState
);
200
ASSERT_EQ(SL_PLAYSTATE_STOPPED,
playerState
);
246
res = (*playerPlay)->GetPlayState(playerPlay, &
playerState
);
248
ASSERT_EQ(state,
playerState
);
279
res = (*playerPlay)->GetPlayState(playerPlay, &
playerState
);
281
ASSERT_EQ(SL_PLAYSTATE_PLAYING,
playerState
);
292
res = (*playerPlay)->GetPlayState(playerPlay, &
playerState
);
295
ASSERT_EQ(SL_PLAYSTATE_PLAYING,
playerState
);
/frameworks/base/core/java/android/webkit/
HTML5VideoViewProxy.java
119
int
playerState
= mHTML5VideoView.getCurrentState();
121
playerState
= HTML5VideoView.STATE_PREPARING;
124
playerState
);
125
if (
playerState
>= HTML5VideoView.STATE_PREPARED
153
int
playerState
= mHTML5VideoView.getCurrentState();
158
canSkipPrepare = (
playerState
== HTML5VideoView.STATE_PREPARING
159
||
playerState
== HTML5VideoView.STATE_PREPARED
160
||
playerState
== HTML5VideoView.STATE_PLAYING)
166
forceStart =
playerState
== HTML5VideoView.STATE_PREPARING
167
||
playerState
== HTML5VideoView.STATE_PLAYING
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