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    Searched defs:start_l (Results 1 - 4 of 4) sorted by null

  /external/quake/quake/src/QW/client/
pmovetst.c 354 vec3_t start_l, end_l; local
382 VectorSubtract (start, offset, start_l);
393 PM_RecursiveHullCheck (hull, hull->firstclipnode, 0, 1, start_l, end_l, &trace);
  /external/quake/quake/src/QW/server/
world.c 678 vec3_t start_l, end_l; local
690 VectorSubtract (start, offset, start_l);
694 SV_RecursiveHullCheck (hull, hull->firstclipnode, 0, 1, start_l, end_l, &trace);
  /external/quake/quake/src/WinQuake/
world.cpp 726 vec3_t start_l, end_l; local
738 VectorSubtract (start, offset, start_l);
752 VectorCopy (start_l, temp);
753 start_l[0] = DotProduct (temp, forward);
754 start_l[1] = -DotProduct (temp, right);
755 start_l[2] = DotProduct (temp, up);
765 SV_RecursiveHullCheck (hull, hull->firstclipnode, 0, 1, start_l, end_l, &trace);
  /frameworks/av/services/audioflinger/
Effects.cpp 228 if (start_l() == NO_ERROR) {
440 return start_l();
443 status_t AudioFlinger::EffectModule::start_l() function in class:android::AudioFlinger::EffectModule
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