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Searched
refs:AMBIENT_WATER
(Results
1 - 4
of
4
) sorted by null
/external/quake/quake/src/QW/client/
bspfile.h
191
#define
AMBIENT_WATER
0
snd_dma.c
240
ambient_sfx[
AMBIENT_WATER
] = S_PrecacheSound ("ambience/water1.wav");
/external/quake/quake/src/WinQuake/
bspfile.h
204
#define
AMBIENT_WATER
0
snd_dma.cpp
244
ambient_sfx[
AMBIENT_WATER
] = S_PrecacheSound ("ambience/water1.wav");
Completed in 22 milliseconds