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  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
UVProjectionGenerator.java 6 import com.jme3.math.Triangle;
54 Triangle triangle = new Triangle(); local
64 mesh.getTriangle(i, triangle);
65 Vector3f n = triangle.getNormal();
71 uvCoordinates[pointIndex++] = (triangle.get1().y - min.y) / ext[1];
72 uvCoordinates[pointIndex++] = (triangle.get1().z - min.z) / ext[2];
73 uvCoordinates[pointIndex++] = (triangle.get2().y - min.y) / ext[1];
74 uvCoordinates[pointIndex++] = (triangle.get2().z - min.z) / ext[2]
140 Triangle triangle = new Triangle(); local
201 Triangle triangle = new Triangle(); local
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  /external/jmonkeyengine/engine/src/core/com/jme3/util/
TempVars.java 154 * Fetching triangle from mesh
156 public final Triangle triangle = new Triangle(); field in class:TempVars
  /external/webkit/Tools/DumpRenderTree/chromium/
WebThemeControlDRTWin.cpp 141 void WebThemeControlDRTWin::triangle(int x0, int y0, function in class:WebThemeControlDRTWin
230 // The length of a triangle side for the corner marks.
246 // Draw a triangle in the upper left corner of the control.
247 triangle(m_left, m_top,
253 // Draw a triangle in the upper right corner of the control.
254 triangle(m_right, m_top,
260 // Draw a triangle in the bottom right corner of the control.
261 triangle(m_right, m_bottom,
267 // Draw a triangle in the bottom left corner of the control.
268 triangle(m_left, m_bottom
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  /external/jmonkeyengine/engine/src/core/com/jme3/bounding/
BoundingBox.java 118 public void computeFromTris(Triangle[] tris, int start, int end) {
157 Triangle triangle = vars.triangle; local
164 mesh.getTriangle(indices[i], triangle);
165 point = triangle.get(0);
167 point = triangle.get(1);
169 point = triangle.get(2);
758 } else if (other instanceof Triangle) {
759 Triangle t = (Triangle) other;
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  /external/webkit/Source/WebCore/platform/graphics/gpu/
LoopBlinnPathProcessor.cpp 269 // Fetches the given control point triangle for this segment.
270 LoopBlinnLocalTriangulator::Triangle* getTriangle(int index)
582 LoopBlinnLocalTriangulator::Triangle* triangle = seg->getTriangle(i); local
584 LoopBlinnLocalTriangulator::Vertex* vert = triangle->getVertex(j);
870 : triangle(0)
875 // The triangle this interval is associated with
876 LoopBlinnLocalTriangulator::Triangle* triangle; member in struct:WebCore::__anon17851::SweepData
877 // The segment the triangle is associated wit
985 LoopBlinnLocalTriangulator::Triangle* triangle = seg->getTriangle(i); local
1105 LoopBlinnLocalTriangulator::Triangle* triangle = seg->getTriangle(i); local
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  /frameworks/native/opengl/libagl/
primitives.cpp 59 static void triangle(ogles_context_t* c,
567 #pragma mark Triangle
582 // This triangle is not clipped, test if it's culled
583 // unclipped triangle...
591 // light (or shade) our triangle!
594 triangle(c, v0, v1, v2);
599 // and even more rarely will we clip a triangle that ends up
601 // in a few cases we won't render the triangle (if culled).
606 // light (or shade) our triangle!
614 void triangle(ogles_context_t* c function in namespace:android
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