Home | History | Annotate | Download | only in view
      1 /*
      2  * Copyright (C) 2006 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package android.view;
     18 
     19 import android.app.Presentation;
     20 import android.content.Context;
     21 import android.content.pm.ActivityInfo;
     22 import android.graphics.PixelFormat;
     23 import android.os.IBinder;
     24 import android.os.Parcel;
     25 import android.os.Parcelable;
     26 import android.text.TextUtils;
     27 import android.util.Log;
     28 
     29 
     30 /**
     31  * The interface that apps use to talk to the window manager.
     32  * <p>
     33  * Use <code>Context.getSystemService(Context.WINDOW_SERVICE)</code> to get one of these.
     34  * </p><p>
     35  * Each window manager instance is bound to a particular {@link Display}.
     36  * To obtain a {@link WindowManager} for a different display, use
     37  * {@link Context#createDisplayContext} to obtain a {@link Context} for that
     38  * display, then use <code>Context.getSystemService(Context.WINDOW_SERVICE)</code>
     39  * to get the WindowManager.
     40  * </p><p>
     41  * The simplest way to show a window on another display is to create a
     42  * {@link Presentation}.  The presentation will automatically obtain a
     43  * {@link WindowManager} and {@link Context} for that display.
     44  * </p>
     45  *
     46  * @see android.content.Context#getSystemService
     47  * @see android.content.Context#WINDOW_SERVICE
     48  */
     49 public interface WindowManager extends ViewManager {
     50     /**
     51      * Exception that is thrown when trying to add view whose
     52      * {@link WindowManager.LayoutParams} {@link WindowManager.LayoutParams#token}
     53      * is invalid.
     54      */
     55     public static class BadTokenException extends RuntimeException {
     56         public BadTokenException() {
     57         }
     58 
     59         public BadTokenException(String name) {
     60             super(name);
     61         }
     62     }
     63 
     64     /**
     65      * Exception that is thrown when calling {@link #addView} to a secondary display that cannot
     66      * be found. See {@link android.app.Presentation} for more information on secondary displays.
     67      */
     68     public static class InvalidDisplayException extends RuntimeException {
     69         public InvalidDisplayException() {
     70         }
     71 
     72         public InvalidDisplayException(String name) {
     73             super(name);
     74         }
     75     }
     76 
     77     /**
     78      * Returns the {@link Display} upon which this {@link WindowManager} instance
     79      * will create new windows.
     80      * <p>
     81      * Despite the name of this method, the display that is returned is not
     82      * necessarily the primary display of the system (see {@link Display#DEFAULT_DISPLAY}).
     83      * The returned display could instead be a secondary display that this
     84      * window manager instance is managing.  Think of it as the display that
     85      * this {@link WindowManager} instance uses by default.
     86      * </p><p>
     87      * To create windows on a different display, you need to obtain a
     88      * {@link WindowManager} for that {@link Display}.  (See the {@link WindowManager}
     89      * class documentation for more information.)
     90      * </p>
     91      *
     92      * @return The display that this window manager is managing.
     93      */
     94     public Display getDefaultDisplay();
     95 
     96     /**
     97      * Special variation of {@link #removeView} that immediately invokes
     98      * the given view hierarchy's {@link View#onDetachedFromWindow()
     99      * View.onDetachedFromWindow()} methods before returning.  This is not
    100      * for normal applications; using it correctly requires great care.
    101      *
    102      * @param view The view to be removed.
    103      */
    104     public void removeViewImmediate(View view);
    105 
    106     public static class LayoutParams extends ViewGroup.LayoutParams
    107             implements Parcelable {
    108         /**
    109          * X position for this window.  With the default gravity it is ignored.
    110          * When using {@link Gravity#LEFT} or {@link Gravity#START} or {@link Gravity#RIGHT} or
    111          * {@link Gravity#END} it provides an offset from the given edge.
    112          */
    113         @ViewDebug.ExportedProperty
    114         public int x;
    115 
    116         /**
    117          * Y position for this window.  With the default gravity it is ignored.
    118          * When using {@link Gravity#TOP} or {@link Gravity#BOTTOM} it provides
    119          * an offset from the given edge.
    120          */
    121         @ViewDebug.ExportedProperty
    122         public int y;
    123 
    124         /**
    125          * Indicates how much of the extra space will be allocated horizontally
    126          * to the view associated with these LayoutParams. Specify 0 if the view
    127          * should not be stretched. Otherwise the extra pixels will be pro-rated
    128          * among all views whose weight is greater than 0.
    129          */
    130         @ViewDebug.ExportedProperty
    131         public float horizontalWeight;
    132 
    133         /**
    134          * Indicates how much of the extra space will be allocated vertically
    135          * to the view associated with these LayoutParams. Specify 0 if the view
    136          * should not be stretched. Otherwise the extra pixels will be pro-rated
    137          * among all views whose weight is greater than 0.
    138          */
    139         @ViewDebug.ExportedProperty
    140         public float verticalWeight;
    141 
    142         /**
    143          * The general type of window.  There are three main classes of
    144          * window types:
    145          * <ul>
    146          * <li> <strong>Application windows</strong> (ranging from
    147          * {@link #FIRST_APPLICATION_WINDOW} to
    148          * {@link #LAST_APPLICATION_WINDOW}) are normal top-level application
    149          * windows.  For these types of windows, the {@link #token} must be
    150          * set to the token of the activity they are a part of (this will
    151          * normally be done for you if {@link #token} is null).
    152          * <li> <strong>Sub-windows</strong> (ranging from
    153          * {@link #FIRST_SUB_WINDOW} to
    154          * {@link #LAST_SUB_WINDOW}) are associated with another top-level
    155          * window.  For these types of windows, the {@link #token} must be
    156          * the token of the window it is attached to.
    157          * <li> <strong>System windows</strong> (ranging from
    158          * {@link #FIRST_SYSTEM_WINDOW} to
    159          * {@link #LAST_SYSTEM_WINDOW}) are special types of windows for
    160          * use by the system for specific purposes.  They should not normally
    161          * be used by applications, and a special permission is required
    162          * to use them.
    163          * </ul>
    164          *
    165          * @see #TYPE_BASE_APPLICATION
    166          * @see #TYPE_APPLICATION
    167          * @see #TYPE_APPLICATION_STARTING
    168          * @see #TYPE_APPLICATION_PANEL
    169          * @see #TYPE_APPLICATION_MEDIA
    170          * @see #TYPE_APPLICATION_SUB_PANEL
    171          * @see #TYPE_APPLICATION_ATTACHED_DIALOG
    172          * @see #TYPE_STATUS_BAR
    173          * @see #TYPE_SEARCH_BAR
    174          * @see #TYPE_PHONE
    175          * @see #TYPE_SYSTEM_ALERT
    176          * @see #TYPE_KEYGUARD
    177          * @see #TYPE_TOAST
    178          * @see #TYPE_SYSTEM_OVERLAY
    179          * @see #TYPE_PRIORITY_PHONE
    180          * @see #TYPE_STATUS_BAR_PANEL
    181          * @see #TYPE_SYSTEM_DIALOG
    182          * @see #TYPE_KEYGUARD_DIALOG
    183          * @see #TYPE_SYSTEM_ERROR
    184          * @see #TYPE_INPUT_METHOD
    185          * @see #TYPE_INPUT_METHOD_DIALOG
    186          */
    187         @ViewDebug.ExportedProperty(mapping = {
    188             @ViewDebug.IntToString(from = TYPE_BASE_APPLICATION, to = "TYPE_BASE_APPLICATION"),
    189             @ViewDebug.IntToString(from = TYPE_APPLICATION, to = "TYPE_APPLICATION"),
    190             @ViewDebug.IntToString(from = TYPE_APPLICATION_STARTING, to = "TYPE_APPLICATION_STARTING"),
    191             @ViewDebug.IntToString(from = TYPE_APPLICATION_PANEL, to = "TYPE_APPLICATION_PANEL"),
    192             @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA, to = "TYPE_APPLICATION_MEDIA"),
    193             @ViewDebug.IntToString(from = TYPE_APPLICATION_SUB_PANEL, to = "TYPE_APPLICATION_SUB_PANEL"),
    194             @ViewDebug.IntToString(from = TYPE_APPLICATION_ATTACHED_DIALOG, to = "TYPE_APPLICATION_ATTACHED_DIALOG"),
    195             @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA_OVERLAY, to = "TYPE_APPLICATION_MEDIA_OVERLAY"),
    196             @ViewDebug.IntToString(from = TYPE_STATUS_BAR, to = "TYPE_STATUS_BAR"),
    197             @ViewDebug.IntToString(from = TYPE_SEARCH_BAR, to = "TYPE_SEARCH_BAR"),
    198             @ViewDebug.IntToString(from = TYPE_PHONE, to = "TYPE_PHONE"),
    199             @ViewDebug.IntToString(from = TYPE_SYSTEM_ALERT, to = "TYPE_SYSTEM_ALERT"),
    200             @ViewDebug.IntToString(from = TYPE_KEYGUARD, to = "TYPE_KEYGUARD"),
    201             @ViewDebug.IntToString(from = TYPE_TOAST, to = "TYPE_TOAST"),
    202             @ViewDebug.IntToString(from = TYPE_SYSTEM_OVERLAY, to = "TYPE_SYSTEM_OVERLAY"),
    203             @ViewDebug.IntToString(from = TYPE_PRIORITY_PHONE, to = "TYPE_PRIORITY_PHONE"),
    204             @ViewDebug.IntToString(from = TYPE_SYSTEM_DIALOG, to = "TYPE_SYSTEM_DIALOG"),
    205             @ViewDebug.IntToString(from = TYPE_KEYGUARD_DIALOG, to = "TYPE_KEYGUARD_DIALOG"),
    206             @ViewDebug.IntToString(from = TYPE_SYSTEM_ERROR, to = "TYPE_SYSTEM_ERROR"),
    207             @ViewDebug.IntToString(from = TYPE_INPUT_METHOD, to = "TYPE_INPUT_METHOD"),
    208             @ViewDebug.IntToString(from = TYPE_INPUT_METHOD_DIALOG, to = "TYPE_INPUT_METHOD_DIALOG"),
    209             @ViewDebug.IntToString(from = TYPE_WALLPAPER, to = "TYPE_WALLPAPER"),
    210             @ViewDebug.IntToString(from = TYPE_STATUS_BAR_PANEL, to = "TYPE_STATUS_BAR_PANEL"),
    211             @ViewDebug.IntToString(from = TYPE_SECURE_SYSTEM_OVERLAY, to = "TYPE_SECURE_SYSTEM_OVERLAY"),
    212             @ViewDebug.IntToString(from = TYPE_DRAG, to = "TYPE_DRAG"),
    213             @ViewDebug.IntToString(from = TYPE_STATUS_BAR_SUB_PANEL, to = "TYPE_STATUS_BAR_SUB_PANEL"),
    214             @ViewDebug.IntToString(from = TYPE_POINTER, to = "TYPE_POINTER"),
    215             @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR, to = "TYPE_NAVIGATION_BAR"),
    216             @ViewDebug.IntToString(from = TYPE_VOLUME_OVERLAY, to = "TYPE_VOLUME_OVERLAY"),
    217             @ViewDebug.IntToString(from = TYPE_BOOT_PROGRESS, to = "TYPE_BOOT_PROGRESS"),
    218             @ViewDebug.IntToString(from = TYPE_HIDDEN_NAV_CONSUMER, to = "TYPE_HIDDEN_NAV_CONSUMER"),
    219             @ViewDebug.IntToString(from = TYPE_DREAM, to = "TYPE_DREAM"),
    220             @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR_PANEL, to = "TYPE_NAVIGATION_BAR_PANEL"),
    221             @ViewDebug.IntToString(from = TYPE_DISPLAY_OVERLAY, to = "TYPE_DISPLAY_OVERLAY"),
    222             @ViewDebug.IntToString(from = TYPE_MAGNIFICATION_OVERLAY, to = "TYPE_MAGNIFICATION_OVERLAY")
    223         })
    224         public int type;
    225 
    226         /**
    227          * Start of window types that represent normal application windows.
    228          */
    229         public static final int FIRST_APPLICATION_WINDOW = 1;
    230 
    231         /**
    232          * Window type: an application window that serves as the "base" window
    233          * of the overall application; all other application windows will
    234          * appear on top of it.
    235          * In multiuser systems shows only on the owning user's window.
    236          */
    237         public static final int TYPE_BASE_APPLICATION   = 1;
    238 
    239         /**
    240          * Window type: a normal application window.  The {@link #token} must be
    241          * an Activity token identifying who the window belongs to.
    242          * In multiuser systems shows only on the owning user's window.
    243          */
    244         public static final int TYPE_APPLICATION        = 2;
    245 
    246         /**
    247          * Window type: special application window that is displayed while the
    248          * application is starting.  Not for use by applications themselves;
    249          * this is used by the system to display something until the
    250          * application can show its own windows.
    251          * In multiuser systems shows on all users' windows.
    252          */
    253         public static final int TYPE_APPLICATION_STARTING = 3;
    254 
    255         /**
    256          * End of types of application windows.
    257          */
    258         public static final int LAST_APPLICATION_WINDOW = 99;
    259 
    260         /**
    261          * Start of types of sub-windows.  The {@link #token} of these windows
    262          * must be set to the window they are attached to.  These types of
    263          * windows are kept next to their attached window in Z-order, and their
    264          * coordinate space is relative to their attached window.
    265          */
    266         public static final int FIRST_SUB_WINDOW        = 1000;
    267 
    268         /**
    269          * Window type: a panel on top of an application window.  These windows
    270          * appear on top of their attached window.
    271          */
    272         public static final int TYPE_APPLICATION_PANEL  = FIRST_SUB_WINDOW;
    273 
    274         /**
    275          * Window type: window for showing media (such as video).  These windows
    276          * are displayed behind their attached window.
    277          */
    278         public static final int TYPE_APPLICATION_MEDIA  = FIRST_SUB_WINDOW+1;
    279 
    280         /**
    281          * Window type: a sub-panel on top of an application window.  These
    282          * windows are displayed on top their attached window and any
    283          * {@link #TYPE_APPLICATION_PANEL} panels.
    284          */
    285         public static final int TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW+2;
    286 
    287         /** Window type: like {@link #TYPE_APPLICATION_PANEL}, but layout
    288          * of the window happens as that of a top-level window, <em>not</em>
    289          * as a child of its container.
    290          */
    291         public static final int TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW+3;
    292 
    293         /**
    294          * Window type: window for showing overlays on top of media windows.
    295          * These windows are displayed between TYPE_APPLICATION_MEDIA and the
    296          * application window.  They should be translucent to be useful.  This
    297          * is a big ugly hack so:
    298          * @hide
    299          */
    300         public static final int TYPE_APPLICATION_MEDIA_OVERLAY  = FIRST_SUB_WINDOW+4;
    301 
    302         /**
    303          * End of types of sub-windows.
    304          */
    305         public static final int LAST_SUB_WINDOW         = 1999;
    306 
    307         /**
    308          * Start of system-specific window types.  These are not normally
    309          * created by applications.
    310          */
    311         public static final int FIRST_SYSTEM_WINDOW     = 2000;
    312 
    313         /**
    314          * Window type: the status bar.  There can be only one status bar
    315          * window; it is placed at the top of the screen, and all other
    316          * windows are shifted down so they are below it.
    317          * In multiuser systems shows on all users' windows.
    318          */
    319         public static final int TYPE_STATUS_BAR         = FIRST_SYSTEM_WINDOW;
    320 
    321         /**
    322          * Window type: the search bar.  There can be only one search bar
    323          * window; it is placed at the top of the screen.
    324          * In multiuser systems shows on all users' windows.
    325          */
    326         public static final int TYPE_SEARCH_BAR         = FIRST_SYSTEM_WINDOW+1;
    327 
    328         /**
    329          * Window type: phone.  These are non-application windows providing
    330          * user interaction with the phone (in particular incoming calls).
    331          * These windows are normally placed above all applications, but behind
    332          * the status bar.
    333          * In multiuser systems shows on all users' windows.
    334          */
    335         public static final int TYPE_PHONE              = FIRST_SYSTEM_WINDOW+2;
    336 
    337         /**
    338          * Window type: system window, such as low power alert. These windows
    339          * are always on top of application windows.
    340          * In multiuser systems shows only on the owning user's window.
    341          */
    342         public static final int TYPE_SYSTEM_ALERT       = FIRST_SYSTEM_WINDOW+3;
    343 
    344         /**
    345          * Window type: keyguard window.
    346          * In multiuser systems shows on all users' windows.
    347          */
    348         public static final int TYPE_KEYGUARD           = FIRST_SYSTEM_WINDOW+4;
    349 
    350         /**
    351          * Window type: transient notifications.
    352          * In multiuser systems shows only on the owning user's window.
    353          */
    354         public static final int TYPE_TOAST              = FIRST_SYSTEM_WINDOW+5;
    355 
    356         /**
    357          * Window type: system overlay windows, which need to be displayed
    358          * on top of everything else.  These windows must not take input
    359          * focus, or they will interfere with the keyguard.
    360          * In multiuser systems shows only on the owning user's window.
    361          */
    362         public static final int TYPE_SYSTEM_OVERLAY     = FIRST_SYSTEM_WINDOW+6;
    363 
    364         /**
    365          * Window type: priority phone UI, which needs to be displayed even if
    366          * the keyguard is active.  These windows must not take input
    367          * focus, or they will interfere with the keyguard.
    368          * In multiuser systems shows on all users' windows.
    369          */
    370         public static final int TYPE_PRIORITY_PHONE     = FIRST_SYSTEM_WINDOW+7;
    371 
    372         /**
    373          * Window type: panel that slides out from the status bar
    374          * In multiuser systems shows on all users' windows.
    375          */
    376         public static final int TYPE_SYSTEM_DIALOG      = FIRST_SYSTEM_WINDOW+8;
    377 
    378         /**
    379          * Window type: dialogs that the keyguard shows
    380          * In multiuser systems shows on all users' windows.
    381          */
    382         public static final int TYPE_KEYGUARD_DIALOG    = FIRST_SYSTEM_WINDOW+9;
    383 
    384         /**
    385          * Window type: internal system error windows, appear on top of
    386          * everything they can.
    387          * In multiuser systems shows only on the owning user's window.
    388          */
    389         public static final int TYPE_SYSTEM_ERROR       = FIRST_SYSTEM_WINDOW+10;
    390 
    391         /**
    392          * Window type: internal input methods windows, which appear above
    393          * the normal UI.  Application windows may be resized or panned to keep
    394          * the input focus visible while this window is displayed.
    395          * In multiuser systems shows only on the owning user's window.
    396          */
    397         public static final int TYPE_INPUT_METHOD       = FIRST_SYSTEM_WINDOW+11;
    398 
    399         /**
    400          * Window type: internal input methods dialog windows, which appear above
    401          * the current input method window.
    402          * In multiuser systems shows only on the owning user's window.
    403          */
    404         public static final int TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12;
    405 
    406         /**
    407          * Window type: wallpaper window, placed behind any window that wants
    408          * to sit on top of the wallpaper.
    409          * In multiuser systems shows only on the owning user's window.
    410          */
    411         public static final int TYPE_WALLPAPER          = FIRST_SYSTEM_WINDOW+13;
    412 
    413         /**
    414          * Window type: panel that slides out from over the status bar
    415          * In multiuser systems shows on all users' windows.
    416          */
    417         public static final int TYPE_STATUS_BAR_PANEL   = FIRST_SYSTEM_WINDOW+14;
    418 
    419         /**
    420          * Window type: secure system overlay windows, which need to be displayed
    421          * on top of everything else.  These windows must not take input
    422          * focus, or they will interfere with the keyguard.
    423          *
    424          * This is exactly like {@link #TYPE_SYSTEM_OVERLAY} except that only the
    425          * system itself is allowed to create these overlays.  Applications cannot
    426          * obtain permission to create secure system overlays.
    427          *
    428          * In multiuser systems shows only on the owning user's window.
    429          * @hide
    430          */
    431         public static final int TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15;
    432 
    433         /**
    434          * Window type: the drag-and-drop pseudowindow.  There is only one
    435          * drag layer (at most), and it is placed on top of all other windows.
    436          * In multiuser systems shows only on the owning user's window.
    437          * @hide
    438          */
    439         public static final int TYPE_DRAG               = FIRST_SYSTEM_WINDOW+16;
    440 
    441         /**
    442          * Window type: panel that slides out from under the status bar
    443          * In multiuser systems shows on all users' windows.
    444          * @hide
    445          */
    446         public static final int TYPE_STATUS_BAR_SUB_PANEL = FIRST_SYSTEM_WINDOW+17;
    447 
    448         /**
    449          * Window type: (mouse) pointer
    450          * In multiuser systems shows on all users' windows.
    451          * @hide
    452          */
    453         public static final int TYPE_POINTER = FIRST_SYSTEM_WINDOW+18;
    454 
    455         /**
    456          * Window type: Navigation bar (when distinct from status bar)
    457          * In multiuser systems shows on all users' windows.
    458          * @hide
    459          */
    460         public static final int TYPE_NAVIGATION_BAR = FIRST_SYSTEM_WINDOW+19;
    461 
    462         /**
    463          * Window type: The volume level overlay/dialog shown when the user
    464          * changes the system volume.
    465          * In multiuser systems shows on all users' windows.
    466          * @hide
    467          */
    468         public static final int TYPE_VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW+20;
    469 
    470         /**
    471          * Window type: The boot progress dialog, goes on top of everything
    472          * in the world.
    473          * In multiuser systems shows on all users' windows.
    474          * @hide
    475          */
    476         public static final int TYPE_BOOT_PROGRESS = FIRST_SYSTEM_WINDOW+21;
    477 
    478         /**
    479          * Window type: Fake window to consume touch events when the navigation
    480          * bar is hidden.
    481          * In multiuser systems shows on all users' windows.
    482          * @hide
    483          */
    484         public static final int TYPE_HIDDEN_NAV_CONSUMER = FIRST_SYSTEM_WINDOW+22;
    485 
    486         /**
    487          * Window type: Dreams (screen saver) window, just above keyguard.
    488          * In multiuser systems shows only on the owning user's window.
    489          * @hide
    490          */
    491         public static final int TYPE_DREAM = FIRST_SYSTEM_WINDOW+23;
    492 
    493         /**
    494          * Window type: Navigation bar panel (when navigation bar is distinct from status bar)
    495          * In multiuser systems shows on all users' windows.
    496          * @hide
    497          */
    498         public static final int TYPE_NAVIGATION_BAR_PANEL = FIRST_SYSTEM_WINDOW+24;
    499 
    500         /**
    501          * Window type: Behind the universe of the real windows.
    502          * In multiuser systems shows on all users' windows.
    503          * @hide
    504          */
    505         public static final int TYPE_UNIVERSE_BACKGROUND = FIRST_SYSTEM_WINDOW+25;
    506 
    507         /**
    508          * Window type: Display overlay window.  Used to simulate secondary display devices.
    509          * In multiuser systems shows on all users' windows.
    510          * @hide
    511          */
    512         public static final int TYPE_DISPLAY_OVERLAY = FIRST_SYSTEM_WINDOW+26;
    513 
    514         /**
    515          * Window type: Magnification overlay window. Used to highlight the magnified
    516          * portion of a display when accessibility magnification is enabled.
    517          * In multiuser systems shows on all users' windows.
    518          * @hide
    519          */
    520         public static final int TYPE_MAGNIFICATION_OVERLAY = FIRST_SYSTEM_WINDOW+27;
    521 
    522         /**
    523          * Window type: Recents. Same layer as {@link #TYPE_SYSTEM_DIALOG} but only appears on
    524          * one user's screen.
    525          * In multiuser systems shows on all users' windows.
    526          * @hide
    527          */
    528         public static final int TYPE_RECENTS_OVERLAY = FIRST_SYSTEM_WINDOW+28;
    529 
    530         /**
    531          * End of types of system windows.
    532          */
    533         public static final int LAST_SYSTEM_WINDOW      = 2999;
    534 
    535         /** @deprecated this is ignored, this value is set automatically when needed. */
    536         @Deprecated
    537         public static final int MEMORY_TYPE_NORMAL = 0;
    538         /** @deprecated this is ignored, this value is set automatically when needed. */
    539         @Deprecated
    540         public static final int MEMORY_TYPE_HARDWARE = 1;
    541         /** @deprecated this is ignored, this value is set automatically when needed. */
    542         @Deprecated
    543         public static final int MEMORY_TYPE_GPU = 2;
    544         /** @deprecated this is ignored, this value is set automatically when needed. */
    545         @Deprecated
    546         public static final int MEMORY_TYPE_PUSH_BUFFERS = 3;
    547 
    548         /**
    549          * @deprecated this is ignored
    550          */
    551         @Deprecated
    552         public int memoryType;
    553 
    554         /** Window flag: as long as this window is visible to the user, allow
    555          *  the lock screen to activate while the screen is on.
    556          *  This can be used independently, or in combination with
    557          *  {@link #FLAG_KEEP_SCREEN_ON} and/or {@link #FLAG_SHOW_WHEN_LOCKED} */
    558         public static final int FLAG_ALLOW_LOCK_WHILE_SCREEN_ON     = 0x00000001;
    559 
    560         /** Window flag: everything behind this window will be dimmed.
    561          *  Use {@link #dimAmount} to control the amount of dim. */
    562         public static final int FLAG_DIM_BEHIND        = 0x00000002;
    563 
    564         /** Window flag: blur everything behind this window.
    565          * @deprecated Blurring is no longer supported. */
    566         @Deprecated
    567         public static final int FLAG_BLUR_BEHIND        = 0x00000004;
    568 
    569         /** Window flag: this window won't ever get key input focus, so the
    570          * user can not send key or other button events to it.  Those will
    571          * instead go to whatever focusable window is behind it.  This flag
    572          * will also enable {@link #FLAG_NOT_TOUCH_MODAL} whether or not that
    573          * is explicitly set.
    574          *
    575          * <p>Setting this flag also implies that the window will not need to
    576          * interact with
    577          * a soft input method, so it will be Z-ordered and positioned
    578          * independently of any active input method (typically this means it
    579          * gets Z-ordered on top of the input method, so it can use the full
    580          * screen for its content and cover the input method if needed.  You
    581          * can use {@link #FLAG_ALT_FOCUSABLE_IM} to modify this behavior. */
    582         public static final int FLAG_NOT_FOCUSABLE      = 0x00000008;
    583 
    584         /** Window flag: this window can never receive touch events. */
    585         public static final int FLAG_NOT_TOUCHABLE      = 0x00000010;
    586 
    587         /** Window flag: even when this window is focusable (its
    588          * {@link #FLAG_NOT_FOCUSABLE} is not set), allow any pointer events
    589          * outside of the window to be sent to the windows behind it.  Otherwise
    590          * it will consume all pointer events itself, regardless of whether they
    591          * are inside of the window. */
    592         public static final int FLAG_NOT_TOUCH_MODAL    = 0x00000020;
    593 
    594         /** Window flag: when set, if the device is asleep when the touch
    595          * screen is pressed, you will receive this first touch event.  Usually
    596          * the first touch event is consumed by the system since the user can
    597          * not see what they are pressing on.
    598          */
    599         public static final int FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040;
    600 
    601         /** Window flag: as long as this window is visible to the user, keep
    602          *  the device's screen turned on and bright. */
    603         public static final int FLAG_KEEP_SCREEN_ON     = 0x00000080;
    604 
    605         /** Window flag: place the window within the entire screen, ignoring
    606          *  decorations around the border (such as the status bar).  The
    607          *  window must correctly position its contents to take the screen
    608          *  decoration into account.  This flag is normally set for you
    609          *  by Window as described in {@link Window#setFlags}. */
    610         public static final int FLAG_LAYOUT_IN_SCREEN   = 0x00000100;
    611 
    612         /** Window flag: allow window to extend outside of the screen. */
    613         public static final int FLAG_LAYOUT_NO_LIMITS   = 0x00000200;
    614 
    615         /**
    616          * Window flag: hide all screen decorations (such as the status bar) while
    617          * this window is displayed.  This allows the window to use the entire
    618          * display space for itself -- the status bar will be hidden when
    619          * an app window with this flag set is on the top layer. A fullscreen window
    620          * will ignore a value of {@link #SOFT_INPUT_ADJUST_RESIZE} for the window's
    621          * {@link #softInputMode} field; the window will stay fullscreen
    622          * and will not resize.
    623          *
    624          * <p>This flag can be controlled in your theme through the
    625          * {@link android.R.attr#windowFullscreen} attribute; this attribute
    626          * is automatically set for you in the standard fullscreen themes
    627          * such as {@link android.R.style#Theme_NoTitleBar_Fullscreen},
    628          * {@link android.R.style#Theme_Black_NoTitleBar_Fullscreen},
    629          * {@link android.R.style#Theme_Light_NoTitleBar_Fullscreen},
    630          * {@link android.R.style#Theme_Holo_NoActionBar_Fullscreen},
    631          * {@link android.R.style#Theme_Holo_Light_NoActionBar_Fullscreen},
    632          * {@link android.R.style#Theme_DeviceDefault_NoActionBar_Fullscreen}, and
    633          * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_Fullscreen}.</p>
    634          */
    635         public static final int FLAG_FULLSCREEN      = 0x00000400;
    636 
    637         /** Window flag: override {@link #FLAG_FULLSCREEN} and force the
    638          *  screen decorations (such as the status bar) to be shown. */
    639         public static final int FLAG_FORCE_NOT_FULLSCREEN   = 0x00000800;
    640 
    641         /** Window flag: turn on dithering when compositing this window to
    642          *  the screen.
    643          * @deprecated This flag is no longer used. */
    644         @Deprecated
    645         public static final int FLAG_DITHER             = 0x00001000;
    646 
    647         /** Window flag: treat the content of the window as secure, preventing
    648          * it from appearing in screenshots or from being viewed on non-secure
    649          * displays.
    650          *
    651          * <p>See {@link android.view.Display#FLAG_SECURE} for more details about
    652          * secure surfaces and secure displays.
    653          */
    654         public static final int FLAG_SECURE             = 0x00002000;
    655 
    656         /** Window flag: a special mode where the layout parameters are used
    657          * to perform scaling of the surface when it is composited to the
    658          * screen. */
    659         public static final int FLAG_SCALED             = 0x00004000;
    660 
    661         /** Window flag: intended for windows that will often be used when the user is
    662          * holding the screen against their face, it will aggressively filter the event
    663          * stream to prevent unintended presses in this situation that may not be
    664          * desired for a particular window, when such an event stream is detected, the
    665          * application will receive a CANCEL motion event to indicate this so applications
    666          * can handle this accordingly by taking no action on the event
    667          * until the finger is released. */
    668         public static final int FLAG_IGNORE_CHEEK_PRESSES    = 0x00008000;
    669 
    670         /** Window flag: a special option only for use in combination with
    671          * {@link #FLAG_LAYOUT_IN_SCREEN}.  When requesting layout in the
    672          * screen your window may appear on top of or behind screen decorations
    673          * such as the status bar.  By also including this flag, the window
    674          * manager will report the inset rectangle needed to ensure your
    675          * content is not covered by screen decorations.  This flag is normally
    676          * set for you by Window as described in {@link Window#setFlags}.*/
    677         public static final int FLAG_LAYOUT_INSET_DECOR = 0x00010000;
    678 
    679         /** Window flag: invert the state of {@link #FLAG_NOT_FOCUSABLE} with
    680          * respect to how this window interacts with the current method.  That
    681          * is, if FLAG_NOT_FOCUSABLE is set and this flag is set, then the
    682          * window will behave as if it needs to interact with the input method
    683          * and thus be placed behind/away from it; if FLAG_NOT_FOCUSABLE is
    684          * not set and this flag is set, then the window will behave as if it
    685          * doesn't need to interact with the input method and can be placed
    686          * to use more space and cover the input method.
    687          */
    688         public static final int FLAG_ALT_FOCUSABLE_IM = 0x00020000;
    689 
    690         /** Window flag: if you have set {@link #FLAG_NOT_TOUCH_MODAL}, you
    691          * can set this flag to receive a single special MotionEvent with
    692          * the action
    693          * {@link MotionEvent#ACTION_OUTSIDE MotionEvent.ACTION_OUTSIDE} for
    694          * touches that occur outside of your window.  Note that you will not
    695          * receive the full down/move/up gesture, only the location of the
    696          * first down as an ACTION_OUTSIDE.
    697          */
    698         public static final int FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000;
    699 
    700         /** Window flag: special flag to let windows be shown when the screen
    701          * is locked. This will let application windows take precedence over
    702          * key guard or any other lock screens. Can be used with
    703          * {@link #FLAG_KEEP_SCREEN_ON} to turn screen on and display windows
    704          * directly before showing the key guard window.  Can be used with
    705          * {@link #FLAG_DISMISS_KEYGUARD} to automatically fully dismisss
    706          * non-secure keyguards.  This flag only applies to the top-most
    707          * full-screen window.
    708          */
    709         public static final int FLAG_SHOW_WHEN_LOCKED = 0x00080000;
    710 
    711         /** Window flag: ask that the system wallpaper be shown behind
    712          * your window.  The window surface must be translucent to be able
    713          * to actually see the wallpaper behind it; this flag just ensures
    714          * that the wallpaper surface will be there if this window actually
    715          * has translucent regions.
    716          *
    717          * <p>This flag can be controlled in your theme through the
    718          * {@link android.R.attr#windowShowWallpaper} attribute; this attribute
    719          * is automatically set for you in the standard wallpaper themes
    720          * such as {@link android.R.style#Theme_Wallpaper},
    721          * {@link android.R.style#Theme_Wallpaper_NoTitleBar},
    722          * {@link android.R.style#Theme_Wallpaper_NoTitleBar_Fullscreen},
    723          * {@link android.R.style#Theme_Holo_Wallpaper},
    724          * {@link android.R.style#Theme_Holo_Wallpaper_NoTitleBar},
    725          * {@link android.R.style#Theme_DeviceDefault_Wallpaper}, and
    726          * {@link android.R.style#Theme_DeviceDefault_Wallpaper_NoTitleBar}.</p>
    727          */
    728         public static final int FLAG_SHOW_WALLPAPER = 0x00100000;
    729 
    730         /** Window flag: when set as a window is being added or made
    731          * visible, once the window has been shown then the system will
    732          * poke the power manager's user activity (as if the user had woken
    733          * up the device) to turn the screen on. */
    734         public static final int FLAG_TURN_SCREEN_ON = 0x00200000;
    735 
    736         /** Window flag: when set the window will cause the keyguard to
    737          * be dismissed, only if it is not a secure lock keyguard.  Because such
    738          * a keyguard is not needed for security, it will never re-appear if
    739          * the user navigates to another window (in contrast to
    740          * {@link #FLAG_SHOW_WHEN_LOCKED}, which will only temporarily
    741          * hide both secure and non-secure keyguards but ensure they reappear
    742          * when the user moves to another UI that doesn't hide them).
    743          * If the keyguard is currently active and is secure (requires an
    744          * unlock pattern) than the user will still need to confirm it before
    745          * seeing this window, unless {@link #FLAG_SHOW_WHEN_LOCKED} has
    746          * also been set.
    747          */
    748         public static final int FLAG_DISMISS_KEYGUARD = 0x00400000;
    749 
    750         /** Window flag: when set the window will accept for touch events
    751          * outside of its bounds to be sent to other windows that also
    752          * support split touch.  When this flag is not set, the first pointer
    753          * that goes down determines the window to which all subsequent touches
    754          * go until all pointers go up.  When this flag is set, each pointer
    755          * (not necessarily the first) that goes down determines the window
    756          * to which all subsequent touches of that pointer will go until that
    757          * pointer goes up thereby enabling touches with multiple pointers
    758          * to be split across multiple windows.
    759          */
    760         public static final int FLAG_SPLIT_TOUCH = 0x00800000;
    761 
    762         /**
    763          * <p>Indicates whether this window should be hardware accelerated.
    764          * Requesting hardware acceleration does not guarantee it will happen.</p>
    765          *
    766          * <p>This flag can be controlled programmatically <em>only</em> to enable
    767          * hardware acceleration. To enable hardware acceleration for a given
    768          * window programmatically, do the following:</p>
    769          *
    770          * <pre>
    771          * Window w = activity.getWindow(); // in Activity's onCreate() for instance
    772          * w.setFlags(WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED,
    773          *         WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED);
    774          * </pre>
    775          *
    776          * <p>It is important to remember that this flag <strong>must</strong>
    777          * be set before setting the content view of your activity or dialog.</p>
    778          *
    779          * <p>This flag cannot be used to disable hardware acceleration after it
    780          * was enabled in your manifest using
    781          * {@link android.R.attr#hardwareAccelerated}. If you need to selectively
    782          * and programmatically disable hardware acceleration (for automated testing
    783          * for instance), make sure it is turned off in your manifest and enable it
    784          * on your activity or dialog when you need it instead, using the method
    785          * described above.</p>
    786          *
    787          * <p>This flag is automatically set by the system if the
    788          * {@link android.R.attr#hardwareAccelerated android:hardwareAccelerated}
    789          * XML attribute is set to true on an activity or on the application.</p>
    790          */
    791         public static final int FLAG_HARDWARE_ACCELERATED = 0x01000000;
    792 
    793         /**
    794          * Window flag: allow window contents to extend in to the screen's
    795          * overscan area, if there is one.  The window should still correctly
    796          * position its contents to take the overscan area into account.
    797          *
    798          * <p>This flag can be controlled in your theme through the
    799          * {@link android.R.attr#windowOverscan} attribute; this attribute
    800          * is automatically set for you in the standard overscan themes
    801          * such as
    802          * {@link android.R.style#Theme_Holo_NoActionBar_Overscan},
    803          * {@link android.R.style#Theme_Holo_Light_NoActionBar_Overscan},
    804          * {@link android.R.style#Theme_DeviceDefault_NoActionBar_Overscan}, and
    805          * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_Overscan}.</p>
    806          *
    807          * <p>When this flag is enabled for a window, its normal content may be obscured
    808          * to some degree by the overscan region of the display.  To ensure key parts of
    809          * that content are visible to the user, you can use
    810          * {@link View#setFitsSystemWindows(boolean) View.setFitsSystemWindows(boolean)}
    811          * to set the point in the view hierarchy where the appropriate offsets should
    812          * be applied.  (This can be done either by directly calling this function, using
    813          * the {@link android.R.attr#fitsSystemWindows} attribute in your view hierarchy,
    814          * or implementing you own {@link View#fitSystemWindows(android.graphics.Rect)
    815          * View.fitSystemWindows(Rect)} method).</p>
    816          *
    817          * <p>This mechanism for positioning content elements is identical to its equivalent
    818          * use with layout and {@link View#setSystemUiVisibility(int)
    819          * View.setSystemUiVisibility(int)}; here is an example layout that will correctly
    820          * position its UI elements with this overscan flag is set:</p>
    821          *
    822          * {@sample development/samples/ApiDemos/res/layout/overscan_activity.xml complete}
    823          */
    824         public static final int FLAG_LAYOUT_IN_OVERSCAN = 0x02000000;
    825 
    826         // ----- HIDDEN FLAGS.
    827         // These start at the high bit and go down.
    828 
    829         /** Window flag: Enable touches to slide out of a window into neighboring
    830          * windows in mid-gesture instead of being captured for the duration of
    831          * the gesture.
    832          *
    833          * This flag changes the behavior of touch focus for this window only.
    834          * Touches can slide out of the window but they cannot necessarily slide
    835          * back in (unless the other window with touch focus permits it).
    836          *
    837          * {@hide}
    838          */
    839         public static final int FLAG_SLIPPERY = 0x04000000;
    840 
    841         /**
    842          * Flag for a window belonging to an activity that responds to {@link KeyEvent#KEYCODE_MENU}
    843          * and therefore needs a Menu key. For devices where Menu is a physical button this flag is
    844          * ignored, but on devices where the Menu key is drawn in software it may be hidden unless
    845          * this flag is set.
    846          *
    847          * (Note that Action Bars, when available, are the preferred way to offer additional
    848          * functions otherwise accessed via an options menu.)
    849          *
    850          * {@hide}
    851          */
    852         public static final int FLAG_NEEDS_MENU_KEY = 0x08000000;
    853 
    854         /** Window flag: special flag to limit the size of the window to be
    855          * original size ([320x480] x density). Used to create window for applications
    856          * running under compatibility mode.
    857          *
    858          * {@hide} */
    859         public static final int FLAG_COMPATIBLE_WINDOW = 0x20000000;
    860 
    861         /** Window flag: a special option intended for system dialogs.  When
    862          * this flag is set, the window will demand focus unconditionally when
    863          * it is created.
    864          * {@hide} */
    865         public static final int FLAG_SYSTEM_ERROR = 0x40000000;
    866 
    867         /**
    868          * Various behavioral options/flags.  Default is none.
    869          *
    870          * @see #FLAG_ALLOW_LOCK_WHILE_SCREEN_ON
    871          * @see #FLAG_DIM_BEHIND
    872          * @see #FLAG_NOT_FOCUSABLE
    873          * @see #FLAG_NOT_TOUCHABLE
    874          * @see #FLAG_NOT_TOUCH_MODAL
    875          * @see #FLAG_TOUCHABLE_WHEN_WAKING
    876          * @see #FLAG_KEEP_SCREEN_ON
    877          * @see #FLAG_LAYOUT_IN_SCREEN
    878          * @see #FLAG_LAYOUT_NO_LIMITS
    879          * @see #FLAG_FULLSCREEN
    880          * @see #FLAG_FORCE_NOT_FULLSCREEN
    881          * @see #FLAG_SECURE
    882          * @see #FLAG_SCALED
    883          * @see #FLAG_IGNORE_CHEEK_PRESSES
    884          * @see #FLAG_LAYOUT_INSET_DECOR
    885          * @see #FLAG_ALT_FOCUSABLE_IM
    886          * @see #FLAG_WATCH_OUTSIDE_TOUCH
    887          * @see #FLAG_SHOW_WHEN_LOCKED
    888          * @see #FLAG_SHOW_WALLPAPER
    889          * @see #FLAG_TURN_SCREEN_ON
    890          * @see #FLAG_DISMISS_KEYGUARD
    891          * @see #FLAG_SPLIT_TOUCH
    892          * @see #FLAG_HARDWARE_ACCELERATED
    893          */
    894         @ViewDebug.ExportedProperty(flagMapping = {
    895             @ViewDebug.FlagToString(mask = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON, equals = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON,
    896                     name = "FLAG_ALLOW_LOCK_WHILE_SCREEN_ON"),
    897             @ViewDebug.FlagToString(mask = FLAG_DIM_BEHIND, equals = FLAG_DIM_BEHIND,
    898                     name = "FLAG_DIM_BEHIND"),
    899             @ViewDebug.FlagToString(mask = FLAG_BLUR_BEHIND, equals = FLAG_BLUR_BEHIND,
    900                     name = "FLAG_BLUR_BEHIND"),
    901             @ViewDebug.FlagToString(mask = FLAG_NOT_FOCUSABLE, equals = FLAG_NOT_FOCUSABLE,
    902                     name = "FLAG_NOT_FOCUSABLE"),
    903             @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCHABLE, equals = FLAG_NOT_TOUCHABLE,
    904                     name = "FLAG_NOT_TOUCHABLE"),
    905             @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCH_MODAL, equals = FLAG_NOT_TOUCH_MODAL,
    906                     name = "FLAG_NOT_TOUCH_MODAL"),
    907             @ViewDebug.FlagToString(mask = FLAG_TOUCHABLE_WHEN_WAKING, equals = FLAG_TOUCHABLE_WHEN_WAKING,
    908                     name = "FLAG_TOUCHABLE_WHEN_WAKING"),
    909             @ViewDebug.FlagToString(mask = FLAG_KEEP_SCREEN_ON, equals = FLAG_KEEP_SCREEN_ON,
    910                     name = "FLAG_KEEP_SCREEN_ON"),
    911             @ViewDebug.FlagToString(mask = FLAG_LAYOUT_IN_SCREEN, equals = FLAG_LAYOUT_IN_SCREEN,
    912                     name = "FLAG_LAYOUT_IN_SCREEN"),
    913             @ViewDebug.FlagToString(mask = FLAG_LAYOUT_NO_LIMITS, equals = FLAG_LAYOUT_NO_LIMITS,
    914                     name = "FLAG_LAYOUT_NO_LIMITS"),
    915             @ViewDebug.FlagToString(mask = FLAG_FULLSCREEN, equals = FLAG_FULLSCREEN,
    916                     name = "FLAG_FULLSCREEN"),
    917             @ViewDebug.FlagToString(mask = FLAG_FORCE_NOT_FULLSCREEN, equals = FLAG_FORCE_NOT_FULLSCREEN,
    918                     name = "FLAG_FORCE_NOT_FULLSCREEN"),
    919             @ViewDebug.FlagToString(mask = FLAG_DITHER, equals = FLAG_DITHER,
    920                     name = "FLAG_DITHER"),
    921             @ViewDebug.FlagToString(mask = FLAG_SECURE, equals = FLAG_SECURE,
    922                     name = "FLAG_SECURE"),
    923             @ViewDebug.FlagToString(mask = FLAG_SCALED, equals = FLAG_SCALED,
    924                     name = "FLAG_SCALED"),
    925             @ViewDebug.FlagToString(mask = FLAG_IGNORE_CHEEK_PRESSES, equals = FLAG_IGNORE_CHEEK_PRESSES,
    926                     name = "FLAG_IGNORE_CHEEK_PRESSES"),
    927             @ViewDebug.FlagToString(mask = FLAG_LAYOUT_INSET_DECOR, equals = FLAG_LAYOUT_INSET_DECOR,
    928                     name = "FLAG_LAYOUT_INSET_DECOR"),
    929             @ViewDebug.FlagToString(mask = FLAG_ALT_FOCUSABLE_IM, equals = FLAG_ALT_FOCUSABLE_IM,
    930                     name = "FLAG_ALT_FOCUSABLE_IM"),
    931             @ViewDebug.FlagToString(mask = FLAG_WATCH_OUTSIDE_TOUCH, equals = FLAG_WATCH_OUTSIDE_TOUCH,
    932                     name = "FLAG_WATCH_OUTSIDE_TOUCH"),
    933             @ViewDebug.FlagToString(mask = FLAG_SHOW_WHEN_LOCKED, equals = FLAG_SHOW_WHEN_LOCKED,
    934                     name = "FLAG_SHOW_WHEN_LOCKED"),
    935             @ViewDebug.FlagToString(mask = FLAG_SHOW_WALLPAPER, equals = FLAG_SHOW_WALLPAPER,
    936                     name = "FLAG_SHOW_WALLPAPER"),
    937             @ViewDebug.FlagToString(mask = FLAG_TURN_SCREEN_ON, equals = FLAG_TURN_SCREEN_ON,
    938                     name = "FLAG_TURN_SCREEN_ON"),
    939             @ViewDebug.FlagToString(mask = FLAG_DISMISS_KEYGUARD, equals = FLAG_DISMISS_KEYGUARD,
    940                     name = "FLAG_DISMISS_KEYGUARD"),
    941             @ViewDebug.FlagToString(mask = FLAG_SPLIT_TOUCH, equals = FLAG_SPLIT_TOUCH,
    942                     name = "FLAG_SPLIT_TOUCH"),
    943             @ViewDebug.FlagToString(mask = FLAG_HARDWARE_ACCELERATED, equals = FLAG_HARDWARE_ACCELERATED,
    944                     name = "FLAG_HARDWARE_ACCELERATED")
    945         })
    946         public int flags;
    947 
    948         /**
    949          * If the window has requested hardware acceleration, but this is not
    950          * allowed in the process it is in, then still render it as if it is
    951          * hardware accelerated.  This is used for the starting preview windows
    952          * in the system process, which don't need to have the overhead of
    953          * hardware acceleration (they are just a static rendering), but should
    954          * be rendered as such to match the actual window of the app even if it
    955          * is hardware accelerated.
    956          * Even if the window isn't hardware accelerated, still do its rendering
    957          * as if it was.
    958          * Like {@link #FLAG_HARDWARE_ACCELERATED} except for trusted system windows
    959          * that need hardware acceleration (e.g. LockScreen), where hardware acceleration
    960          * is generally disabled. This flag must be specified in addition to
    961          * {@link #FLAG_HARDWARE_ACCELERATED} to enable hardware acceleration for system
    962          * windows.
    963          *
    964          * @hide
    965          */
    966         public static final int PRIVATE_FLAG_FAKE_HARDWARE_ACCELERATED = 0x00000001;
    967 
    968         /**
    969          * In the system process, we globally do not use hardware acceleration
    970          * because there are many threads doing UI there and they conflict.
    971          * If certain parts of the UI that really do want to use hardware
    972          * acceleration, this flag can be set to force it.  This is basically
    973          * for the lock screen.  Anyone else using it, you are probably wrong.
    974          *
    975          * @hide
    976          */
    977         public static final int PRIVATE_FLAG_FORCE_HARDWARE_ACCELERATED = 0x00000002;
    978 
    979         /**
    980          * By default, wallpapers are sent new offsets when the wallpaper is scrolled. Wallpapers
    981          * may elect to skip these notifications if they are not doing anything productive with
    982          * them (they do not affect the wallpaper scrolling operation) by calling
    983          * {@link
    984          * android.service.wallpaper.WallpaperService.Engine#setOffsetNotificationsEnabled(boolean)}.
    985          *
    986          * @hide
    987          */
    988         public static final int PRIVATE_FLAG_WANTS_OFFSET_NOTIFICATIONS = 0x00000004;
    989 
    990         /**
    991          * This is set for a window that has explicitly specified its
    992          * FLAG_NEEDS_MENU_KEY, so we know the value on this window is the
    993          * appropriate one to use.  If this is not set, we should look at
    994          * windows behind it to determine the appropriate value.
    995          *
    996          * @hide
    997          */
    998         public static final int PRIVATE_FLAG_SET_NEEDS_MENU_KEY = 0x00000008;
    999 
   1000         /** In a multiuser system if this flag is set and the owner is a system process then this
   1001          * window will appear on all user screens. This overrides the default behavior of window
   1002          * types that normally only appear on the owning user's screen. Refer to each window type
   1003          * to determine its default behavior.
   1004          *
   1005          * {@hide} */
   1006         public static final int PRIVATE_FLAG_SHOW_FOR_ALL_USERS = 0x00000010;
   1007 
   1008         /**
   1009          * Special flag for the volume overlay: force the window manager out of "hide nav bar"
   1010          * mode while the window is on screen.
   1011          *
   1012          * {@hide} */
   1013         public static final int PRIVATE_FLAG_FORCE_SHOW_NAV_BAR = 0x00000020;
   1014 
   1015         /**
   1016          * Never animate position changes of the window.
   1017          *
   1018          * {@hide} */
   1019         public static final int PRIVATE_FLAG_NO_MOVE_ANIMATION = 0x00000040;
   1020 
   1021         /**
   1022          * Control flags that are private to the platform.
   1023          * @hide
   1024          */
   1025         public int privateFlags;
   1026 
   1027         /**
   1028          * Given a particular set of window manager flags, determine whether
   1029          * such a window may be a target for an input method when it has
   1030          * focus.  In particular, this checks the
   1031          * {@link #FLAG_NOT_FOCUSABLE} and {@link #FLAG_ALT_FOCUSABLE_IM}
   1032          * flags and returns true if the combination of the two corresponds
   1033          * to a window that needs to be behind the input method so that the
   1034          * user can type into it.
   1035          *
   1036          * @param flags The current window manager flags.
   1037          *
   1038          * @return Returns true if such a window should be behind/interact
   1039          * with an input method, false if not.
   1040          */
   1041         public static boolean mayUseInputMethod(int flags) {
   1042             switch (flags&(FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM)) {
   1043                 case 0:
   1044                 case FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM:
   1045                     return true;
   1046             }
   1047             return false;
   1048         }
   1049 
   1050         /**
   1051          * Mask for {@link #softInputMode} of the bits that determine the
   1052          * desired visibility state of the soft input area for this window.
   1053          */
   1054         public static final int SOFT_INPUT_MASK_STATE = 0x0f;
   1055 
   1056         /**
   1057          * Visibility state for {@link #softInputMode}: no state has been specified.
   1058          */
   1059         public static final int SOFT_INPUT_STATE_UNSPECIFIED = 0;
   1060 
   1061         /**
   1062          * Visibility state for {@link #softInputMode}: please don't change the state of
   1063          * the soft input area.
   1064          */
   1065         public static final int SOFT_INPUT_STATE_UNCHANGED = 1;
   1066 
   1067         /**
   1068          * Visibility state for {@link #softInputMode}: please hide any soft input
   1069          * area when normally appropriate (when the user is navigating
   1070          * forward to your window).
   1071          */
   1072         public static final int SOFT_INPUT_STATE_HIDDEN = 2;
   1073 
   1074         /**
   1075          * Visibility state for {@link #softInputMode}: please always hide any
   1076          * soft input area when this window receives focus.
   1077          */
   1078         public static final int SOFT_INPUT_STATE_ALWAYS_HIDDEN = 3;
   1079 
   1080         /**
   1081          * Visibility state for {@link #softInputMode}: please show the soft
   1082          * input area when normally appropriate (when the user is navigating
   1083          * forward to your window).
   1084          */
   1085         public static final int SOFT_INPUT_STATE_VISIBLE = 4;
   1086 
   1087         /**
   1088          * Visibility state for {@link #softInputMode}: please always make the
   1089          * soft input area visible when this window receives input focus.
   1090          */
   1091         public static final int SOFT_INPUT_STATE_ALWAYS_VISIBLE = 5;
   1092 
   1093         /**
   1094          * Mask for {@link #softInputMode} of the bits that determine the
   1095          * way that the window should be adjusted to accommodate the soft
   1096          * input window.
   1097          */
   1098         public static final int SOFT_INPUT_MASK_ADJUST = 0xf0;
   1099 
   1100         /** Adjustment option for {@link #softInputMode}: nothing specified.
   1101          * The system will try to pick one or
   1102          * the other depending on the contents of the window.
   1103          */
   1104         public static final int SOFT_INPUT_ADJUST_UNSPECIFIED = 0x00;
   1105 
   1106         /** Adjustment option for {@link #softInputMode}: set to allow the
   1107          * window to be resized when an input
   1108          * method is shown, so that its contents are not covered by the input
   1109          * method.  This can <em>not</em> be combined with
   1110          * {@link #SOFT_INPUT_ADJUST_PAN}; if
   1111          * neither of these are set, then the system will try to pick one or
   1112          * the other depending on the contents of the window. If the window's
   1113          * layout parameter flags include {@link #FLAG_FULLSCREEN}, this
   1114          * value for {@link #softInputMode} will be ignored; the window will
   1115          * not resize, but will stay fullscreen.
   1116          */
   1117         public static final int SOFT_INPUT_ADJUST_RESIZE = 0x10;
   1118 
   1119         /** Adjustment option for {@link #softInputMode}: set to have a window
   1120          * pan when an input method is
   1121          * shown, so it doesn't need to deal with resizing but just panned
   1122          * by the framework to ensure the current input focus is visible.  This
   1123          * can <em>not</em> be combined with {@link #SOFT_INPUT_ADJUST_RESIZE}; if
   1124          * neither of these are set, then the system will try to pick one or
   1125          * the other depending on the contents of the window.
   1126          */
   1127         public static final int SOFT_INPUT_ADJUST_PAN = 0x20;
   1128 
   1129         /** Adjustment option for {@link #softInputMode}: set to have a window
   1130          * not adjust for a shown input method.  The window will not be resized,
   1131          * and it will not be panned to make its focus visible.
   1132          */
   1133         public static final int SOFT_INPUT_ADJUST_NOTHING = 0x30;
   1134 
   1135         /**
   1136          * Bit for {@link #softInputMode}: set when the user has navigated
   1137          * forward to the window.  This is normally set automatically for
   1138          * you by the system, though you may want to set it in certain cases
   1139          * when you are displaying a window yourself.  This flag will always
   1140          * be cleared automatically after the window is displayed.
   1141          */
   1142         public static final int SOFT_INPUT_IS_FORWARD_NAVIGATION = 0x100;
   1143 
   1144         /**
   1145          * Desired operating mode for any soft input area.  May be any combination
   1146          * of:
   1147          *
   1148          * <ul>
   1149          * <li> One of the visibility states
   1150          * {@link #SOFT_INPUT_STATE_UNSPECIFIED}, {@link #SOFT_INPUT_STATE_UNCHANGED},
   1151          * {@link #SOFT_INPUT_STATE_HIDDEN}, {@link #SOFT_INPUT_STATE_ALWAYS_VISIBLE}, or
   1152          * {@link #SOFT_INPUT_STATE_VISIBLE}.
   1153          * <li> One of the adjustment options
   1154          * {@link #SOFT_INPUT_ADJUST_UNSPECIFIED},
   1155          * {@link #SOFT_INPUT_ADJUST_RESIZE}, or
   1156          * {@link #SOFT_INPUT_ADJUST_PAN}.
   1157          * </ul>
   1158          *
   1159          *
   1160          * <p>This flag can be controlled in your theme through the
   1161          * {@link android.R.attr#windowSoftInputMode} attribute.</p>
   1162          */
   1163         public int softInputMode;
   1164 
   1165         /**
   1166          * Placement of window within the screen as per {@link Gravity}.  Both
   1167          * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
   1168          * android.graphics.Rect) Gravity.apply} and
   1169          * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect)
   1170          * Gravity.applyDisplay} are used during window layout, with this value
   1171          * given as the desired gravity.  For example you can specify
   1172          * {@link Gravity#DISPLAY_CLIP_HORIZONTAL Gravity.DISPLAY_CLIP_HORIZONTAL} and
   1173          * {@link Gravity#DISPLAY_CLIP_VERTICAL Gravity.DISPLAY_CLIP_VERTICAL} here
   1174          * to control the behavior of
   1175          * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect)
   1176          * Gravity.applyDisplay}.
   1177          *
   1178          * @see Gravity
   1179          */
   1180         public int gravity;
   1181 
   1182         /**
   1183          * The horizontal margin, as a percentage of the container's width,
   1184          * between the container and the widget.  See
   1185          * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
   1186          * android.graphics.Rect) Gravity.apply} for how this is used.  This
   1187          * field is added with {@link #x} to supply the <var>xAdj</var> parameter.
   1188          */
   1189         public float horizontalMargin;
   1190 
   1191         /**
   1192          * The vertical margin, as a percentage of the container's height,
   1193          * between the container and the widget.  See
   1194          * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
   1195          * android.graphics.Rect) Gravity.apply} for how this is used.  This
   1196          * field is added with {@link #y} to supply the <var>yAdj</var> parameter.
   1197          */
   1198         public float verticalMargin;
   1199 
   1200         /**
   1201          * The desired bitmap format.  May be one of the constants in
   1202          * {@link android.graphics.PixelFormat}.  Default is OPAQUE.
   1203          */
   1204         public int format;
   1205 
   1206         /**
   1207          * A style resource defining the animations to use for this window.
   1208          * This must be a system resource; it can not be an application resource
   1209          * because the window manager does not have access to applications.
   1210          */
   1211         public int windowAnimations;
   1212 
   1213         /**
   1214          * An alpha value to apply to this entire window.
   1215          * An alpha of 1.0 means fully opaque and 0.0 means fully transparent
   1216          */
   1217         public float alpha = 1.0f;
   1218 
   1219         /**
   1220          * When {@link #FLAG_DIM_BEHIND} is set, this is the amount of dimming
   1221          * to apply.  Range is from 1.0 for completely opaque to 0.0 for no
   1222          * dim.
   1223          */
   1224         public float dimAmount = 1.0f;
   1225 
   1226         /**
   1227          * Default value for {@link #screenBrightness} and {@link #buttonBrightness}
   1228          * indicating that the brightness value is not overridden for this window
   1229          * and normal brightness policy should be used.
   1230          */
   1231         public static final float BRIGHTNESS_OVERRIDE_NONE = -1.0f;
   1232 
   1233         /**
   1234          * Value for {@link #screenBrightness} and {@link #buttonBrightness}
   1235          * indicating that the screen or button backlight brightness should be set
   1236          * to the lowest value when this window is in front.
   1237          */
   1238         public static final float BRIGHTNESS_OVERRIDE_OFF = 0.0f;
   1239 
   1240         /**
   1241          * Value for {@link #screenBrightness} and {@link #buttonBrightness}
   1242          * indicating that the screen or button backlight brightness should be set
   1243          * to the hightest value when this window is in front.
   1244          */
   1245         public static final float BRIGHTNESS_OVERRIDE_FULL = 1.0f;
   1246 
   1247         /**
   1248          * This can be used to override the user's preferred brightness of
   1249          * the screen.  A value of less than 0, the default, means to use the
   1250          * preferred screen brightness.  0 to 1 adjusts the brightness from
   1251          * dark to full bright.
   1252          */
   1253         public float screenBrightness = BRIGHTNESS_OVERRIDE_NONE;
   1254 
   1255         /**
   1256          * This can be used to override the standard behavior of the button and
   1257          * keyboard backlights.  A value of less than 0, the default, means to
   1258          * use the standard backlight behavior.  0 to 1 adjusts the brightness
   1259          * from dark to full bright.
   1260          */
   1261         public float buttonBrightness = BRIGHTNESS_OVERRIDE_NONE;
   1262 
   1263         /**
   1264          * Value for {@link #rotationAnimation} to define the animation used to
   1265          * specify that this window will rotate in or out following a rotation.
   1266          */
   1267         public static final int ROTATION_ANIMATION_ROTATE = 0;
   1268 
   1269         /**
   1270          * Value for {@link #rotationAnimation} to define the animation used to
   1271          * specify that this window will fade in or out following a rotation.
   1272          */
   1273         public static final int ROTATION_ANIMATION_CROSSFADE = 1;
   1274 
   1275         /**
   1276          * Value for {@link #rotationAnimation} to define the animation used to
   1277          * specify that this window will immediately disappear or appear following
   1278          * a rotation.
   1279          */
   1280         public static final int ROTATION_ANIMATION_JUMPCUT = 2;
   1281 
   1282         /**
   1283          * Define the exit and entry animations used on this window when the device is rotated.
   1284          * This only has an affect if the incoming and outgoing topmost
   1285          * opaque windows have the #FLAG_FULLSCREEN bit set and are not covered
   1286          * by other windows. All other situations default to the
   1287          * {@link #ROTATION_ANIMATION_ROTATE} behavior.
   1288          *
   1289          * @see #ROTATION_ANIMATION_ROTATE
   1290          * @see #ROTATION_ANIMATION_CROSSFADE
   1291          * @see #ROTATION_ANIMATION_JUMPCUT
   1292          */
   1293         public int rotationAnimation = ROTATION_ANIMATION_ROTATE;
   1294 
   1295         /**
   1296          * Identifier for this window.  This will usually be filled in for
   1297          * you.
   1298          */
   1299         public IBinder token = null;
   1300 
   1301         /**
   1302          * Name of the package owning this window.
   1303          */
   1304         public String packageName = null;
   1305 
   1306         /**
   1307          * Specific orientation value for a window.
   1308          * May be any of the same values allowed
   1309          * for {@link android.content.pm.ActivityInfo#screenOrientation}.
   1310          * If not set, a default value of
   1311          * {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_UNSPECIFIED}
   1312          * will be used.
   1313          */
   1314         public int screenOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED;
   1315 
   1316         /**
   1317          * Control the visibility of the status bar.
   1318          *
   1319          * @see View#STATUS_BAR_VISIBLE
   1320          * @see View#STATUS_BAR_HIDDEN
   1321          */
   1322         public int systemUiVisibility;
   1323 
   1324         /**
   1325          * @hide
   1326          * The ui visibility as requested by the views in this hierarchy.
   1327          * the combined value should be systemUiVisibility | subtreeSystemUiVisibility.
   1328          */
   1329         public int subtreeSystemUiVisibility;
   1330 
   1331         /**
   1332          * Get callbacks about the system ui visibility changing.
   1333          *
   1334          * TODO: Maybe there should be a bitfield of optional callbacks that we need.
   1335          *
   1336          * @hide
   1337          */
   1338         public boolean hasSystemUiListeners;
   1339 
   1340         /**
   1341          * When this window has focus, disable touch pad pointer gesture processing.
   1342          * The window will receive raw position updates from the touch pad instead
   1343          * of pointer movements and synthetic touch events.
   1344          *
   1345          * @hide
   1346          */
   1347         public static final int INPUT_FEATURE_DISABLE_POINTER_GESTURES = 0x00000001;
   1348 
   1349         /**
   1350          * Does not construct an input channel for this window.  The channel will therefore
   1351          * be incapable of receiving input.
   1352          *
   1353          * @hide
   1354          */
   1355         public static final int INPUT_FEATURE_NO_INPUT_CHANNEL = 0x00000002;
   1356 
   1357         /**
   1358          * When this window has focus, does not call user activity for all input events so
   1359          * the application will have to do it itself.  Should only be used by
   1360          * the keyguard and phone app.
   1361          * <p>
   1362          * Should only be used by the keyguard and phone app.
   1363          * </p>
   1364          *
   1365          * @hide
   1366          */
   1367         public static final int INPUT_FEATURE_DISABLE_USER_ACTIVITY = 0x00000004;
   1368 
   1369         /**
   1370          * Control special features of the input subsystem.
   1371          *
   1372          * @see #INPUT_FEATURE_DISABLE_POINTER_GESTURES
   1373          * @see #INPUT_FEATURE_NO_INPUT_CHANNEL
   1374          * @see #INPUT_FEATURE_DISABLE_USER_ACTIVITY
   1375          * @hide
   1376          */
   1377         public int inputFeatures;
   1378 
   1379         /**
   1380          * Sets the number of milliseconds before the user activity timeout occurs
   1381          * when this window has focus.  A value of -1 uses the standard timeout.
   1382          * A value of 0 uses the minimum support display timeout.
   1383          * <p>
   1384          * This property can only be used to reduce the user specified display timeout;
   1385          * it can never make the timeout longer than it normally would be.
   1386          * </p><p>
   1387          * Should only be used by the keyguard and phone app.
   1388          * </p>
   1389          *
   1390          * @hide
   1391          */
   1392         public long userActivityTimeout = -1;
   1393 
   1394         public LayoutParams() {
   1395             super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
   1396             type = TYPE_APPLICATION;
   1397             format = PixelFormat.OPAQUE;
   1398         }
   1399 
   1400         public LayoutParams(int _type) {
   1401             super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
   1402             type = _type;
   1403             format = PixelFormat.OPAQUE;
   1404         }
   1405 
   1406         public LayoutParams(int _type, int _flags) {
   1407             super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
   1408             type = _type;
   1409             flags = _flags;
   1410             format = PixelFormat.OPAQUE;
   1411         }
   1412 
   1413         public LayoutParams(int _type, int _flags, int _format) {
   1414             super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
   1415             type = _type;
   1416             flags = _flags;
   1417             format = _format;
   1418         }
   1419 
   1420         public LayoutParams(int w, int h, int _type, int _flags, int _format) {
   1421             super(w, h);
   1422             type = _type;
   1423             flags = _flags;
   1424             format = _format;
   1425         }
   1426 
   1427         public LayoutParams(int w, int h, int xpos, int ypos, int _type,
   1428                 int _flags, int _format) {
   1429             super(w, h);
   1430             x = xpos;
   1431             y = ypos;
   1432             type = _type;
   1433             flags = _flags;
   1434             format = _format;
   1435         }
   1436 
   1437         public final void setTitle(CharSequence title) {
   1438             if (null == title)
   1439                 title = "";
   1440 
   1441             mTitle = TextUtils.stringOrSpannedString(title);
   1442         }
   1443 
   1444         public final CharSequence getTitle() {
   1445             return mTitle;
   1446         }
   1447 
   1448         public int describeContents() {
   1449             return 0;
   1450         }
   1451 
   1452         public void writeToParcel(Parcel out, int parcelableFlags) {
   1453             out.writeInt(width);
   1454             out.writeInt(height);
   1455             out.writeInt(x);
   1456             out.writeInt(y);
   1457             out.writeInt(type);
   1458             out.writeInt(flags);
   1459             out.writeInt(privateFlags);
   1460             out.writeInt(softInputMode);
   1461             out.writeInt(gravity);
   1462             out.writeFloat(horizontalMargin);
   1463             out.writeFloat(verticalMargin);
   1464             out.writeInt(format);
   1465             out.writeInt(windowAnimations);
   1466             out.writeFloat(alpha);
   1467             out.writeFloat(dimAmount);
   1468             out.writeFloat(screenBrightness);
   1469             out.writeFloat(buttonBrightness);
   1470             out.writeInt(rotationAnimation);
   1471             out.writeStrongBinder(token);
   1472             out.writeString(packageName);
   1473             TextUtils.writeToParcel(mTitle, out, parcelableFlags);
   1474             out.writeInt(screenOrientation);
   1475             out.writeInt(systemUiVisibility);
   1476             out.writeInt(subtreeSystemUiVisibility);
   1477             out.writeInt(hasSystemUiListeners ? 1 : 0);
   1478             out.writeInt(inputFeatures);
   1479             out.writeLong(userActivityTimeout);
   1480         }
   1481 
   1482         public static final Parcelable.Creator<LayoutParams> CREATOR
   1483                     = new Parcelable.Creator<LayoutParams>() {
   1484             public LayoutParams createFromParcel(Parcel in) {
   1485                 return new LayoutParams(in);
   1486             }
   1487 
   1488             public LayoutParams[] newArray(int size) {
   1489                 return new LayoutParams[size];
   1490             }
   1491         };
   1492 
   1493 
   1494         public LayoutParams(Parcel in) {
   1495             width = in.readInt();
   1496             height = in.readInt();
   1497             x = in.readInt();
   1498             y = in.readInt();
   1499             type = in.readInt();
   1500             flags = in.readInt();
   1501             privateFlags = in.readInt();
   1502             softInputMode = in.readInt();
   1503             gravity = in.readInt();
   1504             horizontalMargin = in.readFloat();
   1505             verticalMargin = in.readFloat();
   1506             format = in.readInt();
   1507             windowAnimations = in.readInt();
   1508             alpha = in.readFloat();
   1509             dimAmount = in.readFloat();
   1510             screenBrightness = in.readFloat();
   1511             buttonBrightness = in.readFloat();
   1512             rotationAnimation = in.readInt();
   1513             token = in.readStrongBinder();
   1514             packageName = in.readString();
   1515             mTitle = TextUtils.CHAR_SEQUENCE_CREATOR.createFromParcel(in);
   1516             screenOrientation = in.readInt();
   1517             systemUiVisibility = in.readInt();
   1518             subtreeSystemUiVisibility = in.readInt();
   1519             hasSystemUiListeners = in.readInt() != 0;
   1520             inputFeatures = in.readInt();
   1521             userActivityTimeout = in.readLong();
   1522         }
   1523 
   1524         @SuppressWarnings({"PointlessBitwiseExpression"})
   1525         public static final int LAYOUT_CHANGED = 1<<0;
   1526         public static final int TYPE_CHANGED = 1<<1;
   1527         public static final int FLAGS_CHANGED = 1<<2;
   1528         public static final int FORMAT_CHANGED = 1<<3;
   1529         public static final int ANIMATION_CHANGED = 1<<4;
   1530         public static final int DIM_AMOUNT_CHANGED = 1<<5;
   1531         public static final int TITLE_CHANGED = 1<<6;
   1532         public static final int ALPHA_CHANGED = 1<<7;
   1533         public static final int MEMORY_TYPE_CHANGED = 1<<8;
   1534         public static final int SOFT_INPUT_MODE_CHANGED = 1<<9;
   1535         public static final int SCREEN_ORIENTATION_CHANGED = 1<<10;
   1536         public static final int SCREEN_BRIGHTNESS_CHANGED = 1<<11;
   1537         public static final int ROTATION_ANIMATION_CHANGED = 1<<12;
   1538         /** {@hide} */
   1539         public static final int BUTTON_BRIGHTNESS_CHANGED = 1<<13;
   1540         /** {@hide} */
   1541         public static final int SYSTEM_UI_VISIBILITY_CHANGED = 1<<14;
   1542         /** {@hide} */
   1543         public static final int SYSTEM_UI_LISTENER_CHANGED = 1<<15;
   1544         /** {@hide} */
   1545         public static final int INPUT_FEATURES_CHANGED = 1<<16;
   1546         /** {@hide} */
   1547         public static final int PRIVATE_FLAGS_CHANGED = 1<<17;
   1548         /** {@hide} */
   1549         public static final int USER_ACTIVITY_TIMEOUT_CHANGED = 1<<18;
   1550         /** {@hide} */
   1551         public static final int EVERYTHING_CHANGED = 0xffffffff;
   1552 
   1553         // internal buffer to backup/restore parameters under compatibility mode.
   1554         private int[] mCompatibilityParamsBackup = null;
   1555 
   1556         public final int copyFrom(LayoutParams o) {
   1557             int changes = 0;
   1558 
   1559             if (width != o.width) {
   1560                 width = o.width;
   1561                 changes |= LAYOUT_CHANGED;
   1562             }
   1563             if (height != o.height) {
   1564                 height = o.height;
   1565                 changes |= LAYOUT_CHANGED;
   1566             }
   1567             if (x != o.x) {
   1568                 x = o.x;
   1569                 changes |= LAYOUT_CHANGED;
   1570             }
   1571             if (y != o.y) {
   1572                 y = o.y;
   1573                 changes |= LAYOUT_CHANGED;
   1574             }
   1575             if (horizontalWeight != o.horizontalWeight) {
   1576                 horizontalWeight = o.horizontalWeight;
   1577                 changes |= LAYOUT_CHANGED;
   1578             }
   1579             if (verticalWeight != o.verticalWeight) {
   1580                 verticalWeight = o.verticalWeight;
   1581                 changes |= LAYOUT_CHANGED;
   1582             }
   1583             if (horizontalMargin != o.horizontalMargin) {
   1584                 horizontalMargin = o.horizontalMargin;
   1585                 changes |= LAYOUT_CHANGED;
   1586             }
   1587             if (verticalMargin != o.verticalMargin) {
   1588                 verticalMargin = o.verticalMargin;
   1589                 changes |= LAYOUT_CHANGED;
   1590             }
   1591             if (type != o.type) {
   1592                 type = o.type;
   1593                 changes |= TYPE_CHANGED;
   1594             }
   1595             if (flags != o.flags) {
   1596                 flags = o.flags;
   1597                 changes |= FLAGS_CHANGED;
   1598             }
   1599             if (privateFlags != o.privateFlags) {
   1600                 privateFlags = o.privateFlags;
   1601                 changes |= PRIVATE_FLAGS_CHANGED;
   1602             }
   1603             if (softInputMode != o.softInputMode) {
   1604                 softInputMode = o.softInputMode;
   1605                 changes |= SOFT_INPUT_MODE_CHANGED;
   1606             }
   1607             if (gravity != o.gravity) {
   1608                 gravity = o.gravity;
   1609                 changes |= LAYOUT_CHANGED;
   1610             }
   1611             if (format != o.format) {
   1612                 format = o.format;
   1613                 changes |= FORMAT_CHANGED;
   1614             }
   1615             if (windowAnimations != o.windowAnimations) {
   1616                 windowAnimations = o.windowAnimations;
   1617                 changes |= ANIMATION_CHANGED;
   1618             }
   1619             if (token == null) {
   1620                 // NOTE: token only copied if the recipient doesn't
   1621                 // already have one.
   1622                 token = o.token;
   1623             }
   1624             if (packageName == null) {
   1625                 // NOTE: packageName only copied if the recipient doesn't
   1626                 // already have one.
   1627                 packageName = o.packageName;
   1628             }
   1629             if (!mTitle.equals(o.mTitle)) {
   1630                 mTitle = o.mTitle;
   1631                 changes |= TITLE_CHANGED;
   1632             }
   1633             if (alpha != o.alpha) {
   1634                 alpha = o.alpha;
   1635                 changes |= ALPHA_CHANGED;
   1636             }
   1637             if (dimAmount != o.dimAmount) {
   1638                 dimAmount = o.dimAmount;
   1639                 changes |= DIM_AMOUNT_CHANGED;
   1640             }
   1641             if (screenBrightness != o.screenBrightness) {
   1642                 screenBrightness = o.screenBrightness;
   1643                 changes |= SCREEN_BRIGHTNESS_CHANGED;
   1644             }
   1645             if (buttonBrightness != o.buttonBrightness) {
   1646                 buttonBrightness = o.buttonBrightness;
   1647                 changes |= BUTTON_BRIGHTNESS_CHANGED;
   1648             }
   1649             if (rotationAnimation != o.rotationAnimation) {
   1650                 rotationAnimation = o.rotationAnimation;
   1651                 changes |= ROTATION_ANIMATION_CHANGED;
   1652             }
   1653 
   1654             if (screenOrientation != o.screenOrientation) {
   1655                 screenOrientation = o.screenOrientation;
   1656                 changes |= SCREEN_ORIENTATION_CHANGED;
   1657             }
   1658 
   1659             if (systemUiVisibility != o.systemUiVisibility
   1660                     || subtreeSystemUiVisibility != o.subtreeSystemUiVisibility) {
   1661                 systemUiVisibility = o.systemUiVisibility;
   1662                 subtreeSystemUiVisibility = o.subtreeSystemUiVisibility;
   1663                 changes |= SYSTEM_UI_VISIBILITY_CHANGED;
   1664             }
   1665 
   1666             if (hasSystemUiListeners != o.hasSystemUiListeners) {
   1667                 hasSystemUiListeners = o.hasSystemUiListeners;
   1668                 changes |= SYSTEM_UI_LISTENER_CHANGED;
   1669             }
   1670 
   1671             if (inputFeatures != o.inputFeatures) {
   1672                 inputFeatures = o.inputFeatures;
   1673                 changes |= INPUT_FEATURES_CHANGED;
   1674             }
   1675 
   1676             if (userActivityTimeout != o.userActivityTimeout) {
   1677                 userActivityTimeout = o.userActivityTimeout;
   1678                 changes |= USER_ACTIVITY_TIMEOUT_CHANGED;
   1679             }
   1680 
   1681             return changes;
   1682         }
   1683 
   1684         @Override
   1685         public String debug(String output) {
   1686             output += "Contents of " + this + ":";
   1687             Log.d("Debug", output);
   1688             output = super.debug("");
   1689             Log.d("Debug", output);
   1690             Log.d("Debug", "");
   1691             Log.d("Debug", "WindowManager.LayoutParams={title=" + mTitle + "}");
   1692             return "";
   1693         }
   1694 
   1695         @Override
   1696         public String toString() {
   1697             StringBuilder sb = new StringBuilder(256);
   1698             sb.append("WM.LayoutParams{");
   1699             sb.append("(");
   1700             sb.append(x);
   1701             sb.append(',');
   1702             sb.append(y);
   1703             sb.append(")(");
   1704             sb.append((width== MATCH_PARENT ?"fill":(width==WRAP_CONTENT?"wrap":width)));
   1705             sb.append('x');
   1706             sb.append((height== MATCH_PARENT ?"fill":(height==WRAP_CONTENT?"wrap":height)));
   1707             sb.append(")");
   1708             if (horizontalMargin != 0) {
   1709                 sb.append(" hm=");
   1710                 sb.append(horizontalMargin);
   1711             }
   1712             if (verticalMargin != 0) {
   1713                 sb.append(" vm=");
   1714                 sb.append(verticalMargin);
   1715             }
   1716             if (gravity != 0) {
   1717                 sb.append(" gr=#");
   1718                 sb.append(Integer.toHexString(gravity));
   1719             }
   1720             if (softInputMode != 0) {
   1721                 sb.append(" sim=#");
   1722                 sb.append(Integer.toHexString(softInputMode));
   1723             }
   1724             sb.append(" ty=");
   1725             sb.append(type);
   1726             sb.append(" fl=#");
   1727             sb.append(Integer.toHexString(flags));
   1728             if (privateFlags != 0) {
   1729                 sb.append(" pfl=0x").append(Integer.toHexString(privateFlags));
   1730             }
   1731             if (format != PixelFormat.OPAQUE) {
   1732                 sb.append(" fmt=");
   1733                 sb.append(format);
   1734             }
   1735             if (windowAnimations != 0) {
   1736                 sb.append(" wanim=0x");
   1737                 sb.append(Integer.toHexString(windowAnimations));
   1738             }
   1739             if (screenOrientation != ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED) {
   1740                 sb.append(" or=");
   1741                 sb.append(screenOrientation);
   1742             }
   1743             if (alpha != 1.0f) {
   1744                 sb.append(" alpha=");
   1745                 sb.append(alpha);
   1746             }
   1747             if (screenBrightness != BRIGHTNESS_OVERRIDE_NONE) {
   1748                 sb.append(" sbrt=");
   1749                 sb.append(screenBrightness);
   1750             }
   1751             if (buttonBrightness != BRIGHTNESS_OVERRIDE_NONE) {
   1752                 sb.append(" bbrt=");
   1753                 sb.append(buttonBrightness);
   1754             }
   1755             if (rotationAnimation != ROTATION_ANIMATION_ROTATE) {
   1756                 sb.append(" rotAnim=");
   1757                 sb.append(rotationAnimation);
   1758             }
   1759             if ((flags & FLAG_COMPATIBLE_WINDOW) != 0) {
   1760                 sb.append(" compatible=true");
   1761             }
   1762             if (systemUiVisibility != 0) {
   1763                 sb.append(" sysui=0x");
   1764                 sb.append(Integer.toHexString(systemUiVisibility));
   1765             }
   1766             if (subtreeSystemUiVisibility != 0) {
   1767                 sb.append(" vsysui=0x");
   1768                 sb.append(Integer.toHexString(subtreeSystemUiVisibility));
   1769             }
   1770             if (hasSystemUiListeners) {
   1771                 sb.append(" sysuil=");
   1772                 sb.append(hasSystemUiListeners);
   1773             }
   1774             if (inputFeatures != 0) {
   1775                 sb.append(" if=0x").append(Integer.toHexString(inputFeatures));
   1776             }
   1777             if (userActivityTimeout >= 0) {
   1778                 sb.append(" userActivityTimeout=").append(userActivityTimeout);
   1779             }
   1780             sb.append('}');
   1781             return sb.toString();
   1782         }
   1783 
   1784         /**
   1785          * Scale the layout params' coordinates and size.
   1786          * @hide
   1787          */
   1788         public void scale(float scale) {
   1789             x = (int) (x * scale + 0.5f);
   1790             y = (int) (y * scale + 0.5f);
   1791             if (width > 0) {
   1792                 width = (int) (width * scale + 0.5f);
   1793             }
   1794             if (height > 0) {
   1795                 height = (int) (height * scale + 0.5f);
   1796             }
   1797         }
   1798 
   1799         /**
   1800          * Backup the layout parameters used in compatibility mode.
   1801          * @see LayoutParams#restore()
   1802          */
   1803         void backup() {
   1804             int[] backup = mCompatibilityParamsBackup;
   1805             if (backup == null) {
   1806                 // we backup 4 elements, x, y, width, height
   1807                 backup = mCompatibilityParamsBackup = new int[4];
   1808             }
   1809             backup[0] = x;
   1810             backup[1] = y;
   1811             backup[2] = width;
   1812             backup[3] = height;
   1813         }
   1814 
   1815         /**
   1816          * Restore the layout params' coordinates, size and gravity
   1817          * @see LayoutParams#backup()
   1818          */
   1819         void restore() {
   1820             int[] backup = mCompatibilityParamsBackup;
   1821             if (backup != null) {
   1822                 x = backup[0];
   1823                 y = backup[1];
   1824                 width = backup[2];
   1825                 height = backup[3];
   1826             }
   1827         }
   1828 
   1829         private CharSequence mTitle = "";
   1830     }
   1831 }
   1832