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    Searched refs:AMOTION_EVENT_ACTION_MASK (Results 1 - 19 of 19) sorted by null

  /development/ndk/platforms/android-9/include/android/
input.h 203 AMOTION_EVENT_ACTION_MASK = 0xff,
  /prebuilts/ndk/5/platforms/android-9/arch-arm/usr/include/android/
input.h 203 AMOTION_EVENT_ACTION_MASK = 0xff,
  /prebuilts/ndk/6/platforms/android-9/arch-arm/usr/include/android/
input.h 203 AMOTION_EVENT_ACTION_MASK = 0xff,
  /prebuilts/ndk/6/platforms/android-9/arch-x86/usr/include/android/
input.h 203 AMOTION_EVENT_ACTION_MASK = 0xff,
  /prebuilts/ndk/7/platforms/android-14/arch-arm/usr/include/android/
input.h 203 AMOTION_EVENT_ACTION_MASK = 0xff,
  /prebuilts/ndk/7/platforms/android-14/arch-x86/usr/include/android/
input.h 203 AMOTION_EVENT_ACTION_MASK = 0xff,
  /prebuilts/ndk/7/platforms/android-9/arch-arm/usr/include/android/
input.h 203 AMOTION_EVENT_ACTION_MASK = 0xff,
  /prebuilts/ndk/7/platforms/android-9/arch-x86/usr/include/android/
input.h 203 AMOTION_EVENT_ACTION_MASK = 0xff,
  /prebuilts/ndk/8/platforms/android-14/arch-arm/usr/include/android/
input.h 203 AMOTION_EVENT_ACTION_MASK = 0xff,
  /prebuilts/ndk/8/platforms/android-14/arch-mips/usr/include/android/
input.h 203 AMOTION_EVENT_ACTION_MASK = 0xff,
  /prebuilts/ndk/8/platforms/android-14/arch-x86/usr/include/android/
input.h 203 AMOTION_EVENT_ACTION_MASK = 0xff,
  /prebuilts/ndk/8/platforms/android-9/arch-arm/usr/include/android/
input.h 203 AMOTION_EVENT_ACTION_MASK = 0xff,
  /prebuilts/ndk/8/platforms/android-9/arch-mips/usr/include/android/
input.h 203 AMOTION_EVENT_ACTION_MASK = 0xff,
  /prebuilts/ndk/8/platforms/android-9/arch-x86/usr/include/android/
input.h 203 AMOTION_EVENT_ACTION_MASK = 0xff,
  /frameworks/native/include/android/
input.h 241 AMOTION_EVENT_ACTION_MASK = 0xff,
    [all...]
  /frameworks/base/include/androidfw/
Input.h 332 inline int32_t getActionMasked() const { return mAction & AMOTION_EVENT_ACTION_MASK; }
  /frameworks/base/libs/androidfw/
Input.cpp 568 switch (action & AMOTION_EVENT_ACTION_MASK) {
InputTransport.cpp 583 switch (msg->body.motion.action & AMOTION_EVENT_ACTION_MASK) {
    [all...]
  /frameworks/base/services/input/
InputDispatcher.cpp 120 switch (action & AMOTION_EVENT_ACTION_MASK) {
    [all...]

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