/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/ |
UVProjectionGenerator.java | 6 import com.jme3.math.Triangle; 54 Triangle triangle = new Triangle(); local 64 mesh.getTriangle(i, triangle); 65 Vector3f n = triangle.getNormal(); 71 uvCoordinates[pointIndex++] = (triangle.get1().y - min.y) / ext[1]; 72 uvCoordinates[pointIndex++] = (triangle.get1().z - min.z) / ext[2]; 73 uvCoordinates[pointIndex++] = (triangle.get2().y - min.y) / ext[1]; 74 uvCoordinates[pointIndex++] = (triangle.get2().z - min.z) / ext[2] 140 Triangle triangle = new Triangle(); local 201 Triangle triangle = new Triangle(); local [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/util/ |
TempVars.java | 154 * Fetching triangle from mesh
156 public final Triangle triangle = new Triangle();
field in class:TempVars
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/external/webkit/Tools/DumpRenderTree/chromium/ |
WebThemeControlDRTWin.cpp | 141 void WebThemeControlDRTWin::triangle(int x0, int y0, function in class:WebThemeControlDRTWin 230 // The length of a triangle side for the corner marks. 246 // Draw a triangle in the upper left corner of the control. 247 triangle(m_left, m_top, 253 // Draw a triangle in the upper right corner of the control. 254 triangle(m_right, m_top, 260 // Draw a triangle in the bottom right corner of the control. 261 triangle(m_right, m_bottom, 267 // Draw a triangle in the bottom left corner of the control. 268 triangle(m_left, m_bottom [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/bounding/ |
BoundingBox.java | 118 public void computeFromTris(Triangle[] tris, int start, int end) {
157 Triangle triangle = vars.triangle;
local 164 mesh.getTriangle(indices[i], triangle);
165 point = triangle.get(0);
167 point = triangle.get(1);
169 point = triangle.get(2);
758 } else if (other instanceof Triangle) {
759 Triangle t = (Triangle) other; [all...] |
/external/webkit/Source/WebCore/platform/graphics/gpu/ |
LoopBlinnPathProcessor.cpp | 269 // Fetches the given control point triangle for this segment. 270 LoopBlinnLocalTriangulator::Triangle* getTriangle(int index) 582 LoopBlinnLocalTriangulator::Triangle* triangle = seg->getTriangle(i); local 584 LoopBlinnLocalTriangulator::Vertex* vert = triangle->getVertex(j); 870 : triangle(0) 875 // The triangle this interval is associated with 876 LoopBlinnLocalTriangulator::Triangle* triangle; member in struct:WebCore::__anon17851::SweepData 877 // The segment the triangle is associated wit 985 LoopBlinnLocalTriangulator::Triangle* triangle = seg->getTriangle(i); local 1105 LoopBlinnLocalTriangulator::Triangle* triangle = seg->getTriangle(i); local [all...] |
/frameworks/native/opengl/libagl/ |
primitives.cpp | 59 static void triangle(ogles_context_t* c, 567 #pragma mark Triangle 582 // This triangle is not clipped, test if it's culled 583 // unclipped triangle... 591 // light (or shade) our triangle! 594 triangle(c, v0, v1, v2); 599 // and even more rarely will we clip a triangle that ends up 601 // in a few cases we won't render the triangle (if culled). 606 // light (or shade) our triangle! 614 void triangle(ogles_context_t* c function in namespace:android [all...] |