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    Searched refs:AMBIENT_WATER (Results 1 - 4 of 4) sorted by null

  /external/quake/quake/src/QW/client/
bspfile.h 191 #define AMBIENT_WATER 0
snd_dma.c 240 ambient_sfx[AMBIENT_WATER] = S_PrecacheSound ("ambience/water1.wav");
  /external/quake/quake/src/WinQuake/
bspfile.h 204 #define AMBIENT_WATER 0
snd_dma.cpp 244 ambient_sfx[AMBIENT_WATER] = S_PrecacheSound ("ambience/water1.wav");

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