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    Searched defs:projectionMatrix (Results 1 - 5 of 5) sorted by null

  /external/eigen/demos/opengl/
camera.cpp 232 const Matrix4f& Camera::projectionMatrix(void) const
241 gpu.loadMatrix(projectionMatrix(),GL_PROJECTION);
  /external/webkit/Source/WebCore/platform/graphics/chromium/
LayerRendererChromium.h 105 const TransformationMatrix& projectionMatrix() const { return m_projectionMatrix; }
  /external/webkit/Source/WebCore/platform/graphics/opengl/
TextureMapperGL.cpp 210 TransformationMatrix projectionMatrix;
393 TransformationMatrix matrix = TransformationMatrix(data().projectionMatrix).multiply(modelViewMatrix).multiply(TransformationMatrix(
594 data().projectionMatrix = matrix;
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
Camera.java 200 protected Matrix4f projectionMatrix = new Matrix4f();
277 cam.projectionMatrix = projectionMatrix.clone();
341 this.projectionMatrix.set(cam.projectionMatrix);
371 * The cliPlane is used to recompute the projectionMatrix using the plane as the near plane
394 Matrix4f p = projectionMatrix.clone();
422 * The cliPlane is used to recompute the projectionMatrix using the plane as the near plane
    [all...]
  /external/webkit/Source/WebCore/platform/graphics/android/rendering/
ShaderProgram.cpp 51 "uniform mat4 projectionMatrix;\n"
55 " gl_Position = projectionMatrix * vPosition;\n"
112 "uniform mat4 projectionMatrix;\n"
116 " gl_Position = projectionMatrix * vPosition;\n"
146 "uniform mat4 projectionMatrix;\n"
149 " gl_Position = projectionMatrix * vPosition;\n"
335 GLint pureColorProjMtx = glGetUniformLocation(pureColorProgram, "projectionMatrix");
343 GLint tex2DProjMtx = glGetUniformLocation(tex2DProgram, "projectionMatrix");
353 GLint tex2DInvProjMtx = glGetUniformLocation(tex2DInvProgram, "projectionMatrix");
364 GLint repeatTexProjMtx = glGetUniformLocation(repeatTexProgram, "projectionMatrix");
    [all...]

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