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  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/lodcalc/util/
EntropyComputeUtil.java 6 import com.jme3.math.Ray;
35 Ray ray = new Ray(pos, dir); local
56 ray.setOrigin(pos);
59 terrainBlock.collideWith(ray, Matrix4f.IDENTITY, bbox, results);
  /external/jmonkeyengine/engine/src/test/jme3test/collision/
TestMousePick.java 42 import com.jme3.math.Ray;
82 Ray ray = new Ray(origin, direction); local
84 shootables.collideWith(ray, results);
  /external/jmonkeyengine/engine/src/test/jme3test/post/
TestDepthOfField.java 191 Ray ray = new Ray(origin, direction); local
193 int numCollisions = terrain.collideWith(ray, results);
  /external/jmonkeyengine/engine/src/core-effects/com/jme3/water/
SimpleWaterProcessor.java 109 protected Ray ray = new Ray(); field in class:SimpleWaterProcessor
189 //update ray
190 ray.setOrigin(sceneCam.getLocation());
191 ray.setDirection(sceneCam.getDirection());
205 if (!ray.intersectsWherePlane(plane, targetLocation)) {
206 ray.setDirection(ray.getDirection().negateLocal());
207 ray.intersectsWherePlane(plane, targetLocation)
    [all...]
WaterFilter.java 75 protected Ray ray = new Ray(); field in class:WaterFilter
150 ray.setOrigin(sceneCam.getLocation());
151 ray.setDirection(sceneCam.getDirection());
155 if (!ray.intersectsWherePlane(plane, targetLocation)) {
156 ray.setDirection(ray.getDirection().negateLocal());
157 ray.intersectsWherePlane(plane, targetLocation);
    [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/collision/bih/
BIHTree.java 46 import com.jme3.math.Ray;
396 private int collideWithRay(Ray r,
454 if (other instanceof Ray) {
455 Ray ray = (Ray) other; local
456 return collideWithRay(ray, worldMatrix, worldBound, results);
  /external/jmonkeyengine/engine/src/test/jme3test/terrain/
TerrainTestModifyHeight.java 48 import com.jme3.math.Ray;
266 Ray ray = new Ray(origin, direction); local
268 int numCollisions = terrain.collideWith(ray, results);
  /external/jmonkeyengine/engine/src/core/com/jme3/bounding/
BoundingBox.java 637 * determines if this bounding box intersects with a given ray object. If an
640 * @see BoundingVolume#intersects(com.jme3.math.Ray)
642 public boolean intersects(Ray ray) {
649 Vector3f diff = ray.origin.subtract(getCenter(vars.vect2), vars.vect1);
657 fWdU[0] = ray.getDirection().dot(Vector3f.UNIT_X);
666 fWdU[1] = ray.getDirection().dot(Vector3f.UNIT_Y);
675 fWdU[2] = ray.getDirection().dot(Vector3f.UNIT_Z);
684 Vector3f wCrossD = ray.getDirection().cross(diff, vars.vect2);
712 * @see com.jme.bounding.BoundingVolume#intersectsWhere(com.jme.math.Ray)
756 Ray ray = (Ray) other; local
    [all...]
BoundingSphere.java 717 * @see com.jme.bounding.BoundingVolume#intersects(com.jme.math.Ray)
719 public boolean intersects(Ray ray) {
724 Vector3f diff = vars.vect1.set(ray.getOrigin()).subtractLocal(center);
733 float b = ray.getDirection().dot(diff);
744 * @see com.jme.bounding.BoundingVolume#intersectsWhere(com.jme.math.Ray)
746 private int collideWithRay(Ray ray, CollisionResults results) {
749 Vector3f diff = vars.vect1.set(ray.getOrigin()).subtractLocal(
755 a1 = ray.direction.dot(diff);
797 Ray ray = (Ray) other; local
    [all...]

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