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  /external/skia/legacy/src/animator/
SkAnimate.h 19 DECLARE_MEMBER_INFO(Animate);
SkDisplayType.cpp 89 CASE_NEW(Animate);
244 CASE_GET_INFO(Animate);
411 { "animate", SkType_Animate INIT_BOOL_FIELDS },
SkDisplayApply.cpp 37 SK_MEMBER_PROPERTY(animator, Animate),
456 SkAnimateBase* animate = fActive->fAnimators[index]; local
457 const SkMemberInfo* info = animate->fFieldInfo;
461 SkDisplayable* target = getTarget(animate);
510 SkDrawable* SkApply::getTarget(SkAnimateBase* animate) {
511 if (animate->fTargetIsScope == false || mode != kMode_create)
512 return animate->fTarget;
571 SkAnimateBase* animate = fActive->fAnimators[inner]; local
572 if (animate->fChanged) {
573 animate->fChanged = false
694 SkAnimateBase* animate = *animPtr; local
737 SkAnimateBase* animate = fActive->fAnimators[index]; local
781 SkAnimateBase* animate = (SkAnimateBase*) scriptValue.fOperand.fDisplayable; local
    [all...]
  /external/skia/src/animator/
SkAnimate.h 19 DECLARE_MEMBER_INFO(Animate);
SkDisplayType.cpp 89 CASE_NEW(Animate);
244 CASE_GET_INFO(Animate);
411 { "animate", SkType_Animate INIT_BOOL_FIELDS },
SkDisplayApply.cpp 37 SK_MEMBER_PROPERTY(animator, Animate),
456 SkAnimateBase* animate = fActive->fAnimators[index]; local
457 const SkMemberInfo* info = animate->fFieldInfo;
461 SkDisplayable* target = getTarget(animate);
510 SkDrawable* SkApply::getTarget(SkAnimateBase* animate) {
511 if (animate->fTargetIsScope == false || mode != kMode_create)
512 return animate->fTarget;
571 SkAnimateBase* animate = fActive->fAnimators[inner]; local
572 if (animate->fChanged) {
573 animate->fChanged = false
694 SkAnimateBase* animate = *animPtr; local
737 SkAnimateBase* animate = fActive->fAnimators[index]; local
781 SkAnimateBase* animate = (SkAnimateBase*) scriptValue.fOperand.fDisplayable; local
    [all...]
  /frameworks/base/core/java/com/android/internal/widget/
LockPatternView.java 200 * Animate the pattern (for demo, and help).
202 Animate,
362 if (displayMode == DisplayMode.Animate) {
365 + "animate if you want to set the display mode to animate");
805 if (mPatternDisplayMode == DisplayMode.Animate) {
921 if ((mPatternInProgress || mPatternDisplayMode == DisplayMode.Animate)
    [all...]
  /packages/apps/Settings/src/com/android/settings/
ChooseLockPattern.java 479 mLockPatternView.setPattern(DisplayMode.Animate, mAnimatePattern);

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