/external/quake/quake/src/QW/client/ |
cl_ents.c | 739 vec3_t v_forward, v_right, v_up;
local 773 AngleVectors (ent->angles, v_forward, v_right, v_up);
774 v_forward[2] = -v_forward[2]; // reverse z component
776 newent->origin[i] = ent->origin[i] - f*v_forward[i] + 22*v_right[i];
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gl_rmain.c | 203 vec3_t v_forward, v_right, v_up; local 213 AngleVectors (currententity->angles, v_forward, v_right, v_up);
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/external/quake/quake/src/QW/progs/ |
progdefs.h | 35 vec3_t v_forward;
member in struct:__anon14312
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/external/quake/quake/src/QW/server/ |
progdefs.h | 54 vec3_t v_forward; member in struct:__anon14360
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/external/quake/quake/src/WinQuake/ |
gl_rmain.cpp | 202 vec3_t v_forward, v_right, v_up; local 212 AngleVectors (currententity->angles, v_forward, v_right, v_up); [all...] |