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  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
ImageLoader.java 32 package com.jme3.scene.plugins.blender.textures;
TextureGeneratorNoise.java 32 package com.jme3.scene.plugins.blender.textures;
TextureGeneratorBlend.java 32 package com.jme3.scene.plugins.blender.textures;
TextureGeneratorClouds.java 32 package com.jme3.scene.plugins.blender.textures;
TextureGeneratorDistnoise.java 32 package com.jme3.scene.plugins.blender.textures;
37 import com.jme3.scene.plugins.blender.textures.NoiseGenerator.NoiseFunction;
TextureGeneratorMagic.java 32 package com.jme3.scene.plugins.blender.textures;
TextureGeneratorMusgrave.java 32 package com.jme3.scene.plugins.blender.textures;
36 import com.jme3.scene.plugins.blender.textures.NoiseGenerator.MusgraveFunction;
TextureGeneratorStucci.java 32 package com.jme3.scene.plugins.blender.textures;
TexturePixel.java 1 package com.jme3.scene.plugins.blender.textures;
UVProjectionGenerator.java 1 package com.jme3.scene.plugins.blender.textures;
10 import com.jme3.scene.plugins.blender.textures.UVCoordinatesGenerator.BoundingTube;
20 * Flat projection for 2D textures.
45 * Cube projection for 2D textures.
108 * Tube projection for 2D textures.
167 * Sphere projection for 2D textures.
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/blending/
TextureBlenderFactory.java 1 package com.jme3.scene.plugins.blender.textures.blending;
AbstractTextureBlender.java 1 package com.jme3.scene.plugins.blender.textures.blending;
142 case MTEX_BLEND_HUE: {// FIXME: not working well for image textures
143 // (works fine for generated textures)
177 // textures (works fine for generated
178 // textures)
TextureBlender.java 1 package com.jme3.scene.plugins.blender.textures.blending;
TextureBlenderAWT.java 1 package com.jme3.scene.plugins.blender.textures.blending;
146 case RGBA32F:// TODO: implement these textures
TextureBlenderDDS.java 1 package com.jme3.scene.plugins.blender.textures.blending;
11 import com.jme3.scene.plugins.blender.textures.TexturePixel;
TextureBlenderLuminance.java 1 package com.jme3.scene.plugins.blender.textures.blending;
  /cts/tests/tests/effect/src/android/effect/cts/
GLEnv.java 77 int textures[] = new int[1]; local
78 GLES20.glGenTextures(1, textures, 0);
79 return textures[0];
90 int[] textures = new int[1]; local
91 textures[0] = texId;
92 GLES20.glDeleteTextures(1, textures, 0);
  /frameworks/rs/
rsProgram.h 37 // The difference between Textures and Constants is how they are accessed
43 Allocation **textures; member in struct:android::renderscript::Program::Hal::State
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/materials/
MaterialHelper.java 201 if(materialContext.textures.size() > 1) {
202 LOGGER.log(Level.WARNING, "Attetion! Many textures found for material: {0}. Only the first of each supported mapping types will be used!", materialContext.name);
219 if(texture.getType()==Type.TwoDimensional) {//so far only 2D textures can be mapped in other way than color
273 //applying textures
292 * This method returns a material similar to the one given but without textures. If the material has no textures it is not cloned but
296 * a material to be cloned without textures
299 * @return material without textures of a specified type
303 Map<String, Texture> textures = new HashMap<String, Texture>(textureParamNames.length); local
307 textures.put(textureParamName, matParamTexture.getTextureValue());
    [all...]
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/
AccelerometerTestRenderer.java 293 int[] textures = new int[1]; local
294 gl.glGenTextures(1, textures, 0);
295 mTextureID = textures[0];
  /cts/tests/tests/media/src/android/media/cts/
TextureRender.java 165 int[] textures = new int[1]; local
166 GLES20.glGenTextures(1, textures, 0);
168 mTextureID = textures[0];
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
TextureTestRenderer.java 158 int[] textures = new int[1]; local
159 gl.glGenTextures(1, textures, 0);
161 mTextureID = textures[0];
  /cts/tests/tests/rsg/src/android/renderscriptgraphics/cts/
ProgramFragmentTest.java 81 ProgramFragment buildShader(Allocation[] textures, Allocation[] constInput, String shader) {
84 if (textures != null) {
85 for (int i = 0; i < textures.length; i++) {
87 if (textures[i].getType().hasFaces()) {
90 // Add textures through the base program builder
113 if (textures != null) {
114 for (int i = 0; i < textures.length; i++) {
115 pf.bindTexture(textures[i], i);
119 p.bindTexture(textures[i], i);
179 Allocation[] textures = new Allocation[2] local
    [all...]
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
StaticTriangleRenderer.java 99 int[] textures = new int[1]; local
100 glGenTextures(1, textures, 0);
102 mTextureID = textures[0];
TriangleRenderer.java 71 int[] textures = new int[1]; local
72 gl.glGenTextures(1, textures, 0);
74 mTextureID = textures[0];

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