/external/skia/legacy/src/animator/ |
SkAnimate.h | 19 DECLARE_MEMBER_INFO(Animate);
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SkDisplayType.cpp | 89 CASE_NEW(Animate); 244 CASE_GET_INFO(Animate); 411 { "animate", SkType_Animate INIT_BOOL_FIELDS },
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SkDisplayApply.cpp | 37 SK_MEMBER_PROPERTY(animator, Animate), 456 SkAnimateBase* animate = fActive->fAnimators[index]; local 457 const SkMemberInfo* info = animate->fFieldInfo; 461 SkDisplayable* target = getTarget(animate); 510 SkDrawable* SkApply::getTarget(SkAnimateBase* animate) { 511 if (animate->fTargetIsScope == false || mode != kMode_create) 512 return animate->fTarget; 571 SkAnimateBase* animate = fActive->fAnimators[inner]; local 572 if (animate->fChanged) { 573 animate->fChanged = false 694 SkAnimateBase* animate = *animPtr; local 737 SkAnimateBase* animate = fActive->fAnimators[index]; local 781 SkAnimateBase* animate = (SkAnimateBase*) scriptValue.fOperand.fDisplayable; local [all...] |
/external/skia/src/animator/ |
SkAnimate.h | 19 DECLARE_MEMBER_INFO(Animate);
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SkDisplayType.cpp | 89 CASE_NEW(Animate); 244 CASE_GET_INFO(Animate); 411 { "animate", SkType_Animate INIT_BOOL_FIELDS },
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SkDisplayApply.cpp | 37 SK_MEMBER_PROPERTY(animator, Animate), 456 SkAnimateBase* animate = fActive->fAnimators[index]; local 457 const SkMemberInfo* info = animate->fFieldInfo; 461 SkDisplayable* target = getTarget(animate); 510 SkDrawable* SkApply::getTarget(SkAnimateBase* animate) { 511 if (animate->fTargetIsScope == false || mode != kMode_create) 512 return animate->fTarget; 571 SkAnimateBase* animate = fActive->fAnimators[inner]; local 572 if (animate->fChanged) { 573 animate->fChanged = false 694 SkAnimateBase* animate = *animPtr; local 737 SkAnimateBase* animate = fActive->fAnimators[index]; local 781 SkAnimateBase* animate = (SkAnimateBase*) scriptValue.fOperand.fDisplayable; local [all...] |
/frameworks/base/core/java/com/android/internal/widget/ |
LockPatternView.java | 200 * Animate the pattern (for demo, and help). 202 Animate, 362 if (displayMode == DisplayMode.Animate) { 365 + "animate if you want to set the display mode to animate"); 805 if (mPatternDisplayMode == DisplayMode.Animate) { 921 if ((mPatternInProgress || mPatternDisplayMode == DisplayMode.Animate) [all...] |
/packages/apps/Settings/src/com/android/settings/ |
ChooseLockPattern.java | 479 mLockPatternView.setPattern(DisplayMode.Animate, mAnimatePattern);
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